Lamordia Fortification - Seriously?

l_remmie

Well-known member
I want to go back to MY version of DDO. Where the bard ran in and used fascinate to stop all the mobs.

Does anyone even put bard fascinate on the hot bar anymore? :(
Same with sleep or hypnotism.
Every time i try i am dead before it triggers. Fascinate takes hours...
 

TANUKING

Well-known member
Thought I was crazy! it lasts like 3 seconds instead of the 10 or so it did.
For a long time, 10-second CC was possible, but then suddenly it changed.
There's no mention of it in the release notes either.
If hate getting CC'd, why not just make a dungeon with only Red Name enemies?
 

Fizban

Founder, Feb. 2006
I don't build just for killing trash mobs.

Your post kind of emphasizes my earlier point... your POV seems to be "play top tier build or you're doing it wrong."

Excuse me for trying to play a build *I* find fun.
We have that in common to be real. I only play support classes because that is what I enjoy. I do the best to get close to the maximum damage, support, and contribution. But I know that D&D and DDO by extension has multiple classes with various roles. It's just a fact that Barbarians, Sorcerers, and a few others have higher damage outputs. Support classes I prefer to play are below and each have 40 plus past lives.

  • Wizard
  • Bard
  • Paladin
  • Ranger (Dark Hunter)
  • Cleric (Healer)
 

Shear-buckler

Master of reactions
OK its time to roll out a Warforged Dragonlord Sundering Swings build.

Core 4 Divine Crusader + Tier 5 Legendary Dreadnaught: Grants improved Sunder with -100% fort, -20% AC
Dragonlord Tier 5/tier 4: Lowers the cooldown to 6,6 seconds and adds elemental immunity strip.
 

An den

Well-known member
For a long time, 10-second CC was possible, but then suddenly it changed.
There's no mention of it in the release notes either.
If hate getting CC'd, why not just make a dungeon with only Red Name enemies?
Because it was either a silent nerf which is pretty common here or it was a unforeseen consequence of something else they did in which case it won't be fixed and is now WAI. These are the 2 options based on the skill / behavior of the development team. You can use your imagination to pick from one of those 2 options but history says they don't fix mechanical screw ups unless it benefits the player. Facts is fact.
 

rabidfox

The People's Champion
Thought I was crazy! it lasts like 3 seconds instead of the 10 or so it did.
It's being reduced in accordance to Reaper difficulty reduction of CC effects. That's normal. It's still 10 seconds on Elite or lower difficulty.

J1NG
Is it actually 3 seconds? I thought CC type effects were suppose to never go under 6s even with reaper reductions; I know some stuff has in the past and were fixed when it was pointed out they were being made too short.
 

5 Other People

all the voices in my head are my own
fortifcation went up, DC went up, hit points went up....the hamster wheel turns, you can now get better gear in Lamordia if you're willing to spend money on the expansion AND THEN spend lots of shards/time...it's just how the wheel turns.

this thread provokes a interesting thought, that devs raised the monster offense/defense more that they raised the potential player offense/defense. This will be good for folks who thought the game would be more fun if it were more difficult, but of course an across the board buff to monsters means folks struggling with content before will really struggle now...imagine the player having to dial back from Elite. I care for both the senior players and the noobs & with 13 levels of difficulty, you'd think there'd be room for all...BUT...truth is the range of difficulty in DDO is very wide and devs have moved the entire range up with Lamordia & I'd have preferred devs tinkered with the top end of reaper instead of moving the whole range....but alas we are here.
 

J1NG

I can do things others can't...
Is it actually 3 seconds? I thought CC type effects were suppose to never go under 6s even with reaper reductions; I know some stuff has in the past and were fixed when it was pointed out they were being made too short.
It previously retained it's 10s duration in any difficulty, but was likely deemed too overpowering given it could dance anything. The 3 seconds I have seen on other effects for a while now so seeing it turned to 3s on higher reaper wasn't something that took me by surprise, but I am also aware and remember reading the intention for effects to not try to be reduced to virtually nothing, so I am unsure which should apply here.

We could ask if any of the Devs can have a look at it to confirm it's intended duration whilst in Reaper (whether it's CC effect should be affected and whether 3 seconds it correct) or whether we can expect this to be the norm moving forward.

J1NG
 

Macenzie

Well-known member
Regardless of the CC aspect, Its going to be limp if it lasts just 3 seconds, as you need to hit the creatures to get the instakill, and that already got nerfed to have a (1 second) cooldown. You will be hard pushed to kill three things depending on mob spacing. Hopefully this is an accidental side effect that will be rectified. Otherwise its a Tier 5 waste.

imho.
 

Urklore

Well-known member
fortifcation went up, DC went up, hit points went up....the hamster wheel turns, you can now get better gear in Lamordia if you're willing to spend money on the expansion AND THEN spend lots of shards/time...it's just how the wheel turns.

this thread provokes a interesting thought, that devs raised the monster offense/defense more that they raised the potential player offense/defense. This will be good for folks who thought the game would be more fun if it were more difficult, but of course an across the board buff to monsters means folks struggling with content before will really struggle now...imagine the player having to dial back from Elite. I care for both the senior players and the noobs & with 13 levels of difficulty, you'd think there'd be room for all...BUT...truth is the range of difficulty in DDO is very wide and devs have moved the entire range up with Lamordia & I'd have preferred devs tinkered with the top end of reaper instead of moving the whole range....but alas we are here.
This is just going to end mid ranged players and certainly any newer players. The game will just be down to the 100 or so uber players that SSG is catering to and who will buy everything to keep their uberness. Every expansion seems to make the mobs tougher and tougher to cater to the characters that have that huge power creep (almost max PLs, almost max reaper pts, etc). I tried the first two quest in Lamordia and was getting hit by the body thieves for some 75dmg a wack by CR8s, on elite heroic! And these non champion human thieves had almost 500hp each! Not too mention my 45 DCs for hold spells did not land once in the entire two quests I did. This is another expansion I will just ignore, I have no interest in the rest of the content if the mobs are so jacked up. I have yet to even step foot in a MD quest as well, I have 0 interest in Mob bloat.
 

ChickenMobile

Well-known member
Is it actually 3 seconds? I thought CC type effects were suppose to never go under 6s even with reaper reductions; I know some stuff has in the past and were fixed when it was pointed out they were being made too short.
Just went in game to test this properly. Unfortunately lag spikes and the like feel like it lasts less.
The in-game tooltip of Cut the Strings still says 10s, but even in R1 the duration has been reduced to 6s. R10 is 6s. Epic Elite difficulty or lower is 10s.

Duplicated and enlarged image for enemy buffs/debuffs in vid so it is easier to see.

 

MrBill

Well-known member
DCs requirements went up too. Everyone has to adjust themselves for how to best function in the new content.
Is this limited to Lamordia or has it become a universal thing? If it has become universal it explains my post on Epic mobs becoming much harder.
 

MrBill

Well-known member
The game evolves around is. Power creep keeps slowly creepin and stats follow.

You just blinked for a second.
100% bypass is not optional. And sadly you will need the good named items for that (if not the rare augments...)
Hence buy those re-rolls.
 

drjoans

kinda-known member
I swear SSG made some MOB changes. Yesterday in Spinner of Shadows non elite spiders were deflecting arrows on my archer with ease! It is like with every new expansion they make mobs tougher and tougher in order to handle the power creep they introduced. Look at wolves in elite quests 9-12, then go to Ravenloft elite 9-12 and the wolves are bittng you for 100 dmg!!

Spiders, missile deflection, really SSG!?!
likely it was lag-flection
 

MrBill

Well-known member
Casual players probably aren't expected to play on R10. It isn't the loud minoritys fault that when they want high reaper to be harder they leave high reaper intact but make regular game harder instead of touching the appropriate higher difficulties.
So why didn't they make a separate server for just those uber players to play on. Then they can increase the mobs, reaper lvls,nerfs to their hearts content . Only caveat is once you go to the Uber server you can't come back to the regular ones without losing all advantages gained. I assume it would be like Hardcore.
 
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