Legendary Motu

KylerrTheMajty

Well-known member
My idea is can you guys revamp Motu and I mean make epic loot great again would be nice mid epic gear , now there is no point in changing till 29 from 20 and as we have quest heroic/epic version make Motu epic/legendary

I bought moru ultimate bundle on premier

Would pay 10-20 $ for upgrade to leg version
 

Toblakai

Well-known member
Please no. No more forgetful realms, especially content we already have done for well over a decade.
 

Dielzen

Well-known member
While I'm all for a Legendary Pit seqel, I'm not too sure a whole chain of repeat would be ideal, for multiple reasons.

Honestly, I'd rather they stop doing x/30+ quests and just make TRUE LEGENDARY CONTENT....stuff that only makes sense for near-godlike PCs to do. Be it Planar travel, Sigil, confronting deities on their home planes, whatever. I mean we did this in a raid at 24, yet at 34 we're back to fighting a mundane dracolich....again.

This game has lost it's sense of scope and just seems to focus on the mudflation of level increases instead of drilling down to WHAT makes Legendary truly legendary.
 

AbyssalMage

Well-known member
While I'm all for a Legendary Pit seqel, I'm not too sure a whole chain of repeat would be ideal, for multiple reasons.

Honestly, I'd rather they stop doing x/30+ quests and just make TRUE LEGENDARY CONTENT....stuff that only makes sense for near-godlike PCs to do. Be it Planar travel, Sigil, confronting deities on their home planes, whatever. I mean we did this in a raid at 24, yet at 34 we're back to fighting a mundane dracolich....again.

This game has lost it's sense of scope and just seems to focus on the mudflation of level increases instead of drilling down to WHAT makes Legendary truly legendary.
SSG makes Dracolich's "mundane" just like they make everything else routinely "mundane." LoB, Loth, Harry, ect were never "mundane" because they were raids/fights we remembered and talked about. This would be the better approach in 31 to 40 content with a zealous attention to detail for content 39+

The days of copy/paste needs to be in SSG's "rear view mirror" soon(tm) because I know of a few players that are burning out on this marketing alone. I've personally already made many posts on the subject. Red Named/Raids for level 39+ need to make players talk. And not because the Red Named had 1 billion HP's.
 
  • Like
Reactions: DBZ

Toblakai

Well-known member
SSG makes Dracolich's "mundane" just like they make everything else routinely "mundane." LoB, Loth, Harry, ect were never "mundane" because they were raids/fights we remembered and talked about. This would be the better approach in 31 to 40 content with a zealous attention to detail for content 39+
No more mythic rats and bats, its really stupid to be able die at level 34 to a bat or rat. (or other mundane creatures)
 

Rusty_helmet

Well-known member
While I'm all for a Legendary Pit seqel, I'm not too sure a whole chain of repeat would be ideal, for multiple reasons.

Honestly, I'd rather they stop doing x/30+ quests and just make TRUE LEGENDARY CONTENT....stuff that only makes sense for near-godlike PCs to do. Be it Planar travel, Sigil, confronting deities on their home planes, whatever. I mean we did this in a raid at 24, yet at 34 we're back to fighting a mundane dracolich....again.

This game has lost it's sense of scope and just seems to focus on the mudflation of level increases instead of drilling down to WHAT makes Legendary truly legendary.
And if they are going to do x/30+ at least release the associated raid as a heroic raid.
 

KylerrTheMajty

Well-known member
I really like MotU, but I don't want to repeat it again at cap.

Mind you, I don't want the pinnacle of DDO questing to be the same basic enemies we saw in heroics either.
They do revamp pack every year, so if we get this year to why not Motu? At least will get some mid epic alternative items...


That's the biggest hope I would have
 
Top