Least Favorite Quest

Tagros

Member
Spinner of Shadows - run once on HC - then vip skip on epic. If the spiders are coming up because you've hurt the spinner. then surely they should swarm you. If they aren't swarming you, they should be digging deeper, not coming out - you should have to dig them out...
Spies in the House - really like 95% of the quest, but the randomness of the 2nd to last air jet has me shouting at screen everytime - tried going in slow, fast, jumping, sneaking, front, either side; all makes zero difference. On G-land where I thought the lag wasn't supposed to be too bad nowadays (compared to before the last free-to-change-server exodus)
The Pit - mechanics make no sense - why would you design any system where the correct order has you setting the traps active when you still have to walk through them multiple times to finish the startup.
Stealthy Repossession - again, no sense. (and I ran it on my stealthiest toon, way overlevel, with stealth equipment out the wazoo, still failed stealth checks - that prob put it on my avoid list forever)
The delerium quests as a solo player
Let Sleeping Dust Lie - trying not to kill the spiders is a real problem - they have too few hp compared to the power of the players nowadays, and when I play melee, I'm always 2-handed, which obv doesn't help.
 

Cildar

Well-known member
I used to hate Through a Mirror Darkly, but now it's Times Long Past. All the switching from 1 reality to another and confusing false doors unless you're on the other side. Just plain annoying and frustrating.


It's the biggest F you that the devs have that they keep making these F-ing quests. Don't forget Beautiful Nightmares in your list of same map transposed over itself torture dungeons.
 

Bogrot

Well-known member
Through a Mirror darkly is actually quite a simple and linear quest with excellent xp once you get to know it.

The key is to go around anticlockwise. Every time you get to a blocked door - use your mirror, if you see on of the sphere table empty - use your mirror. About halfway round the bottom floor go into the room with the howlers and search for the secret door this means that you can carry on going around anticlockwise. The first floor (second to none Brits) is even more straight forward with no required secret doors need to be found. The shadow Beholder is also a ***** as he/she/it does not cast dispel magic and so a simple Death Ward spell or similar is only needed to easily defeat it.

In the final battle, if not in a hurry - just stay in the same phase and the mage will come back to you.

Not a full description, but once learned is excellent xp/min. As for the other quests where you phase in and out, I hate them with a vengeance.

Edit: it doesn't seem that the parser likes the familiar term for a cat starting with a P and ending with a Y (Pu55y).
 

Douglas Glyndwr

Bard Life
Best Laid Plans and every quest with "To unlock the path forward, murder everything." like Raven's Bane.

And those complaining about having to run through new Wildy quests after Ravenloft, that's why they put mounts in the game. If you don't run, you don't buy mounts. Doesn't make the quests themselves bad. MD's very slightly above average.
 

erethizon1

Well-known member
This was a solution enabled rather late in the process to stop people from just zerging through.

At a minimum these kill-locked doors should also be pickable.
I'd prefer they work similar to doors in amber temple which are only locked when you have too many things upset with you. I'd say doors can lock when you have an orange or higher dungeon alert. This would allow you to get more than one group of enemies at a time to AOE if that is your goal.
 

Solarpower

Well-known member
Prey on the Hunter (!!! 🤬), The Bark and the Blade (🤬), Misery's Peak, epic Prove Your Worth, The Crypt of Gerard Dryden, Kind of a Big Deal, Three Paths to Battle, Law and Order, Fred's First Date (🤮). And the whole Devils of Shavarath adventure pack.
You may also add that Adventure path (or whatever they call it) that is on Lamannia for U73 into the list too.
 
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Leesun

Well-known member
- Bark and Blade - Mournlands feels bland. I ill like being in the middle of fighting only to stop because the dog ran in front of me, triggering an interact.
- Needle in a Feystack - Joy. I do not like Joy. I would feel the quest is alright if Joy was replaced.
- Captive of the Hidden God - Vecna shown himself three times, revealing his true form twice. I also think it would be more interesting if instead of a giant water weird destroying the ship it was the tentacles of a giant squid instead. Would like it better if there is a future pack for the parts of the IoD we can't access, and if it ended in a raid involving slaying the giant squid which is now free from Vecna's control
487757906_9553331111390396_8233328901605709556_n.jpg

^pic to show squid exists. Could be adjusted to be epic. Also let me fight the pteranodon, plx
- The entire part 2 of the Vecna Unleashed expansion. The plot of part 1 had me on board, except for when Vecna popped up at the Book of Infinite Planes and just stayed there watching you, but the entire plot of part 2 just didn't do it for me.

- Hunt or be Hunted. Such a missed opportunity, it's painful. Such a tiny map. The huntsmaster could have been atop his steed and accompanied by hounds, wild hunt elves/eladrin, uniquely designed ethereal spirits bound to the wild hunt by curse. Instead of just another beat down. The raid could involve trying to evade the hunter in a forest at night (large map. Not KF large, but pretty large). Once we make it to the end we could escape and get rewards or set a trap to fight and best the huntsmaster as a difficult optional. This hard optional at the end would have a chance for unique raid loot to drop. Instead we have a room with traps and a room with a maze and a room with screeching ghosts.
 

Lyrin

Eberron Scholar
Spoiler alert!
The NPC quest giver Inquisitor Gnoman is later revealed (via the Lords of Dust quest) to be a Rakshasa in disguise... so him asking you to "purge the heretics" is not actually in the name of the silver flame, it's an evil creature pretending to be a servant of the silver flame in order to cause more chaos and suffering amongst the good folk.

But yeah, being fooled by him doesn't make things better, but at least there is a deeper reason it exists.
I don't believe that reason existed at the time the quest was written. I could be wrong, but we waited many years to find out what he really was.

In Eberron, it's perfectly plausible for a Silver Flame priest to send you to slaughter worshippers of the Sovereign Host. Becoming of an alignment opposed to your diety doesn't cause clerics to fall in Eberron. Mind you, in P&P, your characters can easily refuse.

Mind you, as a player I can skip the quest, but then I miss out on favor. There is a tangible in game reward for committing the heinous act.

I don't feel the same way about Running with the Devils or Wrath of the Flame. In those quests you're tricked or coerced. In Purge the Heretics, story line wise, you willingly go along with the murder of innocent people. That the initiator is secretly a rakshasa is of little comfort.
 

FaustianBargain

Well-known member
I don't believe that reason existed at the time the quest was written. I could be wrong, but we waited many years to find out what he really was.

In Eberron, it's perfectly plausible for a Silver Flame priest to send you to slaughter worshippers of the Sovereign Host. Becoming of an alignment opposed to your diety doesn't cause clerics to fall in Eberron. Mind you, in P&P, your characters can easily refuse.

Mind you, as a player I can skip the quest, but then I miss out on favor. There is a tangible in game reward for committing the heinous act.

I don't feel the same way about Running with the Devils or Wrath of the Flame. In those quests you're tricked or coerced. In Purge the Heretics, story line wise, you willingly go along with the murder of innocent people. That the initiator is secretly a rakshasa is of little comfort.
OTOH who am I to reject the will of the Silver Flame?

As has been said many times the murder hobo part is one thing, but earning House P favor vs Silver Flame is a pretty wild, considering.
 

Praun

Well-known member
I'm seriously colorblind. I only get one out of thirteen on the color-blind test. It's ben a hindrance in gaining employment. When I joined the Army, based on my test scores alone, I could pick from 214 jobs. However, due to the fact that I am colorblind, my choices dropped to 3.

So, any quest that forces me to use color to get to the next stage is unplayable for me. It's akin to asking a blind person to drive a car. Any color-coded puzzle is unfinishable for me.

When I first started playing back in 2009 I made some mentions about this since there were FAR more unplayable quests for me back then, and they put in the dot system in most of the quests with color codes. However, there are quests out in Reavers Refuge that were not upgraded that I still can't play so I've avoided that whole pack for ~12 years now.
 

danzig138

Well-known member
Tough question. I thoroughly despise any quest with a lot of jumping as well as any quest where completion is locked behind any kind of puzzle.

But the quests I absolutely refuse to run are the Wheloon Prison quests. I cannot stand those, my computer cannot stand those, they just suck. I also will not run the Reaver's Refuge quests. If the XP and loot was far, far better, they might be worth the effort while still sucking, but currently, they are not.
 

danzig138

Well-known member
I don't believe that reason existed at the time the quest was written. I could be wrong, but we waited many years to find out what he really was.
Yep. That was absolutely a retcon, presumably to help deal with the fact that without it, PtH is a really bad quest from a story perspective.
 

Phaedra

Well-known member
Everything in Wheloon, everything in demonweb.

I also don't think good XP is a reason to like a quest. If anything it makes me hate them more because I feel compelled to do them even when they are actively sucking the fun out of the game.
 

Bjond

Well-known member
compelled to do them even when they are actively sucking the fun out of the game.
It's the ones with XP so good it makes sense to hit them on REHN (or more) that I find truly suck the life out. I kinda like the ones that give nice XP.

Spies is in it's own category. One of the few or maybe the only one (haven't given much thought to it) I actually don't mind hitting on REHN.
 

kmoustakas

Scourge of Xaos
It's the ones with XP so good it makes sense to hit them on REHN (or more) that I find truly suck the life out. I kinda like the ones that give nice XP.

Spies is in it's own category. One of the few or maybe the only one (haven't given much thought to it) I actually don't mind hitting on REHN.
I bet if the pit had an epic version that gave 200k xp people would group to do it in 5-6 minutes tops.
 

Vooduspyce

Well-known member
My new hated quest is Times Long Past. Sounds like I just need to learn it better.

An older choice would be the Titan raid because the titan aggro mechanics are so frustrating and if you miss with more than 2 pillars then you can't complete and have to rerun the Twilight Forge to try again. Also only 3 jobs in the raid - tank, laser and crystal runner. Everyone else pikes on a ladder and gets randomly attacked by the Titan even though they never touched him. Just dumb.

I was surprised to see Spinner of Shadows appear so frequently on this post. I didn't realize that was such a hated quest. It inspired me to do a solo walkthrough on stream the other day. I offer tips and tactics that may make it less despised for some...

 
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