Lamordia Fortification - Seriously?

Lazuli

Well-known member
This is how the devs claw back the power increases we get from higher level gear. So those extra filigree slots on higher level artifacts have to be used for fort bypass rather than more melee power.

It was very noticeable in MD content and even more so in Lamordia. And if you remember we had legendary ward in Sharn for a while but that, including high mob fortification was removed, in return for the stat squish. Now it is back again but we remain squished.
If that's the case, what's the excuse for raising DCs then? Because there are no spell DC increases in the expansion. Well, unless you count the +1 to a school in sun gems (LOL, one school), for which there are no slots anyway (have the devs counted the number of solar slots in the game and the number of artifact-required enchantments? No, of course they haven't). And saves have gone up much more than +1.

I don't think devs have any plans. I think they're out of touch once again.
 
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vik

Well-known member
My guess would be automatic scaling and a lack of testing on their part: new content is level 36, MD was level 35, etc. An interesting question though: what new sources of DC are available?
  1. New minor artifacts are 5 slots so 1 more filigree if you didn't have one from MD
  2. Solar and lunar gems with +4 profane and artifact DCs to one spell school instead of +3 mastery from MD
  3. Insightful int/cha +7 items vs. +6 from MD
  4. +3 necro DC from Dark Bargainer past lives
  5. Dhampir racial has +3 enchant (not an int race so not good for wizards)
  6. Dark Bargainer racial has +1 necro and enchant form
 
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Lazuli

Well-known member
My guess would be automatic scaling and a lack of testing on their part: new content is level 36, MD was level 35, etc. An interesting question though: what new sources of DC are available?
  1. New minor artifacts are 5 slots so 1 more filigree if you didn't have one from MD
Already in MD. It does not justify an increase in saves, let alone such a large one.

  1. Solar and lunar gems with +4 profane and artifact DCs to one spell school instead of +3 from MD
One school. Casters use more than one school. And there aren't enough solar slots to use these gems, which are a total joke (ONE school, devs? Stop making fun of us). Five solar slots, and many more mandatory enchantments.


  1. Insightful int/cha +7 items vs. +6 from MD
I already had +7 insightful on my gear, MD raid items give +7. It doesn't justify a DC increase. Even my top-geared completionist feels those STs are high.

  1. +3 necro DC from Dark Bargainer past lives
And the rest of the schools? Also, this increase comes (aside from being very expensive, an iconic top expansion) associated with losing the +3 to illusion from the DG PL. The two toggles are mutually exclusive.

Will saves are insanely high in Chill. Necromancy is more about fort.

  1. Dhampir racial has +3 enchant (not an int race so not good for wizards)
Stop. A single race can't define a widespread save increase in an expansion. Not everyone is going to be a dhampir. And it's a HORRIBLE race for endgame casters.

  1. Dark Bargainer racial has +1 necro and enchant form
What?
 

vik

Well-known member
Form of the vampire lord for Dark Bargainer. I'm not trying to justify the DC increases here, I'm just listing what's new.

EDIT: you're correct, I didn't consider ins int/cha +7 from DoV.
 
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Lazuli

Well-known member
Form of the vampire lord for Dark Bargainer. I'm not trying to justify the DC increases here, I'm just listing what's new.
First, it's a race. ONE race. And more than that, an expensive iconic one with a fixed warlock level by default (and no epic support for its pact LoL). it's not a boost for everyone. It's ONE race. My pale master already had the necromancy bonus on his shroud, and this expansion hasn't increased my DC at all. Not at all. Zero. But the saves have gone up, way, way too much.

The devs don't know what they're doing, that's my opinion.
 

Siegfrid

Well-known member
I also found out that my goldcursed daggers are useless in Lam.
I see the point of the devs wanting to boost the challenge somehow...
Still if you are not hyper specialized now you are struggling...
What about the hybrid class , are they only meant to play in heroic and epic?
What about Ddo strongest advantage being class diversity... being able to play many different build...If you push everyone into some very specialized gameplay.

If I was asked how to solve the dilemma of providing a challenge to veteran vs hitting new players and hybrid too hard I would have targeted high reaper make it MUCH MUCH MUCH harder in r5 + and let r1 to r3 for pug , new players, veteran that go for fun build instead of min-maxing OP class.

Because yes all class/race/tree are not equal in strengh in ddo.
If you make new content with the idea, we will give veteran playing strong build a challenge...
The one who play the reincarnation game with class that are not optimized,with sentient weapon, gear that don't have full augment filled, they will struggle hard.
Not even talking about new players coming and buying last pack that came out...Ouch.

There should be something for everyone, not just the strongest vet.
 

Anurakh

Little Nixie
I also found out that my goldcursed daggers are useless in Lam.
I see the point of the devs wanting to boost the challenge somehow...
Still if you are not hyper specialized now you are struggling...
What about the hybrid class , are they only meant to play in heroic and epic?
What about Ddo strongest advantage being class diversity... being able to play many different build...If you push everyone into some very specialized gameplay.

If I was asked how to solve the dilemma of providing a challenge to veteran vs hitting new players and hybrid too hard I would have targeted high reaper make it MUCH MUCH MUCH harder in r5 + and let r1 to r3 for pug , new players, veteran that go for fun build instead of min-maxing OP class.

Because yes all class/race/tree are not equal in strengh in ddo.
If you make new content with the idea, we will give veteran playing strong build a challenge...
The one who play the reincarnation game with class that are not optimized,with sentient weapon, gear that don't have full augment filled, they will struggle hard.
Not even talking about new players coming and buying last pack that came out...Ouch.

There should be something for everyone, not just the strongest vet.
Hybrids are functionally dead in the current meta.

And no, raising DCs absurdly only on high reaper isn't a good idea either. By that reasoning, you're saying hybrids should only be suitable for low difficulties.

This doesn't increase the challenge either. People continue to use zerging R10 Lamordia without any problems. It only emphasizes the importance of DPS and further devalues spells. More DPS is always the answer. Sad.
 
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TedSandyman

Well-known member
The poison damage is insane, even on elite. Even on a warforged. It's like everything has magical poison now, even things that shouldn't.

But yeah, that has been the direction of the game for a while. Most of the high end people were too busy being condescending to notice.

I was trying to help a new player out the other day, I couldn't give him any plat because of the stupidly low platinum limit on new, non vip players. We could do very few quests, because they wont keep the older content giveaway code in the ddo store. And the number of stats he had to get up to be able to do any damage without being murdered was disheartening.

This game has played to the high end class for a very long time and very much squeezed out the new player and the moderate players by the excessive power creep. But any time you mention the power creep and a need for balance you get yelled at by those same min/max high damage players.

The very need for champs and reapers should have been a warning that the characters were too strong. Complaints that the game is "too easy" should be an immediate red flag. And what is the fix? To add supernatural monsters that just pop out of the woodwork. My god that just sounds so stupid to say. But now, R10 is the norm. People are getting bored in R10. So, yeah, the game HAS to get harder because scaling back any of the player power is out of the question.

I guess some of the lower end of that high level player base are starting to feel the consequences. Don't worry, some new overpowered thing will be added soon to make everyone happy again. That is the one thing I am very certain of.
 
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ChickenMobile

Well-known member
My guess would be automatic scaling and a lack of testing on their part: new content is level 36, MD was level 35, etc. An interesting question though: what new sources of DC are available?
I posted some observations here a bit ago and essentially came to the same conclusion you did.
Since then tried changing the way play a bit: by casting Hypnotism on pack of mobs first, spamming Color Spray so Twist Reality reduces will saves further etc. However... they still save and this just gives them more time to slap me in the face while I waste all my SP...
Tried adding Haunting Melody from Spellsinger as well, but Fascinate (song) is just too dangerous to use.

This is the first expansion where I'm having trouble running R1 solo easily - my damaging spells are constantly failing and doing half dmg too (Horn of Thunder was doing 25-40k, is now doing 15 - luckily I don't think many mobs there have Evasion).

I also found out that my goldcursed daggers are useless in Lam.
Most Lamordia mobs are going to save a 100 Fortitude DC, hell they are probably even going to save a 140 Fortitude DC. Only Nat 1 saves at this point will work.
At least for martials - to get off stuns / sunders reliably in newer content requires DCs anywhere from 150 (quests) to 180 (raids) vs monster Fort save.
This is possible with a Dragon Lord with all the Tactic Feats, 110+ standing Strength, STR Trance Snapshot from a specific STR item swap (e.g. every filigree is +STR) & every tactic bonus on items etc. but that is a huge investment.

Constitution DMG & Negative Levels could help but Epic mobs recover from them so quickly!

This game has played to the high end class for a very long time and very much squeezed out the new player and the moderate players by the excessive power creep. But any time you mention the power creep and a need for balance you get yelled at by those same min/max high damage players.
I am a firm believer that hardcore Min/Max players/party groups should have an option to test their skill to limits in all tactical games like this.
It shouldn't be the standard difficulty for normal players with basic optimised gear however.
 

DBZ

Well-known member
The poison damage is insane, even on elite. Even on a warforged. It's like everything has magical poison now, even things that shouldn't.

But yeah, that has been the direction of the game for a while. Most of the high end people were too busy being condescending to notice.

I was trying to help a new player out the other day, I couldn't give him any plat because of the stupidly low platinum limit on new, non vip players. We could do very few quests, because they wont keep the older content giveaway code in the ddo store. And the number of stats he had to get up to be able to do any damage without being murdered was disheartening.

This game has played to the high end class for a very long time and very much squeezed out the new player and the moderate players by the excessive power creep. But any time you mention the power creep and a need for balance you get yelled at by those same min/max high damage players.

The very need for champs and reapers should have been a warning that the characters were too strong. Complaints that the game is "too easy" should be an immediate red flag. And what is the fix? To add supernatural monsters that just pop out of the woodwork. My god that just sounds so stupid to say. But now, R10 is the norm. People are getting bored in R10. So, yeah, the game HAS to get harder because scaling back any of the player power is out of the question.

I guess some of the lower end of that high level player base are starting to feel the consequences. Don't worry, some new overpowered thing will be added soon to make everyone happy again. That is the one thing I am very certain of.
Does the one alch poison defense feat do anything or nothing as usual

Or the primal poison absorb
 
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paddymaxson

Deliberately obtuse
Forum: DDO is a joke! Stop powercreep. 1st life toons can do r10...
Devs: Let's increase difficulty.
Forums: WAAH!!! Mean Devs hates us!
People don't usually want a challenge, they mostly just want to brag about how the current challenge was something they found easy.

It's why the Dark souls community is often so toxic, those games aren't usually actually very hard but there's a lot of hubris around finding them not hard.
 

l_remmie

Well-known member
The game evolves around is. Power creep keeps slowly creepin and stats follow.

You just blinked for a second.
100% bypass is not optional. And sadly you will need the good named items for that (if not the rare augments...)
 

Wizard

Well-known member
Forum: DDO is a joke! Stop powercreep. 1st life toons can do r10...
Devs: Let's increase difficulty.
Forums: WAAH!!! Mean Devs hates us!
Those are not the same people. A loud minority of hardcore, top 1% players calls R10 too easy. Most players are casuals and would fall into the second group, they are just not as "loud".

A game usually cannot thrive by only catering to the hardcore crowd (see Wildstar for ex.)
 

voenixa121

Well-known member
Forum: DDO is a joke! Stop powercreep. 1st life toons can do r10...
Devs: Let's increase difficulty.
Forums: WAAH!!! Mean Devs hates us!
That is literally powercreep. 1. Make players more powerful 2. Make game more difficult 3. go back to 1. What do players even gain from that except higher numbers? More grind I guess.
Can't even touch player power when fixing the lag. Better to delete all trees, rocks and npc pathfinding. Just put +5 saves and +100 fortification on all enemies if someone complains it's "too easy". Is that even gamedesign anymore?

The game evolves around is. Power creep keeps slowly creepin and stats follow.

You just blinked for a second.
100% bypass is not optional. And sadly you will need the good named items for that (if not the rare augments...)
So what would happen if bypass was reduced by 100% and fortification of enemies was reduced by 100%? Is there a point to this? That's not evolution. It's a treadmill.
Might as well not bother with any new content until level 40 cap is reached and we get another stat squish.
 

The Narc2

Well-known member
It is a very intentional form of game design,
It keeps the demi-gods chasing the gods, and the gods working hard to stay ahead of the demi-gods. By creating that heavy competition at the highest end of the game it drives both factions of those player classes into spending and chasing all the final means of power.

Casual players shouldnt complain about this as this is what keeps the lights on for us, as a casual player you can basically choose to ignore the newest content as it isnt centered around you and holds little to no gaming fun value.
 

rabidfox

The People's Champion
So what would happen if bypass was reduced by 100% and fortification of enemies was reduced by 100%? Is there a point to this? That's not evolution. It's a treadmill.
Might as well not bother with any new content until level 40 cap is reached and we get another stat squish.
Sure, if you don't want to do new or harder endgame content for the next 6 years or whatever it is, then you could just ignore it entirely. There's plenty of folks already who ignore min/max gear and just adjust the difficulty to whatever works for them. I can get away with a lot less gearing effort on my elite difficulty farming alts then my high skull characters.
 
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