I noticed I was very rarely critically hitting, in spite of having good seeker and no problem hitting normally.
For reference, I'm dual wielding scimitars on a close to maxed out Dragonlord. Running low (1-3) skull reaper, and look specifically at my attack rolls against non-constructs (humans, hook horrors, mephits, etc.)
With 55% Fortification bypass, improved destruction on my weapon, and spamming sunder (108 DC), I'm still scoring critical hits on 15-20 less than half the time. Checking combat log, I keep seeing "Critical hit resisted".
Devs, please tell me this is an accident. Every single mobile having 100%+ Fortification? This is not fun. It's borderline infuriating.
It looks like I need to trade in my patience feat for Improved Sundering.
For reference, I'm dual wielding scimitars on a close to maxed out Dragonlord. Running low (1-3) skull reaper, and look specifically at my attack rolls against non-constructs (humans, hook horrors, mephits, etc.)
With 55% Fortification bypass, improved destruction on my weapon, and spamming sunder (108 DC), I'm still scoring critical hits on 15-20 less than half the time. Checking combat log, I keep seeing "Critical hit resisted".
Devs, please tell me this is an accident. Every single mobile having 100%+ Fortification? This is not fun. It's borderline infuriating.
It looks like I need to trade in my patience feat for Improved Sundering.