Let's ask the folks here on the forum

Your general opinion of the current style of Hardcore game events.

  • I like the current HC version mostly.

    Votes: 41 18.8%
  • I prefer the older style HCL on it's own server.

    Votes: 72 33.0%
  • I don't like either style.

    Votes: 31 14.2%
  • I don't care either way.

    Votes: 65 29.8%
  • I like both equally.

    Votes: 9 4.1%

  • Total voters
    218
  • Poll closed .

Justfungus

Well-known member
lol, someone said there would only be a few players on a HC server that play endgame ... likely not true.
For 2 main reasons.
1# On the old school HCL events, MANY players reached max level.
2# With a bit of caution, high level characters are hard to kill.
Just my take on that
 

Uppsy

Well-known member
I liked being on the server however I would prefer milestones like the old hardcore, that would encourage me to get involved more.
 

Archest

Well-known member
lol, someone said there would only be a few players on a HC server that play endgame ... likely not true.
For 2 main reasons.
1# On the old school HCL events, MANY players reached max level.
2# With a bit of caution, high level characters are hard to kill.
Just my take on that
how many? 20?
is that enough to warrant the expense of keeping a permanent live HC server going. it will still be unlike the tournament style were its limited to a time table how far can you get in 4 weeks. possibly special like the hounds week 1 and then mimics week 2 so on... really unfair about airship expense too having it wiped at the end of the event.
 

Justfungus

Well-known member
Once everything is in place as long as the only different is the death rules ... should run like any other server
 

l_remmie

Well-known member
I preferred hardcore on its own server. It was a distinct other place than the main "real world" server.
Everyone on the hardcore server was guaranteed to be a hardcore character playing as one. The whole mindset more focussed on saver more cooperative play and having fun meeting new people from other servers.

Crossing the streams took this away.
All the lfgs are the same heroic zergfest on r1 as always. Finding fun hc groups takes work. The server did the work for that.

Also this event had practically the same rewards for hardcore and non hc. Easier to grab those on the regular grind for past lives.
 

Lazuli

Well-known member
I preferred hardcore on its own server. It was a distinct other place than the main "real world" server.
Everyone on the hardcore server was guaranteed to be a hardcore character playing as one. The whole mindset more focussed on saver more cooperative play and having fun meeting new people from other servers.

Crossing the streams took this away.
All the lfgs are the same heroic zergfest on r1 as always. Finding fun hc groups takes work. The server did the work for that.

Also this event had practically the same rewards for hardcore and non hc. Easier to grab those on the regular grind for past lives.
In reality, the rewards should be the same, with a badge of honor for hardcore players. Many people aren't interested in the hardcore aspect at all, but they are interested in the cosmetics. SSG should focus on keeping people playing and pleasing the majority.

Those who play permadeath do so for pleasure; the game isn't designed for it. Let them play as they please, but don't drag the rest of us into a playstyle we don't want.

That's why I strongly advocate for creating a permanent hardcore server. Let that playstyle succeed or fail on its own merits, without forcing the rest of us into it.
 

Archest

Well-known member
In reality, the rewards should be the same, with a badge of honor for hardcore players. Many people aren't interested in the hardcore aspect at all, but they are interested in the cosmetics. SSG should focus on keeping people playing and pleasing the majority.

Those who play permadeath do so for pleasure; the game isn't designed for it. Let them play as they please, but don't drag the rest of us into a playstyle we don't want.

That's why I strongly advocate for creating a permanent hardcore server. Let that playstyle succeed or fail on its own merits, without forcing the rest of us into it.
I differ in that a permanent server is not warranted by the population who would want a permanent HC server. I like the event standard. I think about the resources required for Death Smile Guild as an example and others to setup its airship and the speed at which it is setup on the hardcore server. its a drain on personal resources for someone to do that every event. but that too is part of the event in that rather than getting XP from saga guild renown is taken, could be a cosmetic award for the most renown earned for each guild. its a future thing.
 

Sylvado

Well-known member
I differ in that a permanent server is not warranted by the population who would want a permanent HC server. I like the event standard. I think about the resources required for Death Smile Guild as an example and others to setup its airship and the speed at which it is setup on the hardcore server. its a drain on personal resources for someone to do that every event. but that too is part of the event in that rather than getting XP from saga guild renown is taken, could be a cosmetic award for the most renown earned for each guild. its a future thing.
7200 AS to max out an airship, if every account contributed that is about 10 AS each. It doesn't take that much in resources, it is just that a few contribute a lot up front so the ship is paid for quickly. It is only the renown that limits it and for Death Smile that has been about 4 weeks.
 

The Narc2

Well-known member
Having guild ships with buffs on a true hardcore is just a pay for advantage thing and would be removed on a true hardcore server.

Tomes are also pay for advantage thing on the previous hardcore a true hardcore wouldnt have them.

previous hardcores werent for the players they were for profit, the game is a business.

i enjoyed that version of hardcore, i also enjoy this version. Our community enjoyed both proudly synergizing with each other to meet all our goals.

as for all the comments in this thread from the same few folks talking about majority and miniority, just hilarious, metaphor sheep and sheep herders.

as for people claiming that the permadeath community complains, go back and read your own post becauwe it seems to be full of complaints. The oermadeath community loves the new hardcore and look forward to many more seasons of it, if you dont like it dont play and please stop complaining about not getting the cosmetics from qn event that is sponsoring the event cosmetics. Just hilarious complaints
 

Solarpower

Well-known member
I think about the resources required for Death Smile Guild as an example and others to setup its airship and the speed at which it is setup on the hardcore server.
So, every player must suffer because a couple of guilds refuse to buy guild ship every time ? 😅

if you dont like it dont play
OK. We stop playing. Do you really think that those 20-27 players that stay for hardcore will be enough to keep the lights on ?
 

Mornyngstar

Ymerawdwr
Again, the current live event is NOT a replacement for Hardcore events. They listened to feedback from other live events to add a "Hardcoresque" style to them for people that like that. IMO for the future they will mostly continue to have both Hardcore Seasons and Live Events since that covers the greatest population of players for what they desire.
 

The Narc2

Well-known member
So, every player must suffer because a couple of guilds refuse to buy guild ship every time ? 😅


OK. We stop playing. Do you really think that those 20-27 players that stay for hardcore will be enough to keep the lights on ?

i dont know what server you are playing on but i am still seeing death notices and its the last week, so i think more than 20-27 players are running the hardcore event.
 

Lazuli

Well-known member
i dont know what server you are playing on but i am still seeing death notices and its the last week, so i think more than 20-27 players are running the hardcore event.
Many people play for the rewards, not for he hardcore experience. Many people who play hardcore loathe permadeath, only want the cool cosmetics. If they liked and were used to the playstyle they wouldn't die so much.
 

The Narc2

Well-known member
Many people play for the rewards, not for he hardcore experience. Many people who play hardcore loathe permadeath, only want the cool cosmetics. If they liked and were used to the playstyle they wouldn't die so much.
Well thats the wonderful thing about the hardcore rewards. They are rewards for players that can complete the hardcore challenge whatever that may be for each particular hardcore event.

There will always be players who say I got what i wanted and now i am done, or players that say they dodnt care about the rewards but ran the event anyways, or didnt care about the leaderboards but ran the event anyways.

A portion if those people are just covering up their disappointment that they didnt play well enough to get what they wanted.

A other statement I hear people make is that this game wasnt built for hardcore/permadeath, what a load that is, this game is perfectly designed for permadeath and hardcore and some of the more recent changes are making it even better. That playstyle has a unique exciting challenge that doesnt require any grinding at all, the game is nearly perfectly balanced.
 

Lazuli

Well-known member
For many of us, hardcore is stupidly grindly. I loathe farming again gear i have. I loathe to play safe. For me permadeath is not a challenge, it's boring as hell.

When I want to spice my game I play r10. Maybe the next hardcore event would be to play only r10 instead permadeath.

I repeat, i have got every hardcore rewards i wanted to get. In this event, in three accounts. And helped many friends with their lutes. It's not i can't get my rewards. It's the style bores me to death.
 

The Narc2

Well-known member
For many of us, hardcore is stupidly grindly. I loathe farming again gear i have. I loathe to play safe. For me permadeath is not a challenge, it's boring as hell.

When I want to spice my game I play r10. Maybe the next hardcore event would be to play only r10 instead permadeath.

I repeat, i have got every hardcore rewards i wanted to get. In this event, in three accounts. And helped many friends with their lutes. It's not i can't get my rewards. It's the style bores me to death.
And i loathe the idea of having three accounts so i can get more loot rolls just to grind out an extra few rolls at gear to perfect gear sets for miniscule bonuses so i can claim how quick i can run R10, now thats boring beyond death, just self inflicted torture.

they should make a new server for just that and to ramp up the challenge of success for you triple or quadruple chest reroll and make sure they break dungeon helper so multiboxing for loot wont be soo damn unchallenging.

ita a win win!!
 

Lacci

Well-known member
A other statement I hear people make is that this game wasnt built for hardcore/permadeath, what a load that is, this game is perfectly designed for permadeath and hardcore and some of the more recent changes are making it even better. That playstyle has a unique exciting challenge that doesnt require any grinding at all, the game is nearly perfectly balanced.
Hm, I said that, and I still believe it´s not an ideal game for hardcore.
I currently play WoW hardcore and in that game, every time I die, I know why I died. I made a mistake, a bad call, whatever, but it´s always my fault.
In DDO, there are many things beyond the players control, like traps and spells that can one-shot you if you fail your save. The only way to avoid that is by reading the wiki to know where the traps are or to make a build that won´t fail the saves. But the game doesn´t tell you that. And that in my opinion is bad game design.
Like "Oh, you didn´t know you need a XX+ will save in that quest ? Well, too bad, start over."
"Oh, you didn´t find a deathblock item yet ?"
etc.
(not to mention bugs and server hickups that can kill you anytime as well)
How is that balanced ?
 

The Narc2

Well-known member
Hm, I said that, and I still believe it´s not an ideal game for hardcore.
I currently play WoW hardcore and in that game, every time I die, I know why I died. I made a mistake, a bad call, whatever, but it´s always my fault.
In DDO, there are many things beyond the players control, like traps and spells that can one-shot you if you fail your save. The only way to avoid that is by reading the wiki to know where the traps are or to make a build that won´t fail the saves. But the game doesn´t tell you that. And that in my opinion is bad game design.
Like "Oh, you didn´t know you need a XX+ will save in that quest ? Well, too bad, start over."
"Oh, you didn´t find a deathblock item yet ?"
etc.
(not to mention bugs and server hickups that can kill you anytime as well)
How is that balanced ?
Deathblock and feather fall can be crafted at level 1, those are easy quick solutions to many early challenges and bugs.

traps require trapping abilities, spells can be defeated by several layers of defenses all learned concepts in the game.

any game with a hardcore/permadeath mode has a learning curve as does this one, its balanced for that in mind.

this is why the game is perfectly balanced for permadeath playstyle, if you play with the right people you will learn all that.
 
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