Lominal's R10 and Raid build repository

Lominal

Well-known member
All builds should be updated to the current version.

Re: debuffer
I kept getting the feeling theres a few issues with making a guide for a debuffer:
1. The lack of solo dps will make the build nearly impossible to level, it will be worse than levelling a tank or thrower.
2. The gearing is extremely tight, and will require 6+ raid filigrees, with no other option (tanks can get by without raid filis, this build quite literally loses it's point if you fail the DC).
3. A dedicated debuffer likely requires racial completionist+ full tomes+ full PL. You have to land every DC around 120+ in the current content (in r10, and I think there are better raiding alt builds). It's doable, but very tight, impossible without these benefits.
4. The number of groups that would benefit from a dedicated debuffer is small. Most groups will find it better to bring a dedicated build that covers 1-3 of the listed debuffs (if you have bad dps increasing the bad dps by 30% is usually worth less than just bringing a good dps).
5. Building a debuffer is heavily dependant on who you play to play with. A lot of the debuffs can and will be covered by good builds of those respective classes. Debuffers tend not to work as well as many builds in pugs because the debuffs usefulness will vary by group (they may be covered by other players, or you have no physical damage dealers, etc).


I think the best way to have a primer for debuffers is to go over the important buffs that may not covered by a dps group (Yes, some are typically covered, but theyre also extremely important):
- Jade strike: 10% physical , 20% vs aberrations, undead, non-lawful outsiders (req 3 monk)
- Elemental words: 10% to specific elemental dmg (req 1 monk)
- Taint the aura: 10 prr, 10mrr (req 2 lock)
- Warchanter: 6% dmg, 6% DS (req 5 bard)
- Devour the soul: 20 prr, 20 mrr (20 lock)
- Melt armor: 4 prr (3 alch)
- Caustic overload: 5 prr (9 alch)
- Ooze bomb : 2 prr (3 rog)
- Cleric chaos domain : 1d20 MP+RP (2 Clr)
- Implacable foe: 10% dmg (Fvs/Clr 20)
- Turn the tide// time stop (t5 ED)
- Crusade: 10% dmg, 1 imbue dice (epic strike)
- Shadows upon you: 5 prr, 5 mrr (Exhalted Angel)
- Ooze weapon: 10 prr, 10 mrr (dino or Lammordia, you dont want the summons)

Typical class splits would be something like:
15 alch/ 3 monk/2 lock (10-20% physical, 10% elemental, 19 prr, 10 mrr)
9 alch/6 bard / 2 lock (6% dmg, 6% DS, 19 prr, 10 mrr)

If you give up too many of the debuffs , a well build toon in another role (dps/heals) with several debuffs will contribute more most groups.
 

unforgiven_broken

Well-known member
How are you pushing 300 Prr on the Monk? Im currently sitting at 200ish in reaps and I understand that I miss 40 PRR due to my Split I cant take 12 Henshin or 8 Shintao but still wheres the other 60 coming from? Reaper boost shouldnt work unless the profane is a typo? and 10 Stacks of the dark gift is kinda capping?

45 PL
30 Sun
30 Moon
38 enhancement
18 Insightful
24 Reaper
11 GMOF
= 196

211 If Dark Gift
 

Lominal

Well-known member
How are you pushing 300 Prr on the Monk? Im currently sitting at 200ish in reaps and I understand that I miss 40 PRR due to my Split I cant take 12 Henshin or 8 Shintao but still wheres the other 60 coming from? Reaper boost shouldnt work unless the profane is a typo? and 10 Stacks of the dark gift is kinda capping?

45 PL
30 Sun
30 Moon
38 enhancement
18 Insightful
24 Reaper
11 GMOF
= 196

211 If Dark Gift
20 cauldron
9 henshin cores
20 shintao
4 tome
18 rare filis (each raid dex is 4, trachery dex is 2)

= 282
a combination of lasting pot + enough mythic/reaper boosts would put you at 300
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
lominal - im starting your fvs build.

well tring from my version of it which is terrible.

someone had me go med armor instead of light - it doesnt seem much better- about 20 mrr and 50 prr better and i lost evasion.

am i just crazy or is light armor a no brainer?
 

Lominal

Well-known member
lominal - im starting your fvs build.

well tring from my version of it which is terrible.

someone had me go med armor instead of light - it doesnt seem much better- about 20 mrr and 50 prr better and i lost evasion.

am i just crazy or is light armor a no brainer?
It's a no brainer unless the MRR cap matters (mostly raid pushing or shortmans). For gerenal reaper play and pug raids, I think light armor is much stronger
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
lomi -


not trying to fanboy over you but damn!


i made that fvs in your build.

i have 3 less ds at 18 then i did at 36.

ty ty ty for the build
 

Vox

Well-known member
back to 30. not fully geared. 125 ds now.

had 93 on last similar build.

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Hobgoblin

Less Nerfy Nerfy more fixy fixy
when does a bear start raging all the time? I just took 11 on hob and I so rarely rage. but I do use the haste boost and the trance a lot and that helps
 

unforgiven_broken

Well-known member
when does a bear start raging all the time? I just took 11 on hob and I so rarely rage. but I do use the haste boost and the trance a lot and that helps
try kicking it in the balls all malees kinda work the same in that regard : 50/50 chance you are either stunned for 10 seconds or have a level 20 Barb rage
 
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