let me fix all the op class balance problems with 10 words

Owlbear

Well-known member
I've said it before. It's not about balance anymore. All modern games are about temporary meta and selling the (new) thing that fit into that meta the best. DDO is shifting more and more to that model.
 

erethizon1

Well-known member
You can't hjeal through a one-shot.

"Active" defenses is what's needed.
One-shots shouldn't exist. Especially for melee characters. If you are wearing heavy armor and a tower shield, nothing should take off more than 10% of your health in a hit. The least enjoyable thing about R10 is that they just made everything hit incredibly hard. An automatic part of being a melee character should be incredible defense even in R10. Even going all out as an offensive melee still shouldn't ever leave you being one-shot. That's just a bad game mechanic.
 

erethizon1

Well-known member
As soon as you need an Reaper Mode, the child has fallen already into the well....

Take out overpowerd items, reduce the drop, make "normal" items more usefull again. There was a time where a +5 sword was mighty then they overpowered everything and builded set items... At the end everyone is selling basic items and fills up the inventory and even then gold becomes useless!
I got into the second wave of Alpha testing for DDO and was immediately disappointed at what a munchkin campaign it was. Even back then the items dropping were far stronger than I thought they should be. And since games have power creep over time, it only got worse. Yes, I agree that gear should be a lot weaker and monsters along with it. We shouldn't need 4-digit health because monsters shouldn't hit hard enough to make that necessary.
 

Deamon81

Well-known member
I got into the second wave of Alpha testing for DDO and was immediately disappointed at what a munchkin campaign it was. Even back then the items dropping were far stronger than I thought they should be. And since games have power creep over time, it only got worse. Yes, I agree that gear should be a lot weaker and monsters along with it. We shouldn't need 4-digit health because monsters shouldn't hit hard enough to make that necessary.
I was starting in the first year of DDO and I think I left around level 20 was cap. I returned in 2020 during covid and was really disapointed that all the gear is now overpowered and old stuff becomes useless.... Everything what is not Blue can be sold without bigger checkes.... I think its also a reason why nobody runs old Raids on level, as the equipment you get, is useless now..... So the game killt lower level gaming, its just a quick run to 30+ ... its a bit like "life die and repeat"... For me the game has lost a lot if fun.... The Hardcore has broght back some as you start from 0 .... but If someone would offer me a classic server, without reincarnation and reaper and max 20, I would take it :)
 

Speed

Well-known member
Seeing most disagreements (due to different experiences and preferences) between experts with golden advices for changes who believe that know the game from every angle and have the only right solutions, I am glad that devs do not waste time to listen to such feedback.

Good luck with good enough "balance" in the game with many parameters, dependencies, combinations and such freedom in advanced character creation (not to mention reincarnations and items).

Maybe we should end up with just one class that is good at everything?

Higher difficulty should be ultimate challenge, so if someone can not handle it, then it means they have to lower it yet to fit their current possibilities or start team play with proper roles like in classic rpg.
 

Speed

Well-known member
If someone would offer me a classic server, without reincarnation and reaper and max 20, I would take it

You still decide how to play, because you can create fresh character every time on any difficulty without any reincarnation extra passives, tomes, points used in reaper tree, ship buffs and even collected top gear.

The problem is to find people, so if you do not have friends with similar preferences, then yes, dedicated server would be great option if you do not want other players to ruin your experience with their overpowered characters.
 

Deamon81

Well-known member
You still decide how to play, because you can create fresh character every time on any difficulty without any reincarnation extra passives, tomes, points used in reaper tree, ship buffs and even collected top gear.

The problem is to find people, so if you do not have friends with similar preferences, then yes, dedicated server would be great option if you do not want other players to ruin your experience with their overpowered characters.
I play several toons as I really like it. I need not one overpower character and I have a guild to play, so thanks :) But the background why I do it this way, is the overpowered game..... The really bad thing is, they destroyed good quests to make it easier because most players didn´t want to play more then 5-10mins each dungeon.... So making characters more powefull and Dungeons more easier, isn´the solution to balance a game....
 

Teh_Troll

Master of Baiting
One-shots shouldn't exist. Especially for melee characters. If you are wearing heavy armor and a tower shield, nothing should take off more than 10% of your health in a hit. The least enjoyable thing about R10 is that they just made everything hit incredibly hard. An automatic part of being a melee character should be incredible defense even in R10. Even going all out as an offensive melee still shouldn't ever leave you being one-shot. That's just a bad game mechanic.
Welcome to DDO!

From what I've been told, other MMOs don't do this. Other MMOs don't make melees useless in "push" content.

DDO never did this before, until pretty recently.
 

Teh_Troll

Master of Baiting
I got into the second wave of Alpha testing for DDO and was immediately disappointed at what a munchkin campaign it was. Even back then the items dropping were far stronger than I thought they should be. And since games have power creep over time, it only got worse. Yes, I agree that gear should be a lot weaker and monsters along with it. We shouldn't need 4-digit health because monsters shouldn't hit hard enough to make that necessary.
Oh, you mean the game should be like D&D! You mean that game that BG3 was way more closely based on, sold millions of copies, and was game of the year? That's better than massive number inflation and mechanics that have nothing to do with D&D?

I thought it was just because you could shag a bear . . .
 

Positive thinking

Well-known member
You still decide how to play, because you can create fresh character every time on any difficulty without any reincarnation extra passives, tomes, points used in reaper tree, ship buffs and even collected top gear.

The problem is to find people, so if you do not have friends with similar preferences, then yes, dedicated server would be great option if you do not want other players to ruin your experience with their overpowered characters.
Or you could just play on argo in EXTREME Mortal Voyage Permadeath as this is basically exactly what we do.
 

erethizon1

Well-known member
I was starting in the first year of DDO and I think I left around level 20 was cap. I returned in 2020 during covid and was really disapointed that all the gear is now overpowered and old stuff becomes useless.... Everything what is not Blue can be sold without bigger checkes.... I think its also a reason why nobody runs old Raids on level, as the equipment you get, is useless now..... So the game killt lower level gaming, its just a quick run to 30+ ... its a bit like "life die and repeat"... For me the game has lost a lot if fun.... The Hardcore has broght back some as you start from 0 .... but If someone would offer me a classic server, without reincarnation and reaper and max 20, I would take it :)
While working on my last dozen racials I have started playing most of heroics on R6 or so (sometimes higher, sometimes lower, depending on the quest and whether there is any decent loot in it). This has made the leveling process so much more fun. There is now a reason to gear up in your very best gear at each level because the game can be quite tough (especially when I try to crank the difficulty up to R10 when it is just me in the quest with a hireling to raise me when I die).
 

erethizon1

Well-known member
Welcome to DDO!

From what I've been told, other MMOs don't do this. Other MMOs don't make melees useless in "push" content.

DDO never did this before, until pretty recently.
I remember walking around in Gianthold (the adventure area, not the quests) in full plate armor with a large shield on my first life cleric (this was over 10 years ago and well before the AC pass) and being very annoyed how often the giants would hit me. It was almost as though I wasn't wearing any armor at all. This game has long had a tradition to ignoring armor because they calculate whether you get hit and how hard with a system that totally ignores the way D&D is supposed to work. The AC pass was actually great because there were so many of us getting hit 95% of the time because our armor was useless (no matter what type it was) because armor gave a set amount of AC and the to-hit chance of monsters was way above that.
 

erethizon1

Well-known member
Oh, you mean the game should be like D&D! You mean that game that BG3 was way more closely based on, sold millions of copies, and was game of the year? That's better than massive number inflation and mechanics that have nothing to do with D&D?

I thought it was just because you could shag a bear . . .
Baulder's gate 1 was what introduced me to D&D for the most part (there had been a pen and paper session or two before that) and is definitely what I expected from a low level D&D campaign.
 

Positive thinking

Well-known member
While working on my last dozen racials I have started playing most of heroics on R6 or so (sometimes higher, sometimes lower, depending on the quest and whether there is any decent loot in it). This has made the leveling process so much more fun. There is now a reason to gear up in your very best gear at each level because the game can be quite tough (especially when I try to crank the difficulty up to R10 when it is just me in the quest with a hireling to raise me when I die).
I am part of a wednesday night permadeath crew(EXTREME Mortal Voyage Permadeath) that runs heroic R4 on first life toons with no ship buffs or house p buffs or hirelings or twinked gear. This game is a ton if fun when you find a great level of challenge at just the right spot of tension.
 
Top