Loading screen Freezing

jglabare

Well-known member
Not only is it freezing, it won't let me exit out how I usually do. Normally I use Esc, Alt, Del to bring up the task manager, but now it freezes even when I try to do that. Currently I'm downloading files overtop the old client, but if that doesn't work, I don't know what to do. Except quit the game, which I don't want to do.
 

J1NG

I can do things others can't...
First things first, are you playing full screen or windowed full screen whilst trying to bring up the Task Manager?

If you are, try in Windowed mode and see if Task Manager is unable to be brought up when it next freezes. Because it might just be your display overlay is preventing the Task Manager from being brought up rather than DDO itself being the issue.

Otherwise if neither instance is true and your entire system is still freezing, I can almost guarantee you that you have a bigger problem elsewhere with your computer that is not related to DDO. Usually it's overclocked or underpowered parts falling over at that point, or storage issues - either hard errors, or at capacity.

J1NG
 

jglabare

Well-known member
I just switched to 32 bit instead of 64 bit and now it runs fine. Sorry, not a tech expert, what could that mean?
 

J1NG

I can do things others can't...
I just switched to 32 bit instead of 64 bit and now it runs fine. Sorry, not a tech expert, what could that mean?
There was some changes made whilst Myth Drannor update was released, we're not exactly privy to what exactly happened, but we do know that the 32bit and 64bit clients can calculate stuff "differently". And thus, certain stuff that might be seem normal and identical, actually ends up different between 32bit and 64bit clients.

What this means is, say for example the draw distance for high resolution stuff is normally set at 99 meters and nothing beyond that point is rendered at such high resolution and detail. Now lets say the graphical team added new effects in and put them above 99 meters - say at 100 meters, but because they're not normally drawn at high resolution, it's not a problem, so the GPU doesn't fall over with the client (and take the OS with it for example as it's often quite linked and tied together these days). But lets say that 99 meters was then seen as 100 meters; this then tells the client to render normally what is only seen as distant stuff (and doesn't need high resolution) and now it's all over the skydome and there's lots of it. As you turn around, stuff gets swapped in and out of the VRAM and system memory and before long, it's full before it can be released and then it hangs not knowing what to do.

That's just one example that could happen.

But as said, we're not privy to exactly what was changed that caused this, but I can certainly see something like this being an issue.

J1NG
 

Gordo

Well-known member
I am sure you are correct and they broke something because I can categorically tell you I experienced ZERO latency DC's before MD was dropped. Now it has been 50 + times since and counting.
 

jglabare

Well-known member
There was some changes made whilst Myth Drannor update was released, we're not exactly privy to what exactly happened, but we do know that the 32bit and 64bit clients can calculate stuff "differently". And thus, certain stuff that might be seem normal and identical, actually ends up different between 32bit and 64bit clients.

What this means is, say for example the draw distance for high resolution stuff is normally set at 99 meters and nothing beyond that point is rendered at such high resolution and detail. Now lets say the graphical team added new effects in and put them above 99 meters - say at 100 meters, but because they're not normally drawn at high resolution, it's not a problem, so the GPU doesn't fall over with the client (and take the OS with it for example as it's often quite linked and tied together these days). But lets say that 99 meters was then seen as 100 meters; this then tells the client to render normally what is only seen as distant stuff (and doesn't need high resolution) and now it's all over the skydome and there's lots of it. As you turn around, stuff gets swapped in and out of the VRAM and system memory and before long, it's full before it can be released and then it hangs not knowing what to do.

That's just one example that could happen.

But as said, we're not privy to exactly what was changed that caused this, but I can certainly see something like this being an issue.

J1NG
Thank you for the explanation, and it makes some sense because prior to the update I never had this issue on a regular basis. I ended up downloading the latest drivers for my graphics card, switched back to 64 bit and now it's running like clockwork.
 

Gordo

Well-known member
If they provide new 64bit servers and expect me to start over after 20 years of grinding, I'm out. Not sure what new players they're expecting to flood this game when they can barely hold onto the ones they have.
 
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