Lamordia endgame gear for casters

Randomdude1223

Well-known member
Hey everyone,

Before I get into the questions, I want to clarify a few things. I know casters aren’t exactly top-tier for endgame DPS right now, but I’ve already played through most other classes , builds and I just enjoy the caster playstyle regardless of the current meta.

Now that’s out of the way, I’m trying to figure out the best-in-slot (BiS) setup for a DPS caster using the newer gear from the Lamordia expansion. I’ve traditionally used the Dino Deacon set for that 6% stacking crit chance paired with the sun augments, but I noticed Lamordia doesn’t seem to have the standard 3-piece set bonuses like Deacon for example.

To get the highest possible DPS with the new Lamordia gear, what does a finished endgame setup look like now? Are people going back to the Elder's Knowledge 2-piece set to grab that 6% chance, or is there a better way to tetris everything?

Full disclosure: I haven't picked up the expansion yet, but I’ve been looking through the wiki. It looks like the artifact set bonuses are mainly tied to the sun augments now, but I might have missed something. If I'm wrong about how the sets work, please let me know!

I’d love some insight from anyone who has been testing the new gear. Thanks!
 
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rabidfox

The People's Champion
Are people going back to the Elder's Knowledge 2-piece set to grab that 6% chance, or is there a better way to tetris everything?
I went back to Elders as it was the best choice for me. I'm hoping SSG eventually adds a lunar augment to cover that 6% universal artifact spell crit, but only time will tell.

Just as an example, here's what I'm using on my warlock:
Since the Lava Divers 1st lifer challenge ended, I've slowly swapped in some raid gear. Here's my current gearset as of u76.7 including Relentless raid items. I based it off Ying's Feylock gearset with some adjustments for being a fiend lock ( https://forums.ddo.com/index.php?threads/u73-feylock-the-reapers-bane.18350/page-2#post-334198 ). I plan to make a cloak swap for Sun: CHA 4 and a primary weapon swap for exceptional spell focus 2 for when I need better DCs.

Rx1rYap.jpeg
 

DBZ

Well-known member
Looks like almost half the gear is still old gear luv the armor lol

One great system call us when we can do a full tetris thanks

That includes rings
 

Randomdude1223

Well-known member
luv the armor lol
Yeah, I am going to use the Downcast vest instead to get a sun slot and some other stuff, but I will be doing a dark bargainer warlock. If I were to do a fiendlock, I would also go with red dragon armour because it has DWM, and having 3 dots that scale with spellpower is nice.
 

rabidfox

The People's Champion
Yeah, I am going to use the Downcast vest instead to get a sun slot and some other stuff, but I will be doing a dark bargainer warlock. If I were to do a fiendlock, I would also go with red dragon armour because it has DWM, and having 3 dots that scale with spellpower is nice.
DWM still claps even on a non-fire warlock; the same way my off-hand for the sonic dripping claps on my fiend lock. But yeah, swapping out the armor is a good way to go. @Ying 's feylock gearset uses Downcast https://docs.google.com/spreadsheets/d/11weCP_1Z3NQyAnfdxDtBVYu8DexGiWABPTSnFHBiW6E/edit?gid=0#gid=0 There's lots of good ways to tetris things in. For a DB warlock I'd want: Selune's light, Slayer of the living, a DoV off-hand for the extra dot & debuff, chill crafted rad crit dam/rad crit dam/rad crit dam, the 4 new pact/blast solar/lunar augs, solar spell crit, universal spell crit, a 3 pact dice item (like the raid bracers), along with getting things for radiance/force, DCs, CHA, survival stats. There's a lot of ways you can tetris those all in.
 

DBZ

Well-known member
Thought sun gear was supposed to replace all our old gear and set bonuses only been what 4 years now and it still isn't doing that properly
 

Sythe777

Well-known member
Thought sun gear was supposed to replace all our old gear and set bonuses only been what 4 years now and it still isn't doing that properly
Nah, it's still doing it pretty well since you can work augment sets on top of them. We just need good stat combinations on the individual items/better coverage. MD had some ok gear but I would argue Lam does it better since you have a selection of semi-craftable and fully-craftable gear.
 

woq

Well-known member
It would have done a better job of that if so many of the augments weren't on the "rare" tables. I know I'm not the only one who basically treats them as if they don't exist.
Nothing like half the augs u need for a solid dps caster being on the rare table... Solar Evocation being a rare table drop is a spit in the face. (All the other solar schools are too)

And artifact spell lore is too of course, cuz why not.
 

Lazuli

Well-known member
My wizard uses Deacon's set, the rest of my casters use Elder's. These sets are necessary because there are no gems that can replace them. Furthermore, due to the stupid split of set stats in the Sun/Moon system and the fact that they appear in fewer item slots than in previous systems, you'll still need some older set to concentrate bonuses.

Lamordia has done a lot to help with critical damage for casters, and you can also fill in some stats you're missing with crafting. But Lamordia, as is typical in SSG design, also leaves out many stats, which means using items from MD, the Rat Pack, and even older packs.

Lamordia's weapons are interesting, although, as usual, they're also a middle finger for casters. Especially since it seems that having LGS debuffs and a magma-style dots is fine for weapon users, but for casters, they have to put them in the same slot, so middle finger for you. Another middle finger to casters is that, like in IoD weapons, the lore is in the same slot as insightful spellpower, which is also lower than in MD weapons. So, as always, middle fingers to casters. You can get around this by putting the lore in a woeful slot of a Lamordia raid accesory item (by the way, Sacred DC is still an ugly duckling that also requires a woeful slot), but the value of insightful spellpower is still lower.

It's not obvious at all that the devs hate casters, oh no.

Each caster has their needs, and Tetris is different. My layout is very different for my wizard, my sorceress, and my druid.
 

Lazuli

Well-known member
Nothing like half the augs u need for a solid dps caster being on the rare table... Solar Evocation being a rare table drop is a spit in the face. (All the other solar schools are too)

And artifact spell lore is too of course, cuz why not.
Evocation DC isn't really necessary; none of my casters use those single-school gems, which are a total trap. You're better off with +3 to DCs to all schools. Even a nuker needs other schools, like Enchantment for Holds or Illusion for GCS, etc. And realistically, you have at most 3 solar slots (because two will be occupied by Elders no matter what—even worse if they have Deacon, only two solar slots). Even lunar slots are too precious to waste on a single school for a mere +1. Especially if you don't want to give up defensive values you'll need.

Now, yes, Artifact Critical Chance in the rare table is another middle finger for casters. I think devs have stiff middle fingers from dedicating that gesture to casters so much.

Anyway, gearing up a caster with competitive equipment these days is a nightmare, and a much bigger investment than what a martial needs. Enjoy, OP.
 
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DBZ

Well-known member
Test ran my first r1 runs on barb wow its so hard

All the tools work and it has better hp defenses amp and never has to shrine cuz reasons unknown
 
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