Lamannia Update 68 Preview 2 - Eladrin Chaosmancer Iconic Hero

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axel15810

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Iconic Traits
  • Wild Magic Fey: Your fey nature grants you Wild Magic. When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. Grants a +5% chance of gaining a Wild Surge every time you cast a spell. Wild Surges will also manifest over time passively. Wild Surges do not occur in public spaces.
Are the random effects tied to the race inherently in any way or is it all class/enhancement tree/spell based? For example, if you LR+1 a chaosmancer into a pure wizard and spend zero points in the racial tree would you still have any wild magic effects on your spells?
 

Scrag

Well-known member
Are the random effects tied to the race inherently in any way or is it all class/enhancement tree/spell based? For example, if you LR+1 a chaosmancer into a pure wizard and spend zero points in the racial tree would you still have any wild magic effects on your spells?
I would definitely think not. Wild magic is a characteristic of the wild mage class, not of the race.

This leads to a different question though: is it possible under any circumstance for a chaosmancer to generate wild magic effects just through use of the racial tree? I am pretty confident the answer to that question is also no.
 

Dielzen

Well-known member
Tier 1
  • Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
    • (from Elf)
    • (requires Keen Senses - sideways Prereq)
  • Keen Senses: +1/2/3 Search, Spot, and Listen
    • (from Elf)
  • Chaos Control I: Antireq with Wild Mage version. Very Bad surges become bad surges instead.
  • Step Through The Fade: +1/2/3 charges of Fey Step.
    • (requires Fey Step - sideways Prereq)
  • Arcane Fluidity: -5/10/15% Arcane Spell Failure
    • (from Elf)
How does Step Through The Fade have a prerequisite of Fey Step when it's not in the tree?
 

NomadDog

DDO Hawaiian Style!
Are the random effects tied to the race inherently in any way or is it all class/enhancement tree/spell based? For example, if you LR+1 a chaosmancer into a pure wizard and spend zero points in the racial tree would you still have any wild magic effects on your spells?
Axel, I believe that because you are Eladrin Chaosmancer as your iconic race, that Wild Magic Fey stays with you even if you +1 LR which means that you would still get Wild Magic surges even as a pure wizard. If you took no enhancements out of the racial tree, you'd be subject to all the wild magic surges including the bad/very bad.
 
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MNDeveloper

Active member
How does Step Through The Fade have a prerequisite of Fey Step when it's not in the tree?
Both the Eladrin tree and the Chasmancer tree have Fey Step, it is just not in the text from the post, it is on Lamannia, between Chaos Control I and Step throught Fade for Eladrin.
 

ChaoticDrivel

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The cores in the OP show Int, Charisma, and Wisdom as multi-selector choices. But on Lammania, it was showing Int, Charisma, and Dexterity. I hope it's supposed to be Wisdom, and that it was just a preview error.
 

Wini

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These are cool changes, Cordovan.

It's a pity the base class is not getting any revision, tho.
 

Striga

Well-known member
Are the random effects tied to the race inherently in any way or is it all class/enhancement tree/spell based? For example, if you LR+1 a chaosmancer into a pure wizard and spend zero points in the racial tree would you still have any wild magic effects on your spells?
I think Torc mentioned on Cordo's stream that a non-sorc Chaosmancer keeps the Wild Magic feat.
 

Mary

Well-known member
Really easy solution is what I've been advocating now since the refresh of the Epic Destiny system - make every caster epic destiny mantle grant the ability to force mobs to take whatever dmg the caster is casting. If you go into draconic red dragon, you are granted by the draconic mantle the ability to force mobs to take fire damage - etc. Do this for every caster mantle and then all casters 20+ using casting destinies can all perform equally. There's no reason why a lvl 20 sorc should be able to force mobs to take fire dmg but a lvl 20 wizard cannot - same goes for any caster - warlocks, clerics, fvs, etc - this needs to be a quality of life change added to the game to fix the caster inequality. Of course the original pen and paper casters load up multiple spells and vary them based on the adventure and monsters, but DDO is an MMO using a homebrewed ruleset tweaked for a video game. The meta sort of demands casters all be able to contribute. Sorcs shouldnt be chosen over wizards just because their DPS always hits. Adding it to the mantle of caster destinies is a quick and easy fix.
 

Rosze

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Why does these not give you immunity strip for the secondary element? It would add so much variety and make the iconic something to consider for just that for many more classes. Making spring electric and sonic, Sumer fire and light, autumn acid and poison, winter cold and negative. I would make my abyss warlock into one in heart beat just to get some ability to hit undead. Also they look pretty so that's a plus allready


  • Spring Storm - A spell-Like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Spring Affinity Active.
  • Scorching Summer - A spell-Like Ability that sends out a blast of fire from the caster striking nearby enemies for 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Summer Affinity Active.
  • Chaos Control II: If you would get a Very Bad or Bad Wild Magic Surge, you get a Neutral Surge instead. Antireq with Wild Mage version.
  • Autumn Decay: A spell-Like Ability that sends out a wind of acidic decay from the caster striking nearby enemies for 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Autumn Affinity Active.
  • Winter Hail: A spell-Like Ability that pounds a location with hail causing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Winter Affinity Active.
 

Scrag

Well-known member
Why does these not give you immunity strip for the secondary element? It would add so much variety and make the iconic something to consider for just that for many more classes. Making spring electric and sonic, Sumer fire and light, autumn acid and poison, winter cold and negative. I would make my abyss warlock into one in heart beat just to get some ability to hit undead. Also they look pretty so that's a plus allready


  • Spring Storm - A spell-Like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Spring Affinity Active.
  • Scorching Summer - A spell-Like Ability that sends out a blast of fire from the caster striking nearby enemies for 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Summer Affinity Active.
  • Chaos Control II: If you would get a Very Bad or Bad Wild Magic Surge, you get a Neutral Surge instead. Antireq with Wild Mage version.
  • Autumn Decay: A spell-Like Ability that sends out a wind of acidic decay from the caster striking nearby enemies for 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Autumn Affinity Active.
  • Winter Hail: A spell-Like Ability that pounds a location with hail causing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Winter Affinity Active.
Because, as discussed earlier, that would be insane uber power. No other class or race gives more than one strip, let alone 4, and certainly not _eight_. What has been posed before is exactly that, 8 times the ability that any other race or class gives you in game. Not happening.
 
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Rosze

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Because, as discussed earlier, that would be insane uber power. No other class or race gives more than one strip, let alone 4, and certainly not _eight_. What has been posed before is exactly that, 8 times the ability that any other race or class gives you in game. Not happening.
While yes technically it would be 8 no one is going to go into all 4 lines. Sorcerer already have a strip anyway adding this just means you could do a split to get your bard, necromancer, warlock etc a strip
 

Scrag

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While yes technically it would be 8 no one is going to go into all 4 lines. Sorcerer already have a strip anyway adding this just means you could do a split to get your bard, necromancer, warlock etc a strip
One strip. Possibly two if you went super deep into sorceror or the like.
 
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