Lanterns in the Mist Event

Mornyngstar

Well-known member
Follow up: Made a level 1 toon and my 2nd run thru Lanterns was 6:57 with 1 death at the lever. 3rd run was 5:24 with 1 death at first Balor (The invisible wall of the bamboo extends beyond) At the lever if you face back the way you came the Balor went to the left both of these runs. When he pauses you can skirt the right wall corner and make it thru without even sneaking. This was on a lv 1 cleric with Grotto gear only equipped. I did not sneak at all. It seems that the "Hiding" allows closer approach to the Balors. If you just keep maximum distance possible for a fast run it is no problem.
 

McFuggins

Well-known member
Sounds fun, but not sure the hardcore aspect will have enough draw if it is the same cosmetics with a skull on it. Interested to hear what new content this feeds into next year; maybe a more advanced, recurring, hardcore mode?

If the event is time limited I likely wont participate. I plan to make a HC character on the new server, but I will be leveling them really slowly.
I suspect there will be fine tuning to the event yet but yesterday in Sharn I was helping the Statler Bros in their bar when a group of level 14 champs showed up in the middle of one of the regular spawn waves. , wrecked me, wrecked the bar, then killed the Statlers. I counted 3, I killed one, there may have been more than 3 but it was a pretty chaotic moment. I used 2 charges on the trinket during the fight.
But lvl 14 group attacking a level 6 toon. It was rough.
I started the toon at 1. ran 2 adventures at level then leveled. So, no uber power from past equipment.
 

Mary

Well-known member
I completely disagree with the lantern is a trinket idea - it completely invalidates an entire slot on my character just to do quests - it is a quest item - it should count just having it in my bag - there's no reason I should have it equipped. You will probably want to argue that equipping it is the whole point - but equipping it is stupid - think like a player and you will see what I'm saying is correct - no player wants to get all 10, lose their trinket slot then farm for a year to fill out all the lanterns, we want them in our pack and for them to fill regardless of whether its equipped or not. This is a huge quality of life thing and will demonstrate clearly to me if you are listening to players or not

if you don't want us to fill multiple lanterns in our bags then just make it so that we can only pick up a limited number and if you think filling multiple at the same time is too fast, then add to the durability to slow it down, but do not lock us into losing a trinket slot and need to have this thing equipped, that's not cool. I did not enjoy my testing time on lamania with these things, its confusing my main already has a bunch of good trinkets.

Now you could make a new lantern slot on every character - that's an option

or you could make it so that it equips to the cosmetic offhand slot since it is a lantern in the hand of the person who is using it (what a concept)

PLEASE do not think that people are ok with you just deleting our trinket slot for some event, I like many others have numerous trinkets I farmed for that I want to use - there's a better way to do this even than what is planned.

make a new lantern slot on every character and allow us to fill all at the same time, not just the lantern focused.
 

McFuggins

Well-known member
I completely disagree with the lantern is a trinket idea - it completely invalidates an entire slot on my character just to do quests - it is a quest item - it should count just having it in my bag - there's no reason I should have it equipped. You will probably want to argue that equipping it is the whole point - but equipping it is stupid - think like a player and you will see what I'm saying is correct - no player wants to get all 10, lose their trinket slot then farm for a year to fill out all the lanterns, we want them in our pack and for them to fill regardless of whether its equipped or not. This is a huge quality of life thing and will demonstrate clearly to me if you are listening to players or not

if you don't want us to fill multiple lanterns in our bags then just make it so that we can only pick up a limited number and if you think filling multiple at the same time is too fast, then add to the durability to slow it down, but do not lock us into losing a trinket slot and need to have this thing equipped, that's not cool. I did not enjoy my testing time on lamania with these things, its confusing my main already has a bunch of good trinkets.

Now you could make a new lantern slot on every character - that's an option

or you could make it so that it equips to the cosmetic offhand slot since it is a lantern in the hand of the person who is using it (what a concept)

PLEASE do not think that people are ok with you just deleting our trinket slot for some event, I like many others have numerous trinkets I farmed for that I want to use - there's a better way to do this even than what is planned.

make a new lantern slot on every character and allow us to fill all at the same time, not just the lantern focused.
100%, I was thinking about this when I saw I had to slot it in my trinket slot. I have a bunch of trinkets that fit into the way I equip my toons and having to slot a Lantern into my trinket slot radically changes the way I have to do things. Like Mary said, off hand cosmetic slot would be perfect.
(Or a new slot for the lantern itself.)
 

Mornyngstar

Well-known member
I completely disagree with the lantern is a trinket idea - it completely invalidates an entire slot on my character just to do quests - it is a quest item - it should count just having it in my bag - there's no reason I should have it equipped. You will probably want to argue that equipping it is the whole point - but equipping it is stupid - think like a player and you will see what I'm saying is correct - no player wants to get all 10, lose their trinket slot then farm for a year to fill out all the lanterns, we want them in our pack and for them to fill regardless of whether its equipped or not. This is a huge quality of life thing and will demonstrate clearly to me if you are listening to players or not

if you don't want us to fill multiple lanterns in our bags then just make it so that we can only pick up a limited number and if you think filling multiple at the same time is too fast, then add to the durability to slow it down, but do not lock us into losing a trinket slot and need to have this thing equipped, that's not cool. I did not enjoy my testing time on lamania with these things, its confusing my main already has a bunch of good trinkets.

Now you could make a new lantern slot on every character - that's an option

or you could make it so that it equips to the cosmetic offhand slot since it is a lantern in the hand of the person who is using it (what a concept)

PLEASE do not think that people are ok with you just deleting our trinket slot for some event, I like many others have numerous trinkets I farmed for that I want to use - there's a better way to do this even than what is planned.

make a new lantern slot on every character and allow us to fill all at the same time, not just the lantern focused.

100%, I was thinking about this when I saw I had to slot it in my trinket slot. I have a bunch of trinkets that fit into the way I equip my toons and having to slot a Lantern into my trinket slot radically changes the way I have to do things. Like Mary said, off hand cosmetic slot would be perfect.
(Or a new slot for the lantern itself.)
Both of you may have missed what Torc posted back on page 5 of this thread. added it here for clarification.

95% sure at this point that which cosmetic slot it goes in will have no functional change to game mechanics. It's a question of what cosmetics visuals you will be forgoing till you finish your event goals. I mention the shield slot because that cosmetic only draws if your using a shield and many builds don't.
 

Vox

Well-known member
I completely disagree with the lantern is a trinket idea - it completely invalidates an entire slot on my character just to do quests - it is a quest item - it should count just having it in my bag - there's no reason I should have it equipped. You will probably want to argue that equipping it is the whole point - but equipping it is stupid - think like a player and you will see what I'm saying is correct - no player wants to get all 10, lose their trinket slot then farm for a year to fill out all the lanterns, we want them in our pack and for them to fill regardless of whether its equipped or not. This is a huge quality of life thing and will demonstrate clearly to me if you are listening to players or not

if you don't want us to fill multiple lanterns in our bags then just make it so that we can only pick up a limited number and if you think filling multiple at the same time is too fast, then add to the durability to slow it down, but do not lock us into losing a trinket slot and need to have this thing equipped, that's not cool. I did not enjoy my testing time on lamania with these things, its confusing my main already has a bunch of good trinkets.

Now you could make a new lantern slot on every character - that's an option

or you could make it so that it equips to the cosmetic offhand slot since it is a lantern in the hand of the person who is using it (what a concept)

PLEASE do not think that people are ok with you just deleting our trinket slot for some event, I like many others have numerous trinkets I farmed for that I want to use - there's a better way to do this even than what is planned.

make a new lantern slot on every character and allow us to fill all at the same time, not just the lantern focused.

I actually don't agree with this, and think it works well as an equipable item needing to be worn to gain progress.

Easy example of this is seasonal gear & weapon catalysts in D2, it works well and makes sense.
 
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Bjond

Well-known member
it should count just having it in my bag - there's no reason I should have it equipped
Parallel progress on all bagged lanterns would obviously be the most desirable route, but I think as long as it's not a gear-slot, it won't detract from the event.
I like many others have numerous trinkets I farmed for that I want to use
Cormyr will be wiped before it goes live. No transfers to put old gear there, too. So, you won't have to worry about being trinket-blocked unless you're looking far ahead to when Lanterns might come to other live 64b servers after Cormyr.
 

Tyrande

Well-known member
I think some of the trinkets are critical for the character. What if the trinket slot is a minor artifact? (e.g. Heart of Sulu). What if its a CON item? What if its part of a set? Those characters cannot participate in the lantern events...
 

Eoin

There is something off about Drossheart and Igan
Anyone know what the cosmetics look like from the lantern event?
Yes, but since I haven't seen them on a character in game... I guess I could say the skulled versions wouldn't be worth the hassle to me as it is now.
 

Draeqo

Well-known member
It was during the live test and if I remember correctly, they said all events that occur on the regular servers would happen on Cormyr also.

If so then that's one of the first things after levelling to say L4 or so.
Just to get some cloaks.
 

Mornyngstar

Well-known member
If so then that's one of the first things after levelling to say L4 or so.
Just to get some cloaks.
Just remember that the Lanterns in the Mist event is opt in, so you could run a toon up to whatever level you need (even starting an Iconic @ Lv15) to farm whatever you need for the event toon you are going to run.
Thank you for that idea. My first strategy is going to make that Iconic to farm the low-level gear I will need, then I will start my hardcore run up thru the ranks. :)
 
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