Another level-related lute barrier to participation: when the event started, the static group I play with on Moonsea hit heroic cap and had to take 20 while we were doing the Vecna heroic saga. We were doing the quests on elite, so we were completing them at level 20 and within the supposed 3-level event range. Unfortunately, we got a message after fighting our first mote that our lutes would get no reward: our characters were level 20, and it wasn’t an epic quest. We had to lump it every time a mote appeared until we finished the saga and started doing level 20+ epic chains. Makes me wonder if The Dreaming Dark or Tower of Despair are a bust at level 20, as well, since I don’t think they’re classified as epic?
I’ve come back to the game after 4 years’ hiatus. I’m already having culture shock moments like running Dino Crisis for the first time on elite at level 30 and discovering I‘ll get 0 xp for it because Legendary has special rules or something?! I don’t know. These hard level restrictions feel just as fun-draining as leveling stones back in the day. (Which thankfully disappeared from the game shortly after I started playing, as if to say, “Hey! We understand this is unnecessary!”) I don’t get the point of making it so complicated, especially for players doing summer lutes.
As far as the winter lutes go, I’m the farthest I’ve ever progressed in a hardcore situation, but needing to reach level 25 for wings without getting distracted feels delusional for me. I’m playing like I’m balancing an egg on a spoon, and the server lag returns if I drop it. So careful, so demure. Am I having fun yet?
