Lominal's R10 and Raid build repository

Lominal

Well-known member
Instead of posting lots of builds here, I have compiled them into a single location.

This file will feature many builds well suited for r10 and raiding focused players, whether you are experienced uber completionist or just getting into that play style. I will be offering suggestions on how to make the builds work well on lower life toons. Any mistakes or criticism are welcome to be pointed out, I tired to pre-read it but I can always miss things. Feel free to use This thread to discuss any of the builds.

I'll try to keep the builds as up to date as I can and will probably add builds in the near future

(Link to the build repository (google doc))
 

Thumbed_Servant

Well-known member
Hello and ty for your time in making this and posting it. Concerning your choice of classes for healing, Favored Soul:
  1. What do you mean by Rose Colored Goggles under the race: Purple Dragon Night? What item and what effect is this?
  2. You list Aasimar as a preferential race because of *charisma*. But Aasimar is a Wisdom-plus race AND their Racial Lay on Hands (fastest healing in the game) is based on: WISDOM.
 

Spook

Ghostly Troll
Hello and ty for your time in making this and posting it. Concerning your choice of classes for healing, Favored Soul:
  1. What do you mean by Rose Colored Goggles under the race: Purple Dragon Night? What item and what effect is this?
  2. You list Aasimar as a preferential race because of *charisma*. But Aasimar is a Wisdom-plus race AND their Racial Lay on Hands (fastest healing in the game) is based on: WISDOM.
1. https://ddowiki.com/page/Item:Rose_Colored_Goggles
2. Aasimar also has good cha (+2 racial tree +1 bond) and can boost +3 cha with divine purpose
 
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Lominal

Well-known member
Hello and ty for your time in making this and posting it. Concerning your choice of classes for healing, Favored Soul:
  1. What do you mean by Rose Colored Goggles under the race: Purple Dragon Night? What item and what effect is this?
  2. You list Aasimar as a preferential race because of *charisma*. But Aasimar is a Wisdom-plus race AND their Racial Lay on Hands (fastest healing in the game) is based on: WISDOM.
To add to the above posted, who perfectly answered why Aasimar is more or less a cha race. A lot of races can support not their +2 mainstat, eladrin with charisma for example gets +1 from spring, another +1 in t3 and 2 more from the cores which matches how much dex it gets for example


For cormyr! won't grant its +cha mod to damage (the big appeal) if you aren't under 50% Hp. There are a few ways to do this (taking damage, LGS without hearts), but the safest way is to put on the rose coloured goggles->swap back to your old goggles. This will always leave you below 50% health and allow you to proc for cormyr's damage buff without risk and without needing to be in combat.
 

kemton

Well-known member
Have you actually measured single target DPS? I’ve been measuring against the cloud giant, and now that we can see hp, I’m able to calculate pretty accurate DPS numbers for the builds I run.

Initially I thought 2HF was super far behind, but comparing it to SWF, it seems like it’s not as far behind as I thought(maybe 10%). TWF hand wraps, shuriken and inquis are all significantly better than SWF in my testing, by as much as 30-50% though.
 

Macenzie

Well-known member
Have you actually measured single target DPS? I’ve been measuring against the cloud giant, and now that we can see hp, I’m able to calculate pretty accurate DPS numbers for the builds I run.

Initially I thought 2HF was super far behind, but comparing it to SWF, it seems like it’s not as far behind as I thought(maybe 10%). TWF hand wraps, shuriken and inquis are all significantly better than SWF in my testing, by as much as 30-50% though.

Which cloud giant please? Excuse my ignorance, been away for a while. I used to use the hobgoblin in Cabal, but thats old hat now I think.
 

Teh_Troll

Master of Baiting
Have you actually measured single target DPS? I’ve been measuring against the cloud giant, and now that we can see hp, I’m able to calculate pretty accurate DPS numbers for the builds I run.

Initially I thought 2HF was super far behind, but comparing it to SWF, it seems like it’s not as far behind as I thought(maybe 10%). TWF hand wraps, shuriken and inquis are all significantly better than SWF in my testing, by as much as 30-50% though.
Agreed, so nerf crossbows!
 

Macenzie

Well-known member
You can see the HP on anything now so any target can be used to test

Fair point, but for melee, you want something that doesn't hit for enough damage so you have to stop DPS to dodge/heal before your time trial is up. So a high HP creature that hits like a baby sloth would be perfect.
 

Wizard

Well-known member
Which cloud giant please? Excuse my ignorance, been away for a while. I used to use the hobgoblin in Cabal, but thats old hat now I think.
I think they mean the cloud giants in https://ddowiki.com/page/Horde_of_the_Illithid_Controller

One can also use the Dryad from the tree in Make Believe, if the cloud giant hits too hard and stopping to self-heal skews the numbers.

I'd be interested in how far casters are behind :eek:
 

Lominal

Well-known member
Have you actually measured single target DPS? I’ve been measuring against the cloud giant, and now that we can see hp, I’m able to calculate pretty accurate DPS numbers for the builds I run.
I used to use the cloud giant, but as soon as the kill times started being close to the burst windows (<1 min or 30s depending on the build) it starts favouring the build's with better burst dps instead of a proper measure of dps. A realistic test would in my mind need to be 1 min+, which there isnt a quest mob that can survive the burst.

From a pure math perspective, swf is 30% more attacks per minute, and only going to be ~10-20% +dmg behind. A lot of these builds are orb bashing, which loses around 13 damage (~5%) but gains another 40 attack (~13% gain ,they are weaker than reg autos)

end result is a build that is 20% less dmg/hit than THF, but attacks 40% faster (ends up being ~ 14% more dps)
 
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handofgood

Active member
I used to use the cloud giant, but as soon as the kill times started being close to the burst windows (<1 min or 30s depending on the build) it starts favouring the build's with better burst dps instead of a proper measure of dps. A realistic test would in my mind need to be 1 min+, which there isnt a quest mob that can survive the burst.

From a pure math perspective, swf is 30% more attacks per minute, and only going to be ~10-20% +dmg behind. A lot of these builds are orb bashing, which loses around 13 damage (~5%) but gains another 40 attack (~13% gain ,they are weaker than reg autos)

end result is a build that is 20% less dmg/hit than THF, but attacks 40% faster (ends up being ~ 14% more dps)
Actually there is a perfect mob for dps test! it is in the quest : " The Promise Of Fire" in the searing heights , https://ddowiki.com/page/Heresy_of_the_Vulkoorim
"Can only be killed in the chamber behind the crest - will drop to 0 hit points but not die."

disclaimer : the quest is epic base lvl of 27 so not sure about getting in on reaper when you are lvl 34 .
 

Lominal

Well-known member
Actually there is a perfect mob for dps test! it is in the quest : " The Promise Of Fire" in the searing heights , https://ddowiki.com/page/Heresy_of_the_Vulkoorim
"Can only be killed in the chamber behind the crest - will drop to 0 hit points but not die."

disclaimer : the quest is epic base lvl of 27 so not sure about getting in on reaper when you are lvl 34 .
problem is you can make that mob helpless, specifically nerve venom. It can work if you make sure you wont CC the mob but its not reliable enough on many builds.

There also the issue where a few builds will have double or triple lgs debuffs, and thus the debuffs arent equal
 

kemton

Well-known member
Have you gotten <1 min with any melee builds? My experience has been that SWF is closer to 2 mins than 1 min, while TWF hand wraps can get close to 1 min. I haven’t tried with TWF long swords in awhile. At r1 some caster builds do decent burst as well. Of course this also doesn’t measure SA dmg, which is a large % of dmg in most cases.

You can always avoid using epic moments if you are measuring sustained DPS. I consider NHB or haste boost part of normal rotations though as you can sustain it for the majority of most fights, barring r10 endurance raids.

Of course I also try to balance single target raid DPS with solo ability in quests in my builds as I always try to run through most r10 quests once at cap, and I usually start groups by soloing at r8 or r6 depending on quest.(I’m still like 6 million xp short of capping reaper points)
 
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