Ever see a naturally awkwardly clumsy elf ?Charisma +2 vs Dexterity +2 makes much more sense
Ever see a naturally awkwardly clumsy elf ?Charisma +2 vs Dexterity +2 makes much more sense
It has charges because it is also an "action boost" (though technically not an action boost). You could think of it as Action boost with leap bonus and one could complain that it should be like every other action boost and not include the leap. IOW, to use your idea they would have to get rid of the boost benefit of the Fey Step as that is the real power here of fey step.Also - the movement buff - this needs to be made like every other movement buff similar to monks and air elemental sorcerers - no charges just 5 charges. If it were considered too much, then put it on a 10 or 15 second timer, similar to the dragonlord flight of kings. Requiring a purchase of 1-4 uses, that do not regenerate is exceedingly dumb and useless and it makes no flavor sense why a monk or dragonlord or exalted angel could but an eladrin couldnt. please change this - remove the charges and just make it a leap ability like every other that refreshes.
Some good updates, but I think fire shield is still lacking. The problem with it, and long strider, is that they're very easily scrolled. Long strider is extremely rarely useful, and fire shield, while very useful, is also super obvious when it's off.Hey guys! Thanks for the feedback. I just wanted to let you know these are the adjustments we are looking at right now for the Eladrin for when it launches...
Eladrin changes
Spring Spell - Lesser Vigor changed to Vigor and costs 1 ap
Summer Spell - Long Strider changed to Fire Shield Hot and costs 2 ap
Autumn stays put since Night Shield is still nice, costs 1 ap
Winter Spell - Blur goes to Displacement, costs 2 ap
Major Winter Attunement switches it’s +3 damage for Fort Saves (I felt like it looked to much like a clear winner with +3 damage passive and displacement)
Major Summer Attunement switches it’s +3 crit damage for +3 damage.
-T
Diversion isnt limited to a max of 5 times per rest though. You could technically Diversion every fight if you were super keen to do so (waited the CD after every fight)Diversion in NiS is a temp boost too, but... provide only 5 SA dice and required 18 lvl Monk and 31 AP spended. Where you see hyperbola? 8)
Wait 3 min before each fight? I can imagine group reaction for such demand... ?Diversion isnt limited to a max of 5 times per rest though. You could technically Diversion every fight if you were super keen to do so (waited the CD after every fight)
Please consider changing this to a Fire Shield Hot toggle similar to the Level 6 Amaunator religious feat?Eladrin changes
Summer Spell - Long Strider changed to Fire Shield Hot and costs 2 ap
I mostly solo /shrugWait 3 min before each fight? I can imagine group reaction for such demand... ?
Sorry, but what exactly should I drink to start seeing elves ? ?Ever see a naturally awkwardly clumsy elf ?
Urine of Unicorns that grazed in strawberry fieldsSorry, but what exactly should I drink to start seeing elves ? ?
Oh lol... Seriously?! Provide 9 SA dice for only 2 AP just not enough?!! You wanna game become Eladrins&more Eladrins Online? ?
Spring Spell - Lesser Vigor changed to Vigor and costs 1 ap
Summer Spell - Long Strider changed to Fire Shield Hot and costs 2 ap
Autumn stays put since Night Shield is still nice, costs 1 ap
Winter Spell - Blur goes to Displacement, costs 2 ap
Let's check... 12 lvl DH, 23 AP for 12 SA dice, or full 20 DH for your declared 20, vs. 5 AP (usual free for anyone who have racial PL) for 9 SA dice, available for any class/archetype... seems legit, lol.Considering the Dark Hunter can feasibly give itself +20 SA dice for 10 seconds every minute, with no limit per rest, a +9 SA dice with per-rest limitations doesn't seem particularly extreme
DDO certainly didn't become Dark Hunters Online.
Let's check... 12 lvl DH, 23 AP for 12 SA dice, or full 20 DH for your declared 20, vs. 5 AP (usual free for anyone who have racial PL) for 9 SA dice, available for any class/archetype... seems legit, lol.
Give one OP broken tree as a justification that the other OP broken tee is slightly less broken and OP... very weak proof...
Ughm... what servers you play? I'm play in Orien and Argo, and literally any bowmen in party/raid is DH, almost all time pure DH. I don't even know why this would be so? ?
Usually i'm lazy to TR and prefer to play a capped toon, but after the next TR, my next character will definitely be 2PAL/6Monk/12DH shuri-tosser... and exactly because this SA dice boost. And guess what race he'll be after U68? 8)
If the SA dice is not OP then the other bonuses must be trash as they are far weaker.There seem to be some folks who exist outside of time, or at least talk like they do. The Eladrin's bonus SA dice are 10 seconds after a fey step, which by default is 2x per rest (upgradable to 5x for 3 more AP), and are level limited - that 9 SA isn't until close to cap. The DH's bonus SA do require 12 levels of DH, but are then 1 per Wilderness Lore, and are 10 seconds once per minute any number of times. At level 12 the Eladrin bonus is 5 SA dice to the DH's 12, with a limit on their usage.
The bonus SA dice from Eladrin aren't going to break the game with any class, and while any new race will be the flavour of the week for a while (especially while everyone works to get racial completionist back) I'm far from convinced that it will take over the game because of limited use bonus SA dice.
Actually, the point was that DH didn't break the game and hasn't proven to be overpowered in spite of offering far more bonus SA dice. It suggests that the hysterical doomsaying is unnecessary. Shouting that something is broken and OP doesn't make it fact, and the onus is on you to prove it is not on me to prove its not.
Its a good bonus, no doubt, but saying "bowmen are almost always pure DH" is weaker than weak proof of the bonus SA dice being "broken and OP". If it was, you'd be saying "groups are predominantly pure DH bowmen" instead. Is that what you're seeing?
Sounds good... so what are you complaining about, again?
I'm not disagreeing with you on the others are weaker; but let's be real. DDO has never managed to balance multiple choice flawlessly.If the SA dice is not OP then the other bonuses must be trash as they are far weaker.
Also, it's not just about "breaking the game". Who really want the defining feature of the race to be a short term SA boost? From reading the thread it seems people would much rather the T4 spells be strong enough to define the race and not nigh useless to make room for a really strong SA boost.
If the SA dice is not OP then the other bonuses must be trash as they are far weaker.
Also, it's not just about "breaking the game". Who really want the defining feature of the race to be a short term SA boost? From reading the thread it seems people would much rather the T4 spells be strong enough to define the race and not nigh useless to make room for a really strong SA boost.