Lamannia Update 68 Preview 2 - Release Notes

Status
Not open for further replies.

Tuxedomanwashere

Well-known member
BUGS

OKAY THIS IS A BIG ONE: Any SLA’s, spells, and racial/class skills that don’t innately have a max caster level are not capped out by “mixed magics” MCL base cap of 20. eg Helf greater dragonmark of storm, t5 Apothecary enhanced curative admixtures, oh ya and pretty much all buff spells durations wise (lmao 1hr 20min duration holy sword)

Now look this has to be addressed but I want to stress caution that just hard capping MCL at 20 might regress mixed magics back almost to its previously very underwhelming state in test 1 as many of these “no innate mcl” abilities are locked behind 12+ levels of a class and 30 EPs so the investment is heavy. My background is not in coding at all I just don’t wanna see things that increase MCL get bricked by this and many of these cool but niche multiclass options get thrown out. But ya obviously stop this from just giving 12 free caster levels at 32 to things like Alch curative admixtures and Helf call lightning storm if that’s not the design intention (if it is HOLY HELL YA BROTHER STEELSTAR, I LOVE BIG NUMBERS ON NICHE THINGS). Also, I have a list of most if not all of these “no mcl” abilities if the devs need ?
What CL have you been getting on your Call Lightning Storm SLA? I had a CL of 38 at cap before putting points into Wild Mage and had CL 38 after grabbing the cores and Mixed Magic, which would make sense in the absence of CL bonuses from the toggle and cores that are bugged, since the CL for the SLA is based on character level as a racial ability (it's also benefitting from the knowledge of power feats). For the curative admixtures, are you saying that the Mixed Magic is providing a greater bonus than it should (I haven't had the chance to test a Wild Mage Alc)?

Edit: looks like the CL problem is a known issue and not specific to spells without MCLs.
 
Last edited:

J1NG

I can do things others can't...
Just to update on it slightly further; this appears to Impact on AMD card users. NVidia card users using the same settings did not exhibit these issues in my run through on Lam.

J1NG
 

Dude

Well-known member
Due to us working on a hotfix yesterday we are behind on getting the release notes ready for this preview. These notes will be updated soon:

Here are the release notes for an early preview of some Update 68 features. Lamannia is expected to remain open until late-afternoon Eastern time on Thursday, June 6th. Please find separate preview threads and release notes for each of the Major Features. As usual, these release notes are expected to change over time.
How's the pre-order announcement coming along?
 
Last edited:

VinoeWhines

Well-known member
Thanks for the additional information on the lighting/shadow flickering issue, I've passed it along.
Is there a chance you can pass along having an option to select a Lesser Racial TR Tome. Like how a Lesser TR Tome allows you to redo your stats/feats but you stay same alignment/gender/class. This would only change your Race and could open up a (+)1-20 Lesser Racial Reincarnation Class Tomes as well in the future as a 2 for 1 Tome, instead of having to buy a (+)1-20 Lesser TR Class Tome after getting a Lesser Racial Reincarnation Tome at first.
 

VinoeWhines

Well-known member
In staying in line with Update 68(for the feint of heart) can the devs plan to refresh/patch crafted Legendary Gear that doesn't have any Augments whatsoever.
It's not very Legendary equipping Legendary Gear and not even having a Clear or Colored Augment in them, at least allowing for a Clear augment.
Maybe this could be laid into in Update 69, if it needs to be spread out further.
 

VinoeWhines

Well-known member
Also on the table can Legendary quivers get clear augments as well, in the next level up expansion.
Thanks once again for listening to the feedback.
 
Status
Not open for further replies.
Top