Drakmoon
Active member
Body
Hello everyone,With Update 82, Undying Call will no longer bypass the Reaper death timer. I understand the goal of this change: removing an exception that no longer fits the intended design. However, it also leaves a gap. Once Undying Call loses this function, there will be no legitimate way to bypass the Reaper death timer.
In Reaper mode, the death timer increases by six seconds per skull. At high skull levels, that can create a significant amount of downtime, especially in raids, where one player may be forced to wait while the rest of the group continues without them.
I would like to propose a simple solution:
Allow True Resurrection to bypass the Reaper death timer
True Resurrection is a 9th-level spell available to Clerics and Favored Souls. It is the most powerful resurrection spell in the game, restoring the target to full hit points and preserving their spell points.The main point of this proposal is not to reduce the spell's cost or extend its range. Those are not the real issues. The issue is that True Resurrection currently lacks a defining advantage in one of the game's most demanding environments.
A 9th-level resurrection spell should feel meaningfully different from lower-level resurrection options. In Reaper mode, allowing True Resurrection to bypass the death timer would give it a clear purpose: it would be the spell that can bring a fallen player back immediately when the group cannot afford to wait.
Why this would be a good fit
It gives True Resurrection a reason to be a 9th-level spellTrue Resurrection should offer more than better healing numbers or a larger resource refund. Bypassing the Reaper death timer would give it a unique function that matches its status as the strongest resurrection spell in the game.
It strengthens the healer role
Clerics and Favored Souls are the classes with native access to True Resurrection. Giving the spell this unique Reaper function would make dedicated healers more valuable in high-skull content, particularly in raids where recovering quickly from a death can determine whether the group keeps going or falls apart.
It creates a meaningful tactical choice
This would not make death irrelevant. The healer would still need to be alive, in range, and able to spend the action and resources to cast the spell. The decision would be about when an immediate resurrection is worth using, rather than simply waiting for the timer to expire.
It fits the spell thematically
True Resurrection is the pinnacle of divine resurrection magic. It makes sense that it would be the one resurrection spell capable of overcoming the Reaper death timer.
It complements the Update 82 changes
Update 82 is already improving the Warpriest and War Soul enhancement trees. Giving True Resurrection a unique role in Reaper mode would support those changes and make Clerics and Favored Souls more appealing as dedicated high-end healers.
No major system rework should be necessary. The spell could keep its current cost, range, and cooldown. The only change would be that, when cast on a player in Reaper mode, True Resurrection bypasses the death timer.
This would not remove the challenge of Reaper mode or prevent groups from being punished for mistakes. It would give dedicated healers a meaningful tool for recovering from a death and make one of the game's highest-level healing spells feel worthy of its place in the spellbook.
I would be interested to hear what the community and the developers think.
Thank you for reading.