Lominal's R10 and Raid build repository

Lominal

Well-known member
If that's the numbers you're getting do whichever gives the highest attack rate. I've found that throwers attack speed are influenced by the delay between clicks and there's a optimal value. Ideally we would use a macro for it but that might be against ToS, I can't advise using it. So depending on your click rate, do whatever gives you the fastest attack rate
 

Greiskoradon

Well-known member
If that's the numbers you're getting do whichever gives the highest attack rate. I've found that throwers attack speed are influenced by the delay between clicks and there's a optimal value. Ideally we would use a macro for it but that might be against ToS, I can't advise using it. So depending on your click rate, do whatever gives you the fastest attack rate
I am just trying to make the build correctly and match the OP's numbers and maximize my DPS. We went through great pains to play DDM Thrower to use the Warhammer from DoV raid to add +1 Crit Multiplier but we pass up the free crit multiplier from Fire Stance. It is important that my throw numbers match the "Norm"...the Wiki says Throwers need 75% attack speed and no more to get 42 throws in 30 seconds and everything more is a waste. I am also concerned about Doubleshot. You mentioned the Eladrin gets about 91% so the Tabaxi gets 6% less at about 85%. I was hoping to get to 100% but seems unlikely with this filigree setup and Enhancements (for Warhammer and Trance) and Epic Destiny trees (for Ki generation). I was hoping to reach the OP's ranged power standard but the numbers provided are a back calculation from that time you hit 740 buffed and it seemed like the buffing may have included something from a FVS or Henshin Monk aura, etc.

I was hoping to get a breakdown on these to make sure I am good to go since I have the mythic/reaper/curse standards of 32 added from gear.

For sure this build is killing my Longbow on single target DPS. To be honest I might be almost 3 times more total DPS and I am very sad Longbow is so poorly performing now.

Thank you for your build and help getting me lined out.
 

Lominal

Well-known member
standing RP breakdown for shuriken (no m/r/curses):
- 20 rp raid fili x2
- 60 epic levels
- 24 leg levels
- 20 Arborea (we ran the math and arborea is always the best option on dps, the break point is ~ 1700 mp or rp for ethereal to win)
- 20 ninja spy tree
- 60 ED cores
- 15 profane
- 15 artifact
- 12 enhancement
- 10 wild hunter RP x2
- 4 wild hunter deception x2
- 10 spines RP x2
- 10 crackshot RP x2
- 10 spines 4 pc
- 15 crackshot 3 pc
- 5 treachery 2 pc
- 5 wildhunter RP
- 4 tome
- 3 reaper cores
- 10 ninja spy t5

gives 332 outside reaper mode without any boosts, mythic, curses, or reaper gear.

21 Reaper mode
80 10k stars
125 AF stacks
10 lasting RP pot
50 AB + deadly rain swap
40 tumble
30 shiradi moment
= 688 boosting, I think I might be missing 1-2 things though
 
Last edited:

Lominal

Well-known member
Shuri DS breakdown:
- 15 artifact
- 9 epic PL
- 10 epic feat
- 5 watchful eye+ shiradi
- 2 harbinger of chaos
- 6 racial tree
- 5 inquisitive
- 6 shriadi
- 3 gmof
- 3 quality
- 9 enhancement
- 3 profane
- 5 crackshot 4 pc
- 5 wildhunter 4 pc
- 2 guild ship
- 2 curse
- 5 insightful

visible DS: 95 (I think, double check my numbers here)
+ 200 from dex = 295

boosts:
- 30 reaper
- 100 10k stars
- 50 shadow double

= 475 boosted
 
Last edited:

Lominal

Well-known member
As for the attack speed, its entirely dependant on how fast/consistently you can click to increase the attack speed. It has to be a "play around with it and see what works best" because the other option is to macro it, which feels against the game's rules, despite being the optimal option.
 

Greiskoradon

Well-known member
standing RP breakdown for shuriken (no m/r/curses):
- 20 rp raid fili x2
- 60 epic levels
- 24 leg levels
- 20 Arborea (we ran the math and arborea is always the best option on dps, the break point is ~ 1700 mp or rp for ethereal to win)
- 20 ninja spy tree
- 60 ED cores
- 15 profane
- 15 artifact
- 12 enhancement
- 10 wild hunter RP x2
- 4 wild hunter deception x2
- 10 spines RP x2
- 10 crackshot RP x2
- 10 spines 4 pc
- 15 crackshot 3 pc
- 5 treachery 2 pc
- 5 wildhunter RP
- 4 tome
- 3 reaper cores

gives 322 outside reaper mode without any boosts, mythic, curses, or reaper gear.

15 Reaper mode
80 10k stars
125 AF stacks
10 lasting RP pot
50 AB + deadly rain swap
40 tumble
30 shiradi moment
= 672 boosting, I think I might be missing 1-2 things though
This is perfect info...

Nija spy adds another 10 RP with IAF in the Tier 5 and reaper mode adds 21...the tier 4/5 adds +2 per rank.
 

Greiskoradon

Well-known member
Shuri DS breakdown:
- 15 artifact
- 9 epic PL
- 10 epic feat
- 5 watchful eye+ shiradi
- 2 harbinger of chaos
- 6 racial tree
- 5 inquisitive
- 6 shriadi
- 3 gmof
- 3 quality
- 9 enhancement
- 3 profane
- 5 crackshot 4 pc
- 5 wildhunter 4 pc
- 2 guild ship
- 2 curse

visible DS: 90 (I think, double check my numbers here)
+ 200 from dex = 290

boosts:
- 30 reaper
- 100 10k stars
- 50 shadow double

= 470 boosted
Insightful +5
 

Marc

Member
I have a quick question. I was looking at your FvS Inq build, and I realized I don't have an epic quiver of alacrity. I don't think you have any other items with 15% ranged attack speed. This is harder to get than it looks at first glance without losing something from your gearset I think. Am I right this is an important stat and is missing without the quiver? For monk thrower it's not an issue in air stance obviously, but hadn't noticed this small detail before on Inq. It might be worth mentioning something about a quiver under the FvS build for those without it if so. Might be enough to go Dino Rune Arm with raid augment over DwM (wiki suggests swiftness topaz only applies to melee attack speed)? Do you have any other suggestions for gearing this in if important? Thanks in advance.
 
Last edited:

Greiskoradon

Well-known member
I have a quick question. I was looking at your FvS Inq build, and I realized I don't have an epic quiver of alacrity. I don't think you have any other items with 15% ranged attack speed. This is harder to get than it looks at first glance without losing something from your gearset I think. Am I right this is an important stat and is missing without the quiver? For monk thrower it's not an issue in air stance obviously, but hadn't noticed this small detail before on Inq. It might be worth mentioning something about a quiver under the FvS build for those without it if so. Might be enough to go Dino Rune Arm with raid augment over DwM? Do you have any other suggestions for gearing this in if important? Thanks in advance.
Offhand: Dinosaur runearm (meltfang/profane sneak/profane DS+speed)

Here is the 20% ranged attack speed in the build.
 

Lominal

Well-known member
Seems i lost where you do this calculations, can you repeat link to it pls?
I ran it through my personal Calculator for dps (I dont have a link as SSG doesn't seem to want things like dps trackers). It's kind of a "trust me on this" , but feel free to do the math for yourself (remember to scale imbue+ sneak dice+ active attacks + shiradi mantle appropriately). Arborea is (tragically) always going to be more dps for every dps weapon user with current build numbers. There is no reason to take anything but arborea on them.
 

Marshal_Lannes

Well-known member
I'm looking at your Reapter Artificer. You're going into Inquisitive and taking Law on Your Side, which can't be used on repeating crossbows, and you're also taking the electric imbue in BE. I assume you're using the BE electric imbue that scales off spellpower, then, and taking Law on Your Side was a typo? I don't see a way to get a ranged power scaling imbue on this without being a drow for the racial tree imbue or going 3 levels of Dragonlord. Dragonlord might not be a bad option anyway, going 16 Art/4 Fighter, although that might squeeze feats. APs would need to account for DL imbue. I wonder, would a 200% ranged scaling far outperform a spell power imbue in High Reaper? Math gets complicated, I suppose, when you lose Vistani for the points going into Dragonlord. The Dragonlord APs aren't wasted, however, giving 3% more doubleshot and potentially another favored enemy. Especially intriguing if going DEX with HW marking instead of INT.

Then I remembered you can't have Dragonlord and Kensai. Bummer. Really, no way to get a ranged scaling imbue then.
 

Greiskoradon

Well-known member
I'm looking at your Reapter Artificer. You're going into Inquisitive and taking Law on Your Side, which can't be used on repeating crossbows, and you're also taking the electric imbue in BE. I assume you're using the BE electric imbue that scales off spellpower, then, and taking Law on Your Side was a typo? I don't see a way to get a ranged power scaling imbue on this without being a drow for the racial tree imbue or going 3 levels of Dragonlord. Dragonlord might not be a bad option anyway, going 16 Art/4 Fighter, although that might squeeze feats. APs would need to account for DL imbue. I wonder, would a 200% ranged scaling far outperform a spell power imbue in High Reaper? Math gets complicated, I suppose, when you lose Vistani for the points going into Dragonlord. The Dragonlord APs aren't wasted, however, giving 3% more doubleshot and potentially another favored enemy. Especially intriguing if going DEX with HW marking instead of INT.

Then I remembered you can't have Dragonlord and Kensai. Bummer. Really, no way to get a ranged scaling imbue then.
Probably he was gonna snag the extra +1 Imbue right above it in the tree but ran out of AP. Maybe can get extra point from Harper tree and slide it over and just cast Insightful Damage instead.
 

Marshal_Lannes

Well-known member
It's 2 points for the imbue die. So it turns into 4 APs for 1 imbue die. Not a good expenditure of APs, in my opinion. Granted, taking Law on Your Side allows the 2nd core and 5% doubleshot. If doing that, might investigate trying to get to Shoot First (40% dmg on 3 shots for repeaters).
 

Fisto Mk I

Well-known member
feel free to do the math for yourself (remember to scale imbue+ sneak dice+ active attacks + shiradi mantle appropriately). Arborea is (tragically) always going to be more dps for every dps weapon user with current build numbers. There is no reason to take anything but arborea on them.

This seems like a complex and cumbersome computational solution. I was hoping for a simpler analytical solution in the form of a formula or a system of equations. See, with others equal, we have a delta of 15 RP vs. 5 SA dice (1 ID is conditionally taken as 1 SA dice). It is required to determine what gives a greater increase in damage.

With a base damage of 100 Arborea, it obviously gives a smaller increase in damage than Ethereal, 115 versus 117.5. Accordingly, it is required to determine the base damage, in which Arborea will give a greater increase in damage than Ethereal.

Then we get a simple formula: 1.15X> 117.5, which implies that with a base damage 103+ Arborea is more effective. I think I forgot something? That's right, Arborea adds 2 more damage units to the base damage, so even with the base damage 101+ Arborea is more effective. Somehow, in the first and very rough approximation. 8)
 

Honkin

Well-known member
Love all the new additions including the guide on prioritizing affixes and filigrees. Do you plan to add more builds or details for 1) DC casters and 2) debuffers? (I'm being greedy, I know) Or perhaps you can nudge one of your guildies to make their own posts on those topics.
 

Lominal

Well-known member
Love all the new additions including the guide on prioritizing affixes and filigrees. Do you plan to add more builds or details for 1) DC casters and 2) debuffers? (I'm being greedy, I know) Or perhaps you can nudge one of your guildies to make their own posts on those topics.
I probably will at some point, but the issue most casual players would have is that DC casters can't solo quests since they have no damage, and are only useful in raids in higher skulls. I could probably write up a debuffer over xmas though, they're quite fun to play.
 

Duneseeker

Well-known member
Instead of posting lots of builds here, I have compiled them into a single location.

This file will feature many builds well suited for r10 and raiding focused players, whether you are experienced uber completionist or just getting into that play style. I will be offering suggestions on how to make the builds work well on lower life toons. Any mistakes or criticism are welcome to be pointed out, I tired to pre-read it but I can always miss things. Feel free to use This thread to discuss any of the builds.

I'll try to keep the builds as up to date as I can and will probably add builds in the near future

(Link to the build repository (google doc))
Im currently leveling Your SWF pally build, but I am confused about something. You mention the need for Quicken and Spring Attack here:

"The lack of the class based leap means we take the spring attack line. Paladin casts so many buff spells, quicken feels necessary. The lack of a free class leap or racial leap means we will want the spring attack line."

But none of the Feats required for these are listed. Are the Feats you have listed and updated list with the new updates to Cleave/Great Cleave?

1- SWF, Onatar
3- power attack
6- Imp SWF
9- Imp crit (slashing)
12- Greater SWF
15- cleave
18- great cleave
21- Patience
22- Doublestrike
24- Overwhelming critical
25- Perfect SWF
27- Improved shield bash
28- Embodiment of law
30- Epic DR , Scion of Arborea
31- Harbinger of chaos
33- Offhand versatility

Thanks in advance.
 

Lominal

Well-known member
Im currently leveling Your SWF pally build, but I am confused about something. You mention the need for Quicken and Spring Attack here:

"The lack of the class based leap means we take the spring attack line. Paladin casts so many buff spells, quicken feels necessary. The lack of a free class leap or racial leap means we will want the spring attack line."

But none of the Feats required for these are listed. Are the Feats you have listed and updated list with the new updates to Cleave/Great Cleave?

1- SWF, Onatar
3- power attack
6- Imp SWF
9- Imp crit (slashing)
12- Greater SWF
15- cleave
18- great cleave
21- Patience
22- Doublestrike
24- Overwhelming critical
25- Perfect SWF
27- Improved shield bash
28- Embodiment of law
30- Epic DR , Scion of Arborea
31- Harbinger of chaos
33- Offhand versatility

Thanks in advance.
Apologies, I would take mist stalker dark gift. The only other viable dark gift feat would be form of pain, but paladin doesn't get great move speed so the downside is more annoying. This frees up the feats (3 is a lot of feats for paladin) to grab nice things like gcleave/cleave for more aoe.
 
Top