Least Favorite Quest

Bardy

Active member
I agree with OP: chains of flame because it's too long and the run there is annoying. It's the only quest I've ever bought a cake in because the final room was stacked with champs and reapers once. There's no way I was going to restart it.

Slavers 1 and 2 are also not quests I enjoy (again, just too long), which is too bad because the end fight in part 3 is fun.
 

Jasparius

Well-known member
The Ring of Baphomet is pretty much a mandatory end-game swap ring for raiding. There are other sources of alignment damage absorb (trinket & armor/shield slot isle augment), but those are usually too hard to wedge into a build -- trinket especially is often a key item v.hard to swap.

I skip everything for heroic shroud. It hasn't had anything useful in it for almost a decade. However, they can obviously be blitzed once you know them extremely well.

Threnal is tedious, but the ones I dislike there are the escorts. The NPCs are just idiots.

Yeah, one of the reasons I picked up and started DDO was that back then stealth-skipping was semi-supported.

The anti-stealth attitude of SSG these days is painfully obvious in quest design. What's really funny is that attitude hurts the game AND is the single biggest source of lag. Most efficient response to "kill them all" quests is "train them all and AE". This is a painfully basic strategy used in every single MMO.

What does "train them all" do? Well, according to SSG, it causes so much lag they had to put gross immersion-breaking anti-train code in to try and stomp it out.

What lag does stealth play cause? None.

Yep there used to be many ways to complete dungeons. Now its move pack to pack and aoe them down.

WoW is the same. Crowd control is not a thing except in high Mythic+.
 

Bjond

Well-known member
Yep there used to be many ways to complete dungeons. Now its move pack to pack and aoe them down.

WoW is the same. Crowd control is not a thing except in high Mythic+.
At least the quests in DDO have some rather extreme variability in the maps and objectives and even in the types of obstacles.

I was just playing a bit of FFXIV where someone was going on and on about how great the quest variety was. Uh? What? Every single quest is so identical, that as a tank doing the pulling, I don't even have to think. Train trash to boss. Pop defensives. AE. Kill boss. Repeat 2x. Done.

Visuals and boss-mechs have big differences, but it's all wall-to-wall + boss with 3 bosses. Can't even make a wrong turn -- the paths have rails.
 

Jasparius

Well-known member
At least the quests in DDO have some rather extreme variability in the maps and objectives and even in the types of obstacles.

I was just playing a bit of FFXIV where someone was going on and on about how great the quest variety was. Uh? What? Every single quest is so identical, that as a tank doing the pulling, I don't even have to think. Train trash to boss. Pop defensives. AE. Kill boss. Repeat 2x. Done.

Visuals and boss-mechs have big differences, but it's all wall-to-wall + boss with 3 bosses. Can't even make a wrong turn -- the paths have rails.

Yep. WoW has 8 dungeons you run over and over for 6 months.

Delves has added many more for solo players but DDO certainly has the most dungeons. Though the bulk are for levelling. Probably 10% of dungeons get routinely run at cap (which is still many more than WoW).
 

GrizzlyOso

Well-known member
All quests these days seem to need you to kill all the moba before the doors unlock.

Devs now hate people stealthing through content even though it takes more care, special builds and far more time than zerging. Its lazy and dumb and makes every quest the same, but with different, re-used walls.
Builds that just want to raze dungeons ALSO think killing the last bat to open a door is stupid as well.
 

Hireling

Well-known member
Times Long Past is actually my favorite MD quest. It really is not very difficult to navigate once you realize that 1) anytime you get access to a new area (key or lever) you immediately go to that area and 2) All areas are all labeled on the map on the map markers. If you keep these 2 things in mind it makes the quest way less confusing. The intended path is actually pretty straightforward and linear - when you get access to a new place pull up your map and go immediately to that new place, you'll always know where you should be heading. I think people will enjoy this quest more if they keep these 2 things in mind.
If only a great Youtuber would record themselves doing this quest...
 

Drunken.dx

Well-known member
At least the quests in DDO have some rather extreme variability in the maps and objectives and even in the types of obstacles.

I was just playing a bit of FFXIV where someone was going on and on about how great the quest variety was. Uh? What? Every single quest is so identical, that as a tank doing the pulling, I don't even have to think. Train trash to boss. Pop defensives. AE. Kill boss. Repeat 2x. Done.
Same with ESO.

Especially raids.
Dps stacks and does parsing.

Rinse and repeat
 

ChickenMobile

Well-known member
I can't do the "Mario" quests any more, getting too old and the twitch reflexes have left me. :cry:

I really hate the quests where you have to chase things, like needle in a feystack.
Either CC it into the ground or DDoor to the start and wait for it there. Chasing it gives red dungeon alert otherwise XD
 

ChickenMobile

Well-known member
Me barbarian. Me strong, not smart. What mean CC and DD? :ROFLMAO::ROFLMAO:
CC = Crowd Control (dancing / freezing / paralyze / slow / )
DD = Dimension Door (a spell which summons a portal that goes to the start of the dungeon)

Usually they run to the area just left of the start of the dungeon in a little alcove.
 

ChickenMobile

Well-known member
My least fav has to be In the Flesh for multiple reasons.

1. The difficulty spike of this dungeon is insane compared to the rest before it
2. It's so friggin long.
3. The end fight:
Beholders constantly strip all your buffs
Mind flayer's blast reduces your Charisma score and negative level you into the ground, often making you helpless. If that happens - you are just dead. "But ChickenMobile just use a greater resto scroll" you say. You can't use scrolls or pots while helpless. And even if your CHA score isn't 0, IT REDUCES YOUR DARNED UMD SO IT FAILS TO CAST ANYWAY.
If you die at the end fight and you entered the dungeon on reaper you can't get back in and wasted all that time.
"But ChickenMobile, just use a follower to resto/heal" you say. Followers are useless and will immediately die in the end fight too.

There really needs to be an easier way to clear neg levels or ability score damage on non-holy casters. Lesser Resto pots aren't that great, Restoration pots are almost impossible to get (event or rare find only) and there are no Greater Restoration pots.

You can really tell this one pushes my buttons. :LOL:
 

Positive thinking

Well-known member
My least fav has to be In the Flesh for multiple reasons.

1. The difficulty spike of this dungeon is insane compared to the rest before it
2. It's so friggin long.
3. The end fight:
Beholders constantly strip all your buffs
Mind flayer's blast reduces your Charisma score and negative level you into the ground, often making you helpless. If that happens - you are just dead. "But ChickenMobile just use a greater resto scroll" you say. You can't use scrolls or pots while helpless. And even if your CHA score isn't 0, IT REDUCES YOUR DARNED UMD SO IT FAILS TO CAST ANYWAY.
If you die at the end fight and you entered the dungeon on reaper you can't get back in and wasted all that time.
"But ChickenMobile, just use a follower to resto/heal" you say. Followers are useless and will immediately die in the end fight too.

There really needs to be an easier way to clear neg levels or ability score damage on non-holy casters. Lesser Resto pots aren't that great, Restoration pots are almost impossible to get (event or rare find only) and there are no Greater Restoration pots.

You can really tell this one pushes my buttons. :LOL:
Spell resistance!!
 

Synalon

Choose another soldier
I am very protective of my characters. If a section of a game story is distasteful, it gets skipped. If this is not possible, I drop the game. One major reason I keep returning to DDO is the extreme flexibility of the quest system. I can skip almost any quest and keep going. There are about 100 quests in DDO I will not play, mostly for story reasons, yet here I am, enjoying myself. A half dozen other MMOs can no longer make that boast!
I'm interested in the list of quests you don't play, and your reasons 👀
 

Bjond

Well-known member
I am very protective of my characters. If a section of a game story is distasteful, it gets skipped.
I'm interested in the list of quests you don't play, and your reasons 👀
This would make a cool thread all it's own, since I'm guessing they're RP'ish reasons.

The only real game-play RP I do is pretty minor; eg. my ranged character was created with the express purpose of killing kobolds and well, anything that hops away from righteous melee is considered a kobold by nature, if not name.

So, that character will do minor things, like make Mebble walk the plank and it uses a Kobold Gem so it has to help kill Kobolds in the sewers.
 
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