fortifcation went up, DC went up, hit points went up....the hamster wheel turns, you can now get better gear in Lamordia if you're willing to spend money on the expansion AND THEN spend lots of shards/time...it's just how the wheel turns.
this thread provokes a interesting thought, that devs raised the monster offense/defense more that they raised the potential player offense/defense. This will be good for folks who thought the game would be more fun if it were more difficult, but of course an across the board buff to monsters means folks struggling with content before will really struggle now...imagine the player having to dial back from Elite. I care for both the senior players and the noobs & with 13 levels of difficulty, you'd think there'd be room for all...BUT...truth is the range of difficulty in DDO is very wide and devs have moved the entire range up with Lamordia & I'd have preferred devs tinkered with the top end of reaper instead of moving the whole range....but alas we are here.