Lamordia Fortification - Seriously?

Igognito

Well-known member
Everyone has their (difficulty) problem in this game.
For some it is spell DCs.
For some it is Fortification.
For some it is the spell debuff.
...
Well I also have a problem with the difficulty scaling of this game...

When I play epic/ legendary I don't want to be killing rats, spiders, dogs etc. even those with the stats of dragons. Really now?

The game scaling shouldn't be stuff buffing. It should be new monsters!

Please introduce a new graphic, a new name and you are ready!

What? you are out of creatures to add in your quests?

Personally, I do not like power creep. I like making a decent build grabbing easily accessible equipment and playing with some fear of losing. I do not want to have everything CAPPED like there is no tomorrow to be able to do a trap, deliver some damage etc.

I have the following suggestion for challenge increase. Block resurrection(any form) in some dungeon areas. Maybe some monsters have it as an ability. You get killed by that monster? Tough luck, recall, reset, retry!

These monsters, could have a crazy save/fortification/etc.

Increase failure conditions in the dungeons. But make clear what are those otherwise it becomes frustrating.

Not all challenges come in the form of a rat with a crown on their head and 3 reapers escorting it.
 

Bjond

Well-known member
The game scaling shouldn't be stuff buffing. It should be new monsters!
You're basically asking for GW2. It works to a point, but you need some immense creativity to keep things interesting with only story and new graphics for the same old skills and stats when there's no drive to create new stronger builds.
 

Igognito

Well-known member
You're basically asking for GW2.
GW2?
I think up to a point changing the graphics and monster naming should be easy.
The scaling is already there, it is only a matter of perception now. I'm not fighting a rat anymore which would be the heroic equivalent but some made abomination that fits the story.

Most heroic ddo has a great feel. You gradually see different and more complicated foes.
But when you do to epic, things start repeat. The monsters are the same just scaled up. That is what I would like different.
And yes, I'm not expecting 100% different just enough to make me feel I'm fighting harder stuff. Nice examples are the Titans, those would be cool epic creatures. The demons scale well up to a point, but on some quests the also feel repeatitive. For example you fight the same demons at chronoscope and leg. Chronoscope. The stats could remain but the demons could have different graphic. Etc...
 

Shear-buckler

Master of reactions
GW2?
I think up to a point changing the graphics and monster naming should be easy.
The scaling is already there, it is only a matter of perception now. I'm not fighting a rat anymore which would be the heroic equivalent but some made abomination that fits the story.

Most heroic ddo has a great feel. You gradually see different and more complicated foes.
But when you do to epic, things start repeat. The monsters are the same just scaled up. That is what I would like different.
And yes, I'm not expecting 100% different just enough to make me feel I'm fighting harder stuff. Nice examples are the Titans, those would be cool epic creatures. The demons scale well up to a point, but on some quests the also feel repeatitive. For example you fight the same demons at chronoscope and leg. Chronoscope. The stats could remain but the demons could have different graphic. Etc...
That doesnt work when they make a heroic and a legendary version of the same quest.
 

Quartis

Well-known member
Depends how much connected epic/legend & heroic version of quests are. When each is an own instance then nothing serious stops them from placing other monsters in the legend quest.
 

Igognito

Well-known member
This is a good question actually. We do have 3bc that the epic quests are significantly different from heroic.
But most quests in the game are identical in heroic and epic version and if indeed it is an automatic mechanism that just scales it, then I guess my idea might be tough to implement.
It must be something like a monster with two forms.
 

Lazuli

Well-known member
You're basically asking for GW2. It works to a point, but you need some immense creativity to keep things interesting with only story and new graphics for the same old skills and stats when there's no drive to create new stronger builds.
Well, in D&D, monsters are ranked by their CR. There are hundreds of devils and demons in the game. At low levels you can fight dretchs, and at high levels you can fight mariliths and balors (to name a few iconic monsters, there are many demons). On the devil side, it's the same. Abishais, barbazus and the like are low-level trash, at high levels you fight cornugons and pit fiends. In DDO, we have dretches and babazus galore at epic/legendary levels, when that's heroic trash. At epic levels, we should be fighting high-level demons and devils. Due to overusing and using low level monsters, they have not even created the intermediate range monsters like hamatulas or gelugons.

The same goes for rats. Epic rats? Please. Aberrations, elementals, undeads etc. would be much more suitable enemies on epics+.

I remember the early years of this game, and back then the devs were incredibly careful about the monsters and spells they could use at each level. In the early years of DDO, low-level lore monsters appeared in low-level quests and were later replaced by high livel lore monsters. In D&D, there monsters have higher CRs by default. In the early years of DDO, it would have been unthinkable to include a level 4 lich, as is the case now on the anniversary, because liches are immune to any spell a caster without access to level 5 spells can cast. Now, they don't give a damn; they use the same monster at level 2 as they do at level 34.

It's a bit ridiculous. The truth is, the game would have a lot more coherence if the developers paid more attention to lore and context. But today, that's no longer important; the game has become a hack-and-slash game where lore and context no longer matter.
 
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Sarandra

Well-known member
I want to go back to MY version of DDO. Where the bard ran in and used fascinate to stop all the mobs.

Does anyone even put bard fascinate on the hot bar anymore? :(
Same with sleep or hypnotism.
Nope, fascinating in high reapers only gets you killed.
 

Igognito

Well-known member
Well, in D&D, monsters are ranked by their CR. There are hundreds of devils and demons in the game. At low levels you can fight dretchs, and at high levels you can fight mariliths and balors (to name a few iconic monsters, there are many demons). On the devil side, it's the same. Abishais, barbazus and the like are low-level trash, at high levels you fight cornugons and pit fiends. In DDO, we have dretches and babazus galore at epic/legendary levels, when that's heroic trash. At epic levels, we should be fighting high-level demons and devils. Due to overusing and using low level monsters, they have not even created the intermediate range monsters like hamatulas or gelugons.

The same goes for rats. Epic rats? Please. Aberrations, elementals, undeads etc. would be much more suitable enemies on epics+.

I remember the early years of this game, and back then the devs were incredibly careful about the monsters and spells they could use at each level. In the early years of DDO, low-level lore monsters appeared in low-level quests and were later replaced by high livel lore monsters. In D&D, there monsters have higher CRs by default. In the early years of DDO, it would have been unthinkable to include a level 4 lich, as is the case now on the anniversary, because liches are immune to any spell a caster without access to level 5 spells can cast. Now, they don't give a damn; they use the same monster at level 2 as they do at level 34.

It's a bit ridiculous. The truth is, the game would have a lot more coherence if the developers paid more attention to lore and context. But today, that's no longer important; the game has become a hack-and-slash game where lore and context no longer matter.
Not in the same words, but yes in the same spirit!

Creatures, should have a min-max CR that could achieve and be auto-scaled.

After if, they need to make heroic/epic version these creatures should be changed.

And I agree, a lich should not be a cr 4 creature. It could be part of an adventure but only if you don't actually interact with it. The same like with misery. Your don't interact with the illithid or the dragon.
 

Bricks

Halfling Backstab
Wererats have the exact same sound effects as erm regular rats, sounds bad. Obviously a budget issue.
 

KrakenSkullz

Active member
Everyone has their (difficulty) problem in this game.
For some it is spell DCs.
For some it is Fortification.
For some it is the spell debuff.
...
Well I also have a problem with the difficulty scaling of this game...

When I play epic/ legendary I don't want to be killing rats, spiders, dogs etc. even those with the stats of dragons. Really now?

The game scaling shouldn't be stuff buffing. It should be new monsters!

Please introduce a new graphic, a new name and you are ready!

What? you are out of creatures to add in your quests?

Personally, I do not like power creep. I like making a decent build grabbing easily accessible equipment and playing with some fear of losing. I do not want to have everything CAPPED like there is no tomorrow to be able to do a trap, deliver some damage etc.

I have the following suggestion for challenge increase. Block resurrection(any form) in some dungeon areas. Maybe some monsters have it as an ability. You get killed by that monster? Tough luck, recall, reset, retry!

These monsters, could have a crazy save/fortification/etc.

Increase failure conditions in the dungeons. But make clear what are those otherwise it becomes frustrating.

Not all challenges come in the form of a rat with a crown on their head and 3 reapers escorting it.
I have always disliked this about DDO as well. Having rats with the stats of dragons just because it's higher level content always cracks me up. I am more likely to die to a pack of ravens in legendary quests than I am to the boss at the end. It's actually quite funny but also dumb. haha
 
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