Shao Kahn
Active member
So you don't like FvS using WIS or CHA for spellcasting but supposedly understand why it was implemented. Yeah ok. It was implemented for convenience. The same way that Mixed Magics was introduced in WM in the first place.The difference comes from the design direction. You are right as you're inclined to allow various possibilities to people, while I am also inclined to that but not permissive. Player choice, yes, and that only comes when the game allows. You don't take an ability that you don't like but as long as the game allows it. I like the player's freedom of choice as well, but I am not in favour of merging everything into a single solution, I've been saying. This is why I don't like FvS using both of WIS/CHA in spellcasting ability and SP pool (but It's understandable since they were designed to be greedy. Sin of SSG.) But they are not that excessive.
"Must have taken at least 1 level in another spell casting class." might look fine, but it's also weird to me as you can be INT/WIS based spellcaster with only CHA classes, but also I don't like that restriction exists. I feel this is closer to restricting the player's choice.
It's tricky, isn't it? I wouldn't say every person would feel the same, but for me, I feel my suggestion doesn't have restriction than your suggestion even if mine doesn't open more possibilities than yours. "There is no option existing." over "There is an option but you should do something."
- [Mine] "You can take it if you like it, but it's only effective when your main stat is CHA."
- [Yours] "You can take it only when you do multiclass with other classes."
Now, let's talk about "other class feature". Why shouldn't this be outside of WM exclusive? Why can't wizard have this too? Archmage tree having the identical enhancement but as INT alt. Cleric domain "Magic" to alter WIS alt.
If you have read my posts, I am more interested to make multiclassing caster classes more common by allowing caster levels shared without this enhancement, but DC check is another issue.
Note that I also don't like modern designs that every ED spells being INT/WIS/CHA the same, but ED is difficult to design and I can understand it. There should have been something altering spellcasting ability in the game like my suggestion.
Design Goals
- Create an archetype that fits with the Wild Magic theme of Myth Drannor
- Strong multiclass support with Warlock, Bard, FvS, Chaos Domain Cleric, and sub-support for Alc and Art
By having the spellcasting solely CHA you are pigeonholing builds into focusing on CHA compared to whatever the highest spellcasting stat players choose (INT/WIS/CHA). You still failed to answer why my method is more restricting than yours. I've also never argued why it shouldn't be outside of WM however the fact that it is in WM and that is the vision the devs have just like making FvS spellcasting stat WIS or CHA.