Zero mention of pl grind. zero mention of higher difficulties. You are off topic. Rapid answered the effective build vagueness in their 1st, 2nd and 3rd post. 1st by sharing some wisdom and expressing the fact that playing a build that you enjoy is usually the most fun. then by referring to builds that they found effective.
At least I learned my lesson and I'll never tell anyone to play the game for fun again and will just immediately post my builds instead, oh wait... people should totally play what's fun. Speaking of fun, here's another fun build that totally got me 5k rewards on HC (I'd call that S-Tier):
Favored Soul 20, Epic 10
Neutral Tiefling
Stats
28pt Level Up
---- --------
Strength 12 4: CHA
Dexterity 8 8: CHA
Constitution 16 12: CHA
Intelligence 12 16: CHA
Wisdom 8 20: CHA
Charisma 18 24: CHA
28: CHA
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 19
Tumble 1 1
UMD 1 1
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12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats
1 : Maximize Spell
3 : Quicken Spell
6 : Empower Spell
9 : Enlarge Spell
12 : Mental Toughness
15 : Improved Mental Toughness
18 : Empower Healing Spell
21 Epic : Epic Mental Toughness
22 Destiny: Epic Spell Power: Fire
24 Epic : Embolden Spell
25 Destiny: Epic Spell Power: Light
27 Epic : Wellspring of Power
28 Destiny: Epic Spell Power: Positive
30 Epic : Intensify Spell
30 Legend : Scion of: Celestia
2 FavSoul: Grace of Battle
7 FavSoul: Stout of Heart
5 FavSoul: Energy Absorption: Electricity
10 FavSoul: Energy Absorption: Acid
15 FavSoul: Energy Absorption: Fire
1 Deity : Follower of: Sovereign Host
3 Deity : Deity Ability: Unyielding Sovereignty
6 Deity : Damage Reduction: Cold Iron
12 Deity :
20 Deity :
Spells
1. Nightshield (1), Cure Light Wounds (1), Nimbus of Light (2), Bless (3)
2. Soundburst (4), Resist Energy (5), Cure Moderate Wounds (7), Remove Paralysis (9)
3. Searing Light (6), Magic Circle Against Evil (7), Remove Curse (9), Prayer (11)
4. Holy Smite (8), Freedom of Movement (9), Cure Critical Wounds (11), Neutralize Poison (13)
5. Flame Strike (10), Slay Living (11), Greater Command (13), Break Enchantment (15)
6. Heal (12), Cometfall (13), Mass Cure Moderate Wounds (15)
7. Greater Restoration (14), Destruction (15), Mass Cure Serious Wounds (17)
8. Fire Storm (16), Death Pact (17), Mass Death Ward (19)
9. Celestial Bombardment (18), Divine Wrath (19), Implosion (20)
Enhancements (Spent: 69 +0r +0u / Max: 80 +0r +0u AP)
Angel of Vengeance (43 AP)
• Font of Power, Shield of Condemnation, Aura of Menace, Summon Archon, Vengeful Magic, Ascendancy: Charisma
1. Nimbus of Light III, Scourge III, Smiting
2. Smiting, Just Reward I, Spell Power Boost III
3. Sun Bolt III, Smiting, Stat: Charisma
4. Smiting, Intense Faith III, Stat: Charisma
5. Cometfall III, Zealous Faith III
Tiefling (18 AP)
• Bloodhunt I, Charisma I, Bloodhunt II, Charisma II
1. (none)
2. Infernal Defense II, Traditionalist Caster III
3. Ash III, Incineration
4. Improved Scorch, Incineration
Beacon of Hope (8 AP)
• Pleasant Disposition
1. Good Hope I, Divine Durability III
2. Close Wounds III