Torc
Systems Developer
Hello folks! We at pleased to announce the new event that will be running on the 64 bit server Cormyr when it launches.
Overview: The Mists of Ravenloft have begun to appear with greater frequency across the planes. Further more, there are reports of mysterious whispering shapes appearing in those mists. Some appear humanoid, others snake-like with rumors of a great serpent sometimes being seen. No one is safe at night. People are beginning to disappear from Faerun to Eberron, falling prey to these Mist Stalkers as they are soon named.
Shortly after these disappearances begin a group of strangers appear from the mists bearing curious magical lanterns. They call themselves the Order of the Guardians, and they claim they have a solution to this new threat...
General Mechanics:
Overview: The Mists of Ravenloft have begun to appear with greater frequency across the planes. Further more, there are reports of mysterious whispering shapes appearing in those mists. Some appear humanoid, others snake-like with rumors of a great serpent sometimes being seen. No one is safe at night. People are beginning to disappear from Faerun to Eberron, falling prey to these Mist Stalkers as they are soon named.
Shortly after these disappearances begin a group of strangers appear from the mists bearing curious magical lanterns. They call themselves the Order of the Guardians, and they claim they have a solution to this new threat...
General Mechanics:
- The event begins by playing a short story dungeon. The quest is a free level 1 solo, but is designed to be played by characters of any level. This story will dove tail into new content coming next year.
- Players will be able to acquire a variety of lanterns from the Order in the Hall of Heroes. These are magical Trinkets which allow the player to detect Mist Stalkers and fight them better. There are two sets of 5 lanterns. More on that later.
- Players can hunt Mist Stalkers in any content they choose outside of raids. They can appear nearly everywhere but only if a player has a lantern equipped in their trinket slot while the event is on.
- As players kill/resolve Mist Stalkers their equipped lantern's durability (which starts at 1) will increase. This will make the lantern more powerful and when it is eventually full they can turn the lantern into the guardians for various cosmetic rewards.
- Regular Lanterns. These lanterns are bind to character and can be banked, but not shared bank, traded, auctioned or mailed.
- Lantern of the Pledge - Easy to Fill. Reward - Cosmetic Half Cloak of the Order of the Guardian
- Lantern of the Order - Long to Fill. Only Advances on Reaper Difficulty. Reward - Cosmetic Full Cloak of the Order of the Guardian
- Lantern of the Shield - Medium length to fill. Reward - Cosmetic Shield of the Order
- Lantern of the Seeker - Very Long to Fill. Reward - Mist Stalker Sabertooth Mount
- Lantern of the Keepers - Medium length to fill. Reward - Magical Lantern Cosmetic Pet
- Lantern of the Pledge - Easy to Fill. Reward - Cosmetic Half Cloak of the Order of the Guardian
6. Skull Lanterns (Hardcore). There is a skull version of each lantern acquired from the "hardcore" guardian vendor in the Hall of Heroes. These lanterns work pretty much like the lanterns above with a few differences:
a. Skull Lanterns are destroyed on player death (regardless if they are equipped or not.)
b. Skull Lanterns can only be acquired at level 1. If you play an Iconic you can go get one if you forgo training but your XP will be set to level 1 rank 1. (True reincarnating to level 1 works to)
c. Skull Lanterns cannot be banked.
d. Skull Lanterns are turned in for "Skull badged" versions of the rewards above.
7. Some General Rules and considerations about Lanterns...
a. The amount of Lantern progress rewarded for killing a Mist Stalker is relative to the quest's difficulty and the type of Mist Stalker that spawned. In this build we don't add more for additional Reaper skulls, but that may change.
b. No progress will be rewarded if the character's level is 3 levels above the dungeon's base level.
c. Mist Stalkers only attack if someone in the party has a lantern equipped, and will typically only attack a player's group once per quest. If your running really short quests Mist Stalkers will be rarer and may not appear at all.
d. All Lanterns have the ability "Shine the light" with 3 charges per rest. This ability can CC most Mist Stalkers and also cure/remove certain effects Mist Stalkers apply to the player. Using this ability can be vital for defeating the more difficult Mist Stalkers.
e. Lanterns will increase in power gaining new features as they hit durability thresholds. In this build currently this is just an increase to Magical Resistance Rating.
f. Lanterns may stop progressing if the player character's level doesn't keep up with the lanterns power level as it gains durability. If the player levels up to that threshold they will resume progress. You can see what level is required by looking at the lantern.
g. When a Mist Stalker is killed only lanterns within 45 meters will benefit.
h. Some Mist Stalkers have disposable minions, they do not count for lantern rewards, the actually Mist Stalkers will always have a title saying Mist Stalker.
i. Lanterns and their progress will carry through all types of reincarnation with the player
Known Issues:
1. Using an offering to Onatar might make your lantern appear to be repaired briefly (but it's not!)
2. Some Mist Stalker abilities are not in this build
-Torc
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