Cordovan
Community Manager
The Eladrin is a Feywild denizen attuned to Seasonal magic. They are fey creatures in the form of elves. Mechanically, they are an elemental generalist, great at most forms of combat, with the ability to specialize into their seasonal abilities to further customize their combat prowess. The Iconic is a Wild Mage Sorcerer, whose seasonal affinity lends a unique bend to their elemental spell casting.
Eladrin
Racial Traits
- +2 Dexterity
- Fey Ancestry: You have Immunity to sleep spells and effects, gain a +2 saving throw bonus against enchantment spells or effects, and have a +2 racial bonus to Listen, Search, and Spot.
- Seasonal Affinity: At level 1, gain access to 4 Seasonal feats. These operate as passive toggles that grant the bonuses below. You may switch Seasonal affinity once every 12 seconds.
- Spring Affinity: You gain +1 Charisma.
- Summer Affinity: You gain +1 Strength.
- Autumn Affinity: You gain +1 Wisdom.
- Winter Affinity: You gain +1 Intelligence.
Racial Past Lives
- +1 Listen
- +1 Dexterity
- +1 Racial Action Point
Eladrin Enhancement Tree
Cores
- Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Core Ability you possess from this tree.
- +1 Dexterity, Intelligence, or Charisma
- Elven Accuracy II: You gain +2% to hit with all attacks.
- +1 Dexterity, Intelligence, or Charisma
- Elven Accuracy III: You gain +2% to hit with all attacks.
Tier 1
- Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
- (from Elf)
- (requires Keen Senses - sideways Prereq)
- Keen Senses: +1/2/3 Search, Spot, and Listen
- (from Elf)
- Fey Step: Disappear and reappear some distance ahead. You start with 2 charges per Rest. Cooldown: 10 seconds. Based on your season, this has an additional effect:
- Spring: You gain a temporary +20% bonus to dodge, +1% per 2 character levels, for 10 seconds.
- Summer: You gain a +3 bonus to weapon damage, +1 per 5 character levels, for 10 seconds.
- Autumn: You gain a +3 bonus to Sneak Attack Dice, +1 per 5 character levels, for 10 seconds.
- Winter: You gain a +3 bonus to Tactics DCs, +1 per 5 character levels, for 10 seconds.
- Step Through The Fade: +1/2/3 charges of Fey Step.
- (requires Fey Step - sideways Prereq)
- Arcane Fluidity: -5/10/15% Arcane Spell Failure
- (from Elf)
Tier 2
- Minor Spring Attunement: +1/2/3% dodge chance. Your Spring Attunement grants you an additional +1/2/3 Reflex Saving Throws.
- Minor Summer Attunement: +1/2/3 critical hit confirmation. Your Summer Attunement grants you an additional +1/2/3 Fortitude Saving Throws.
- Arcanum: +25/50/100 spell points and +1/2/3 Spell Penetration.
- (from Elf)
- Minor Autumn Attunement: +1/2/3 to hit with Sneak Attacks. Your Autumn Attunement grants you an additional +1/2/3 Will Saving Throws.
- Minor Winter Attunement: +1/2/3 to hit. Your Winter Attunement grants you an additional +1/2/3 Physical and Magical Resistance Rating.
Tier 3
- Major Spring Attunement: +1/2/3% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.
- Major Summer Attunement: +1/2/3 critical hit damage. Your Summer Affinity grants an additional +1 Strength.
- Fey Sight: While you have more than 100 Spell Points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
- (from Elf)
- (requires Arcanum)
- Major Autumn Attunement: +1/2/3 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.
- Major Winter Attunement: +1/2/3 damage. Your Winter Affinity grants an additional +1 Intelligence.
Tier 4
- Spring Spell: SLA: Lesser Vigor (SP cost: 5, cooldown: 10 seconds)
- Summer Spell: SLA: Longstrider (SP cost: 3, cooldown: 10 seconds)
- Skill: +3% Doublestrike, +3% Doubleshot, +3% dodge, and bypass 3% of enemy dodge.
- (from Elf)
- Autumn Spell: SLA: Night Shield (SP cost: 3, cooldown: 10 seconds)
- Winter Spell: SLA: Blur (SP cost: 3, cooldown: 10 seconds)