Legendary Argonnessen Eye Band

Mofus

Ultima Veteran
No way. The ONE notable item from the pack...doesn't drop? Do you guys do any quality control at all? Do you ever get embarrassed enough about these constant failures to think about improving? Any other company would have cleared house by now. This type of thing is constant, the fact that no one is surprised is quite telling. Still waiting on shattered device rares to drop at a reasonable rate, and myth drannor slayers to notice I'm not in Lamordia.

At what point...does this become a scam? Scam is a strong word with a lot of weight...but I think in this case it's hard to say it's not.

I love this game but you guys are running it into the ground.
This!
 
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EinarMal

Well-known member
I was going to post the above here, but I see that's been done. Yes, this item is intended to drop but for some reason didn't make it into the update we did this week. It'll return in a future game update, next assuming it makes it through the build and deployment process.
At a minimum, you should move that ring to the non-rare drop rate when it does actually show up.
 

Kimbere

Well-known member
At a minimum, you should move that ring to the non-rare drop rate when it does actually show up.
At this point, I hope they don't. I hope they continue to make more of these *mistakes*(?) going forward.

If they do, maybe more people will learn to stop wasting shards on the rare loot mechanic and try to hold SSG accountable for their poor decisions and their repeated mistakes.

For example, if the rare loot mechanic didn't exist, some players likely wouldn't feel nearly as much pressure to reroll chests like we've seen with this ring that's MIA. Afterall, why waste shards on something you can get in a reasonable number of runs (instead of potentially hundreds) on the quest without rerolling?

We (the DDO community) had the opportunity to learn this lesson the easy way and do something about it when SSG first started the rare loot bs in MD but, as a whole, we failed. If we had boycotted MD and made it a sales flop then, we wouldn't still be dealing with that loot mechanic now.

Some saw the writing on the wall, but not enough. Now, the rest get to learn it the hard way. SSG obviously sees the rare loot mechanic as a success since they've continued it since MD. As time goes, they're only going to tighten the screws further.

If enough players boycott buying shards and/or new expansions and made it clear to SSG that things like this and the rare loot mechanic are why, SSG would likely stop doing it. It wouldn't take long if the community did it en masse. One, maybe two quarters of that and SSG's executive team would have to explain the financials to EG7. Then it would change.

Given how fragmented the DDO community is, I'm fully aware this is a pipe dream but it's a nice one at least.
 
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Guntango

Well-known member
At this point, I hope they don't. I hope they continue to make more of these *mistakes*(?) going forward.

If they do, maybe more people will learn to stop wasting shards on the rare loot mechanic and try to hold SSG accountable for their poor decisions and their repeated mistakes.

For example, if the rare loot mechanic didn't exist, some players likely wouldn't feel nearly as much pressure to reroll chests like we've seen with this ring that's MIA. Afterall, why waste shards on something you can get in a reasonable number of runs (instead of potentially hundreds) on the quest without rerolling?

We (the DDO community) had the opportunity to learn this lesson the easy way and do something about it when they first started the rare loot bs in MD. If we'd boycotted MD and made it a sales flop then, we wouldn't still be dealing with that loot mechanic now.

Some of us saw the writing on the wall and learned the lesson the easy way, but not enough did. Now, the rest get to learn it the hard way. SSG obviously sees the rare loot mechanic as a success since they've continued it since MD. As time goes, they're only going to tighten the screws further.

If enough players boycott buying shards and/or new expansions and made it clear to SSG that things like this and the rare loot mechanic are why, SSG would likely stop doing it. It wouldn't take long if the community did it en masse. One, maybe two quarters of that and SSG's executive team would have to explain the financials to EG7. Then it would change.

Given how fragmented the DDO community is, I'm fully aware this is a pipe dream but it's a nice one at least.
How many Autumn Equinoxes do you have? Heartshards? I've got one on every toon I play at end game. I got them faster than I got jibbers on all my toons.

I've heard people say they've never seen one drop, but then we group up and ransack together, and we usually have success — that just happened with a Heartshard this week. I think requiring multiple ransacks is too much and should be the stopgap, but after the back-and-forth on this topic, is the current drop rate really so morale-breaking? Or should it be just difficult enough to be annoying?
 

Kimbere

Well-known member
How many Autumn Equinoxes do you have? Heartshards? I've got one on every toon I play at end game. I got them faster than I got jibbers on all my toons.

I've heard people say they've never seen one drop, but then we group up and ransack together, and we usually have success — that just happened with a Heartshard this week. I think requiring multiple ransacks is too much and should be the stopgap, but after the back-and-forth on this topic, is the current drop rate really so morale-breaking? Or should it be just difficult enough to be annoying?
Zero.

I'd have to have played Chill or spent time actively grinding legendary MD to have any. ;)

I do try to practice what I preach most days.
 

Yamani

Tyrannical Overlord
And of course, because there is no evidence of the shards spent, that money will be lost.
I mean you could just post pictures of your transaction history including date/time. As well as how many shards you have left. To show proof that you did in fact buy shards to reroll for that chest.
 

rabidfox

The People's Champion
I didn't burn as many shards as other people I know, but I definately burned a few hundred. I personally would have been more annoyed if a player friendly bug hadn't given me legendary sharn supplies with 140 shards and a dimensional augment bag with u79. I feel bad for the folks who burned thousand of shards and a lot of time going after non-existent items.

Wanna test a theory?
It's not bunnies; I checked.
 

KingKozma

Late Night with Kozma
it really disconcerts me why people still reroll chests having so many issues with loot and bugged new content lately (at least give them 1 or 2 weeks to know if it works ok before spending)
Then maybe they shouldn't have said "Legendary difficulty dungeons now properly drop Sun/Moon Augments and Rare items." when they don't! And that is why the rerolls.
 

Grace

Stealer of Souls
How many Autumn Equinoxes do you have? Heartshards? I've got one on every toon I play at end game. I got them faster than I got jibbers on all my toons.

I've heard people say they've never seen one drop, but then we group up and ransack together, and we usually have success — that just happened with a Heartshard this week. I think requiring multiple ransacks is too much and should be the stopgap, but after the back-and-forth on this topic, is the current drop rate really so morale-breaking? Or should it be just difficult enough to be annoying?

Yeah, I can concur. When we were getting ready to push raid, we needed several rare items across people's gear sets like the Autumn Equinox. We grouped up and ran it a bunch, and everyone had what they needed within a week (apart from raid items because timers). Grig is a psycho that has personally pulled like 5 heart shards and passed most off (somehow I was never in the group, boo hiss). Rare loot definitely benefits people who group instead of people who run solo.

I will say that I feel like rare loot should be...rare. Like there shouldn't be so much of it. Chase items used to be far and few between, and now there are several each pack. But the rare loot we have in the game now really just requires briefly focusing on getting that item with a group of people who like you enough to pass it.
 

woq

Well-known member
Yeah, I can concur. When we were getting ready to push raid, we needed several rare items across people's gear sets like the Autumn Equinox. We grouped up and ran it a bunch, and everyone had what they needed within a week (apart from raid items because timers). Grig is a psycho that has personally pulled like 5 heart shards and passed most off (somehow I was never in the group, boo hiss). Rare loot definitely benefits people who group instead of people who run solo.

I will say that I feel like rare loot should be...rare. Like there shouldn't be so much of it. Chase items used to be far and few between, and now there are several each pack. But the rare loot we have in the game now really just requires briefly focusing on getting that item with a group of people who like you enough to pass it.
Meanwhile, people like me had to go through hundreds and hundreds of pulls before ever seeing one and even then it was passed to me. Literally months of nonstop ransacking with people helping. I've still yet to loot one myself after over 500 pulls. Some people (like Symbiont I think?) were even more unlucky.

It's ******* ****.
 

Grace

Stealer of Souls
Meanwhile, people like me had to go through hundreds and hundreds of pulls before ever seeing one and even then it was passed to me. Literally months of nonstop ransacking with people helping. I've still yet to loot one myself after over 500 pulls. Some people (like Symbiont I think?) were even more unlucky.

It's ******* ****.

I think the universe is saying you should have stayed in the guild 😜
 
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