Least Favorite Quest

Jasparius

Well-known member
About half of Threnal is terrible for game play reasons.

There are penty of quests which are terrible for XP reasons but they could easily be fixed if SSG cared. Bad playing quests are just bad and cannot be saved.
 

erethizon1

Well-known member
I am very protective of my characters. If a section of a game story is distasteful, it gets skipped. If this is not possible, I drop the game. One major reason I keep returning to DDO is the extreme flexibility of the quest system. I can skip almost any quest and keep going. There are about 100 quests in DDO I will not play, mostly for story reasons, yet here I am, enjoying myself. A half dozen other MMOs can no longer make that boast!

A handful of DDO quests vex me but I do not hate them. Genesis Point, The Coalescence Chamber, and Through a Mirror, Darkly are good examples of quests I hope to solve, some day. It just takes patience and practice.

A handful of quests annoy me so much I only play them perhaps once every 5 years. Tomb of the Tormented is on this list.

A handful of quests have mechanics that really frustrate me. Precious Cargo is probably at the top of this list. I need to be in a very determined mood to fiddle with one of these quests.

A recent innovation on my part is really helping me with problem quests. In order to avoid putting my cherished characters into bad situations, I hired a Shadar Kai. "Lady, you want me to do what?" "I want you to jump off this cliff, into that lava. I am curious what will happen." "I will die." "Well, probably, but I want to know for sure. I already paid for any necessary resurrection. The worst you will experience is a few minutes of excrutiating, horrific pain. I understand your kind enjoy that sort of thing." "Well, you are offering a lot of money..."

In my opinion, Chains of Flame, Spies in the House, and The Pit are great quests but I have a good sense of direction and very good platforming skill.

Back to the original topic, my most hated quest is...any new quest I do not want to purchase and run. As with most of you, I long for new quests to explore and new loot to plunder. When something new is released that goes straight to the Skip List, I feel a very strong sense of disappointment because the next opportunity is probably 6 to 12 months away.
I'm quite curious to hear some examples of the 100 quests you won't play and why.
 

Wizard

Well-known member
Out of the easily skipable quests: Tomb of the Tormented (Players)

Required for flagging but less essential raid to flag: Chains of Flame

Near required because of unlocks, you lose too much xp and saga if you don't do them, and they are both heroic & epic: Spinner of Shadows, Madstone. Both are not so bad in a group if you can split up, but still tedious.

Honorable mentions among the quests that can be hard to skip because of xp/saga/unlocks: Through a mirror darkly, all the "purple haze" quests, like What goes up etc., Just Business (when it bugs out; it's also overtuned esp. in legendary),


About half of Threnal is terrible for game play reasons.

There are penty of quests which are terrible for XP reasons but they could easily be fixed if SSG cared. Bad playing quests are just bad and cannot be saved.

Threnal is at least partially fixable. Make escorts immune to damage, make waves in the Coyle quest spawn faster to lower duration to maybe 8 minutes, make all the quests the same base level (10?). Still would have some annoying backtracking though.
 

Geezer

Well-known member
For me, anything where I have to protect something i just avoid the quest. In epics, Spinner, Times long past (I just skip this one too). With all the quests available I skip more than a few I dont care for. Lifes easier that way.
 
Captain Theresa. She runs into a group of 8 monsters like she is Supergirl, and goes down after 2 hits. You try to give her buffs but she runs off like an idiot. You chase after her, but down she goes.
 

RangerOne

Well-known member
Used to be Illusory Larcener but they took that out so I'll go with Kind of a Big thing. I hate the whole setup. I enter the quest and then get transported somewhere else. With mobs not coming after you these days its easy to miss one in the first section. (Stupid wolf.) And for a long time (although I did run it recently and it did not happen) approaching the artifact would shove you into a corner from which you could not escape. But otherwise it is just a endless slog of overblow mobs. Oh and it has the "even though I am standing in front of you completely exposed you can't hit me until you get closer and I activate you stupid archer you."
 

erethizon1

Well-known member
Used to be Illusory Larcener but they took that out so I'll go with Kind of a Big thing. I hate the whole setup. I enter the quest and then get transported somewhere else. With mobs not coming after you these days its easy to miss one in the first section. (Stupid wolf.) And for a long time (although I did run it recently and it did not happen) approaching the artifact would shove you into a corner from which you could not escape. But otherwise it is just a endless slog of overblow mobs. Oh and it has the "even though I am standing in front of you completely exposed you can't hit me until you get closer and I activate you stupid archer you."
And just to add another nail in the awful design coffin of Kind of a Big Deal, the last area (where you are a giant) is a completely different location than the first area (even though it is supposed to be the same place except you are bigger). That means if someone joins late they have to run ALLLLLLL the way to idol to become big and run ALLLLLL the way back to the end chest. Since it is supposed to be the same area, running to the end chest should be relatively short, but it was designed as two totally different maps with no way to get to one from the other except by running all the way to the idol.
 

Bogrot

Well-known member
Used to be Illusory Larcener but they took that out so I'll go with Kind of a Big thing. I hate the whole setup. I enter the quest and then get transported somewhere else. With mobs not coming after you these days its easy to miss one in the first section. (Stupid wolf.) And for a long time (although I did run it recently and it did not happen) approaching the artifact would shove you into a corner from which you could not escape. But otherwise it is just a endless slog of overblow mobs. Oh and it has the "even though I am standing in front of you completely exposed you can't hit me until you get closer and I activate you stupid archer you."
If you get stuck in the corner, use the command /stuck and then click on the altar - that has worked for me.
 

dejvid

Well-known member
i hate every quest that has mandatory not-solo-friendly mechanics.
raids are an exception, they are the pinnacle of group content, and so its fair game for them to require multiple people.
but normal quests that put a block in your path just because you are alone should all be reworked. (please. thank you sir and madam)

but quests that i really hate, purely from a gameplay perspective, are all those "protect the npc" ones. madstone. threnal. you know the drill. escort/protect missions in general are just blergh. a fail-condition on overly excited npcs that love to either run around like headless chicken, or stand around and be targets. no thank you.
 

Elves United

Well-known member
Some of the threnal escort quests are really twitchy. The worst being the one where you escort coyle to the door to the end chamber and then leave him there while you go to pull the levers that will open it. He does not always stay there! And sometimes he will enter the chamber immediately after you pull the last lever but before you have a chance to get back.

Tomb of the Tormented is hella tedious should you lack a means to kill the wargs and enemy rats through the grating or lack trapping skills.

Coalesence Chamber is a mess of mario jumping and very long. It is also kryptonite for characters who are not very efficient with hit point and spellpoint preservation as it has only one shrine. Nothing that dangerous ( though web casting shamans can be very annoying to melees in the shafts ) it just wears you down. And if you leave too many respawning bats and scorps behind you will quickly build up a crippling dungeon alert.
 

Positive thinking

Well-known member
i hate every quest that has mandatory not-solo-friendly mechanics.
raids are an exception, they are the pinnacle of group content, and so its fair game for them to require multiple people.
but normal quests that put a block in your path just because you are alone should all be reworked. (please. thank you sir and madam)

but quests that i really hate, purely from a gameplay perspective, are all those "protect the npc" ones. madstone. threnal. you know the drill. escort/protect missions in general are just blergh. a fail-condition on overly excited npcs that love to either run around like headless chicken, or stand around and be targets. no thank you.
Yes pretty much anything with a fail-condition because it feels like time waisted, but even worse are ones that have some sort of random determination for success. What I am referring to is the cannith challenges, which have increasingly become harder to complete because of less crest drops in the mansion quests, horrible pathing of kobolds in six other challenges including the random generation if teleport circle locations in some of them, and finally the island challenges with random spawning of the lantern archon and other objectives like the disruptting skeleton or the island djinni. These can be pure torture when trying to get full favor value. I am not complaining too much because i am sure SSG would like to remove them because of all the benefits the challenges provide to players but i do despise running them when it comes time so i spread them out across several sessions.
 

Br4d

Well-known member
I think you mean 3 Barrel Cove not Crystal Cove. The quest is Prove your Worth.

The ladder sequence punishes people who don't use the mouse to change directions. It's very hard to use with just keypress movement.

If you mouselook it's 99.5% completable with only extreme lag preventing the hop from ladder to ladder.

However you have to do this at least twice on the way up, maybe 3 times and if you have trouble doing the switch you're not going to run the quest.
 

DDO Gaming

Well-known member
I'm quite curious to hear some examples of the 100 quests you won't play and why.
feywilds. the entire pack. I quit "needle in a fey stack" after failing to hunt down the magical raven...by which time I was deeply frustrated with the entire pack as a concept
 

Br4d

Well-known member
feywilds. the entire pack. I quit "needle in a fey stack" after failing to hunt down the magical raven...by which time I was deeply frustrated with the entire pack as a concept

I don't run Feywilds ever. Maybe I should but there is always something better when I contemplate going there. Like instantly better.
 

Underflow

Well-known member
As someone that runs The Pit once a life, tolerates Tormented (when I have trapping, at least, it's pretty good exp), actually likes Mirror, and am only talking about quests that I actually run (disregarding outdated dreck like threnal or restless isles)

My least favorite quests are ones with unskippable, irritating, and unwanted dialogue right at the beginning. Stuff like Spinner of Shadows (Being able to skip the initial cutscene would help a ton), Just Business (Same thing), Night Falls on Stormreach, and Immortality Lessons.

I generally just get up and refill my drink when I start those quests.
 

Mornyngstar

Well-known member
The ladder sequence punishes people who don't use the mouse to change directions. It's very hard to use with just keypress movement.

If you mouselook it's 99.5% completable with only extreme lag preventing the hop from ladder to ladder.

However you have to do this at least twice on the way up, maybe 3 times and if you have trouble doing the switch you're not going to run the quest.
How does this relate to me clarifying where and which quest the original poster was talking about?

Added here for you:
which ever quest it is in the crystal cove that you have to jump off a ladder and turn round and grab the ladder behind you. I can't do it. I have never been able to do it. I gave up trying years ago and haven't set foot in crystal cove since.
My response:
I think you mean 3 Barrel Cove not Crystal Cove. The quest is Prove your Worth.
and then yours:
The ladder sequence punishes people who don't use the mouse to change directions. It's very hard to use with just keypress movement.

If you mouselook it's 99.5% completable with only extreme lag preventing the hop from ladder to ladder.

However you have to do this at least twice on the way up, maybe 3 times and if you have trouble doing the switch you're not going to run the quest.
 

Jasparius

Well-known member
i hate every quest that has mandatory not-solo-friendly mechanics.

All quests these days seem to need you to kill all the moba before the doors unlock.

Devs now hate people stealthing through content even though it takes more care, special builds and far more time than zerging. Its lazy and dumb and makes every quest the same, but with different, re-used walls.
 

Bjond

Well-known member
quest i can't stand is Chains of Flame. It's way too long, confusing, and I've yet to get any meaningful rewards beyond flagging for raid that no one ever seems to do anymore.
The Ring of Baphomet is pretty much a mandatory end-game swap ring for raiding. There are other sources of alignment damage absorb (trinket & armor/shield slot isle augment), but those are usually too hard to wedge into a build -- trinket especially is often a key item v.hard to swap.
Rainbow mostly. Can we finally just have that damn scepter give the light without it being equipped? Or have it go into the cosmetic weapon slot?
I skip everything for heroic shroud. It hasn't had anything useful in it for almost a decade. However, they can obviously be blitzed once you know them extremely well.
About half of Threnal is terrible for game play reasons.
Threnal is tedious, but the ones I dislike there are the escorts. The NPCs are just idiots.
Devs now hate people stealthing through content even though it takes more care, special builds and far more time than zerging. Its lazy and dumb and makes every quest the same, but with different, re-used walls.
Yeah, one of the reasons I picked up and started DDO was that back then stealth-skipping was semi-supported.

The anti-stealth attitude of SSG these days is painfully obvious in quest design. What's really funny is that attitude hurts the game AND is the single biggest source of lag. Most efficient response to "kill them all" quests is "train them all and AE". This is a painfully basic strategy used in every single MMO.

What does "train them all" do? Well, according to SSG, it causes so much lag they had to put gross immersion-breaking anti-train code in to try and stomp it out.

What lag does stealth play cause? None.
 
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