Lamannia Update 69 Preview 2 Release Notes

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canicus

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Yeah, 7.9 million for 34.
N8BKbrk.jpeg
cool, thanks
 

Contessor

Well-known member
Heroic Levels make less sense overall…

Epic levels progress start with 600k to lvl 21 and progressively add 50k more per level.

Level 31 requires 1.6m, Level 32 requires 2m, so using similar progression, Level 33 should 2.4m, Level 34 2.8m.

I would say that might be a place holder of 7.9m total as it is 900k behind any logical progression.
 

Driaza

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Any more info then on the XP required from 32 to 33 and then 33 to 34?

7.9m makes no sense from 30 - 34 but .....
 

VinoeWhines

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Greetings again. Looking at possible features in Myth Drannor update improvements in regards to ability tweaks.

There is already a Cooldown in Spells by either (Augments?)Fillagrees/Enhancements/Feats/Destinies.
There should be a cooldown for Tactical/Assassinate abilities as well in either Augments/Enhancements/Fillagrees/Feats.
There is one for Social Skills.

Casters can lower their instakill spells down to 4 seconds now with proper settings, which is great.


Deathward is a protection from Death spells.
Assassinate is not a Spell but could/should work like/then like Mortal Fear* in these cases, as it is not a spell but physical damage.

Assassinate lost it's ability to Offhand Doublestrike with the Changes to Doublestrike. Consider giving Assassinate Strikethrough to more or less recoup the loss of reaching only 1-2 mobs as before it was 2-3 mobs on occasion. Strikethrough would help out Two Weapon Fighting as well.
Or improve Assassinate to be a Greater Cleave attack builder.


Rogue (Trap Making)Flask Throwers should have scaling to damage per Rogue level with Sneak Attack Dice/Assassinate bonus or even scale with Range/Melee Power whichever is higher.


*Mortal Fear: On Hit: 8 to 64 Force Damage. In addition, 5% chance to cut non-boss foe's current health in half(Maybe make it 25% Health in Reaper).
 

VinoeWhines

Well-known member
There is a bug that if you go into Stealth and Jump or switch weapons you move to a crawl and it seems if you switch weapons it reverts, which makes being in Combat and having to switch weapons all the time causes and adds lag to you, in turn you become a soulstone in mid switching and detracts from the game experience of becoming a soulstone due to this bug and the delays in movement and enemies having a field day with you.
This is more pronounced in higher difficulties, where the bug causes the player to be a sitting duck.
 

Kitty2Meow

Well-known member
Hi Cordovan and Dev Team,
With U69, we will have 8 more Destiny Points at Level 34, will the 4th Epic Destiny Tree be available?

Thanks.
 
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