Lamorida First Impression

RangerOne

Well-known member
I really like the wilderness. Love building jumping. Wheloon gets some heat due to the shadowfell but I love running around ON buildings and this looks great.
 

Die

Well-known member
We have different tastes, MY first impression was BLAH. I got the same impression when Sharn first went live, all the quests were blah, No character or ambience, Not sure who is creating the new dungeons and zones but its not the same guys or gals that did Shadow Crypt series or really anything from the early days up to The underdark. I have buyers remorse. Hell the butchers path has more character than what im seeing in this quest chain.
 

RangerOne

Well-known member
No remorse. Better than Myth Drannor so far. But I do wonder what it has to do with Ravenloft. Mind you my only RL experience was running the original module for my students during lunch. Actually got one of them to attack another when they decided to split the party. Do you know why DMs say don't split the party? Because it's more work for us.
 

IanMoon8

Well-known member
Do you know why DMs say don't split the party? Because it's more work for us.
I had a player split the party in my own personal tabletop adaption of Rainbow in the Dark. He got 2 steps into the darkness before the devils captured him and spent the rest of the adventure tied up.
 

Timmius

Well-known member
the wilderness looks like one big copy/paste commie block. some of the quests were fun though, I feel like the difficulty settings are out of whack somehow. lvl 38 on r1 should have seemed harder in my mind but it wasn't. I give it 6 out of 10 dragon shards.
 

Justfungus

Well-known member
Things seem like 'blah' if your a role player into D&D.
Role Play in DDO was killed, buried, dug back up, killed again for good measure, buried in secret on a random demi-plane.
The well moneyed crowd does not like to be delayed from action by frivolous things like, story, ambience, roleplay and D&D.
That is just what the game is.
 

Die

Well-known member
Things seem like 'blah' if your a role player into D&D.
Role Play in DDO was killed, buried, dug back up, killed again for good measure, buried in secret on a random demi-plane.
The well moneyed crowd does not like to be delayed from action by frivolous things like, story, ambience, roleplay and D&D.
That is just what the game is.
Blah for me, means, The buildings are blah, where are all the people? were is the trash in the street, the alley dog, there is nothing, its like the buildings were just copy pasted. As for the inside of the quests, including the first sharn series, the walls are bear, its like they rushed through putting the bear bones together, as for roll playing I was never into that. I do agree the game is a far cry from what it was many moons ago.
 

Livmo

Well-known member
I like Ranger's sentiments about the slayer. I haven't tried any of the quests, yet. Big city, not many folks. Lots of bad lurking about. Snagged 1 rare already.
 

HeavyLobster

Well-known member
It has got to be some of the ugliest areas in the entire game. Looks unpolished, unfinished, and low budget. Seriously, quests from 2006 look better than some of these areas. Glad I just watched a stream and did not purchase.
 

Deathdefy

Well-known member
Just played through the Legendary version on Reaper 1 (EDIT: Solo, Level 34 Pure DL). It's alright. Low-res textures and typos give the strong impression that deadlines were a factor.

I think and hope that both textures and typos are rectifiable.

A low-effort texture pass would make all the difference in the world
- I echo the comments about visuals; the graveyard in particular could have been such a great opening piece to that quest - instead it took me out to thinking about if I'd ever seen lower quality textures.
- I liked the overall vibe of the outdoor area, and in particular the rooftops - but having now been to the rooftops once I doubt I'll ever have cause to go back there as no quests or purple names are there (if there is at least a red name up there I retract this).
- I almost liked the docks. If the textures were just the tiniest bit better I think it again could have been an amazing mood. The PS1 Silent Hill level visuals were again too obvious to the point of distraction.
- One exception: the new 'Reaper-ghost' monsters look tremendous; genuinely awesome job.
[Suggestion] I doubt it'll happen, but even a very low-effort texture pass on the walls/graves might provide huge bang for buck.

Drop rates feel looooooow
- I did every optional I could, but received a single named item (no sun/moon augments - but quite a few sentient filigrees) across the entire saga in the form of a Docent from one of the end chests. I'll run it again (for the gift at least) but I don't think my experience of a single drop is super likely if the drop rates really are 34% on R1.

Balance
- The monsters have some funny balance:

The hard:
The patchwork beasts are brutal, as are the mini-cats without knockdown immunity. The 'animated objects' and snowballs are absolute hellscapes of bat movement coupled with missile attacks, and the trash warlocks seemed to have a base damage of >1000 force per blast on non-champions?

The easy:
A lot of the end-quest Red Names were chill. It felt broadly 'alright' though; a few random red name enemies felt very tanky, but my character is using entirely ML:20 items ('I'll quickly gear up in Lamordia' <-- me, an idiot) so I'm not a great barometer.

The c'mon let's keep DDO not pure hack'n'slash:
- Why do these flesh golems not haste and heal from lightning?
- Why do I need to kill tanky stationary turrets, to spawn the mobs in another room, who need to die to unlock a lever... when the obvious strategy for 'large stationary hard-hitting gun' is 'leave the room'? Sigh. Battle for another day (or arguably a lost battle from the distance past).

Some typos:
Mayor Vogelhertz: "Any every field has frozen over." <-- "And every field has frozen over."
Mayor Vogelherts: "DNT more info 2 pc b" <-- no idea.
Petra Mendung: "\Baron von Aubrecker rules all of Lamordia." <-- no "\"
Katrin Waljager: ".The Isles of Agony were a windy..." <-- no "."
Frida Kauss: "Yet while I'm doing that, perhaps you acould sneak inside the zpp and take a look around." <-- should be "zoo".
Erhard Gildemeister: "And what you heard about the Deadmongers?" <-- I did not realise my PC had a Cockney English accent. If we're going this route I politely request an, "Ello ello, and what's all this then?!". I think the original line should probably be "And what have you heard about the Deadmongers?"

There's another at the start of one of the quests but I didn't screenshot it and don't remember it.


Short version - I'm suss on the drop rates, and cannot stress enough how much a low-effort (literally get an intern) texture pass would help most of the complaints.
 
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PersonMan

Well-known member
...
Drop rates feel looooooow
- I did every optional I could, but received a single named item (no sun/moon augments - but quite a few sentient filigrees) across the entire saga in the form of a Docent from one of the end chests. I'll run it again (for the gift at least) but I don't think my experience of a single drop is super likely if the drop rates really are 34% on R1.
...
I too have a singular Downcast Docent as my only item from quests thus far.
 

RangerOne

Well-known member
Having played a bit more I am going to shift my impression somewhat. Ludendorf is too sterile. There should be some trash in the street, a few darker alleys. I do like the look but the longer you hang around there more sterile it feels. It's feels unfinished, like the old Illusionist quest.

I did like the two asylum quests quite a bit.

Possible bug. I have been running everything on elite but the saga says I did the End and Odds (or whatever it is called) on Normal.
 

RangerOne

Well-known member
I had a player split the party in my own personal tabletop adaption of Rainbow in the Dark. He got 2 steps into the darkness before the devils captured him and spent the rest of the adventure tied up.
I like that. I gave them multiple chances to say "who" or "what" as a shadowy figure stumbled toward them. Mike goes "I hit him." Even gave a little motion. Rolled a good one. I turned to Steve and said, "What's your armor class." I loved that group.
 

Siegfrid

Well-known member
Question about guest pass ?
I have the pack and I regularly play with an other palyer that want to wait for it, but I could not find a guest pass for it...?
Are guest pass only availlable when expansion is sold in the shop?

Also on the very first quest , at end I wanted to target chest and loot , which for me is Q then E.... but it targeted door and i exited quest without loot....

Ughhh will have to break years of habit and try to loot chest with mouse i guess.
 

Calyhyn

Member
It didn't look very appealing in the promotional materials, but I was hoping it was an early version. It's a far away from Barovia, which I think is one of the best-designed areas in the game. Ludendorf looks poor and budgetary, it's empty and simply ugly. What bothers me the most are the ugly, repetitive textures on the buildings - really stings the eyes.
 
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