To quote MXC “Guy like”unnerf caster, buff melee self heal and put in R15
if they have better in combat self heal not reliably avoid dmg wouldt be the problem for their survivabilitymelee self heal isn't the problem, at all. It's the ability to reliably avoid getting hit by the big bad in push raids and rarely in r10 that is the problem for their survivability.
that just gon put alch back on top since they throw backwards.I can do it in 3:
Nerf backwards movement.
Close the risk gap between ranged/caster and melee. Then balance DPS etc around the new meta where the ability to apply damage at range, whilst avoiding risk in doing so, is less differentiated.
Also makes the game generally harder, particularly in high R, which seems to be something folks want to see.
shhhhhhhthat just gon put alch back on top since they throw backwards.
Exactly, and people would play with the people they like to play with and avoid the ones they dont, which was the way the game was played when we had a higher population.Balance adjustments are a complete waste of time.
The previous adjustments they made ended up stripping classes of their unique traits, removing the distinctiveness of items, and flattening everything out.
As a result, updates no longer bring any sense of excitement.
Instead of focusing on balancing everything, it would be much better to give things standout characteristics and let players choose the playstyle they like.
That would foster a more positive mindset.
If you believe that balance ever has been a focus of DDO devs I dont know what to tell you...Balance adjustments are a complete waste of time.
The previous adjustments they made ended up stripping classes of their unique traits, removing the distinctiveness of items, and flattening everything out.
As a result, updates no longer bring any sense of excitement.
Instead of focusing on balancing everything, it would be much better to give things standout characteristics and let players choose the playstyle they like.
That would foster a more positive mindset.
Stop both nerfing and buffing, start playing the game to get an actual idea how it's played, ask the top players for advice instead of bad strimmers, shills and yes men.unnerf caster, buff melee self heal and put in R15
You mean the game we had one year ago... except for R15?unnerf caster, buff melee self heal and put in R15
Cap character damage output and mitigation per the character's level.
They don't have the human resources or simulators to handle balancing the classes with all of the ability interactions in the game. It would suck hard if they went down that path, but the only other tool in their tool chest is whimsical nerfs from orbit.
This has to be among the most horrid things I've read in here. A horror story.DDO is a superhero game effectively. It would be a lot easier to balance if general power levels were not through the moon.
A simple start would be to cap damage at a given figure and stop the extreme silliness available in the right sequence of actions.
This has to be among the most horrid things I've read in here. A horror story.
They have us, the players. If they choose to listen a bit on our feedback, they might hit the target for once.They don't have the human resources or simulators to handle balancing the classes with all of the ability interactions in the game. It would suck hard if they went down that path, but the only other tool in their tool chest is whimsical nerfs from orbit.