Lominal's R10 and Raid build repository

kemton

Well-known member
Some additional melee builds that I would suggest:

Shifter/Eladrin 20 DL dragonlord t5/ravager capstone. Most survivable r10 quest solo’er. Has CC and enough rage temp hp charges/dodge charges for almost everything. Requires cowl for some boss fights.

SDK 20 DL or Barb with ravager capstone diff t5. Less CC, more AOE. Has uncanny for multiple dooms.

SDK 11 rogue/6 dl/3 bard More DPS, blended survability.

TWF hand wraps - great DPS, poor solo ability.(caps at about r6, no uncanny, no rage temp hp, 15s drifting is too long and blocks you from using QC)

Razor TWF handwraps - 18/1/1 - Much better survability/ haven’t tested post monk changes to see how DPS compares but it used to be fairly good but not like Inquis good.

The meta for inquis builds have moved onto 14/15 Alchemist/Paladin primary with artificer and dragonlord/dark hunter splashes. Various tradeoffs with each.
 

Lominal

Well-known member
Have you gotten <1 min with any melee builds? My experience has been that SWF is closer to 2 mins than 1 min, while TWF hand wraps can get close to 1 min. I haven’t tried with TWF long swords in awhile. At r1 some caster builds do decent burst as well. Of course this also doesn’t measure SA dmg, which is a large % of dmg in most cases.
most top dps are sub 50s. best builds sit close to 35s. Fastest I've seen was a 19s inquis back before the nerfs (~Nov 2024)

I will probably add a few of those builds you mention, specifically wraps builds/ Rc barb stuff.

The SDK build you mention is solid dps, but on full racial comp with tomes will be worse dps than the one I posted (ends up 3% less apm+40 MP behind)

18/1/1 RC is only good in raid pushes, and even then that pure barb is close enough, and way more tanky/fun in reaps.

In general I'll try not to post builds that require a +1 heart too.
 

Sithali

Member
First I want to say a big Thank you! I absolutely love your initiative and while maintaining a list of R10 builds might be difficult, it really gives some amazing sources of inspiration for the current meta.

I've embarked on the Trailbraizer Shuri, but I'm also looking forward to try the FvS Inquis. I have a few noobie questions if you can help :)

1. I feel a bit overwhelmed with all these abilities? What are the ones that really matter?
For example, we have touch of death, but never use it right? It's just for the passive +3 damage bonus correct?
And abilities like Static Charge, Poisoned Darts, Ki Bolt are never used, right?

2. What imbue toggle are you using? There is poison or the 4 elements available if I understand well. Is t something you change actively, or is there a better one to use consistently?

3. I haven't equiped an offhand so far, but I understand from your post that Shurikens throwers can equip another weapon : Offhand: Dinosaur (ny centering) (meltfang/exceptional dex/Ooze)
Does it mean that Melfang and Ooze effects can proc on the Shuriken throws?

4. It will probably take a while to get Nova. What alternative would you recommend until I can get it? I'm using a Snow Star so far in early epics.

5. I've been very impressed with Archer's Focus so far, even if it is slow and grindy to go through dungeons killing single mobs one at a time. But Improved Precise Shot has felt very underwhelming. How does it look like in end game content? I imagine that Archer's Focus is activated most of the time, and IPS is used more rarely in large open spaces or long corridors with lots of mobs?

6. The gear set seems pretty out of reach so far, as I have to farm for almost every item :p With MD being so out of reach in terms of drop rates, I'm just curious if anyone made it work out with set items from other expansions?
 
Last edited:

Lominal

Well-known member
1. I feel a bit overwhelmed with all these abilities? What are the ones that really matter?
For example, we have touch of death, but never use it right? It's just for the passive +3 damage bonus correct?
And abilities like Static Charge, Poisoned Darts, Ki Bolt are never used, right?
Correct, the active buttons I use on shuri are:
10k stars, reaper boost, action boost RP, fate strike, hunts end, inexorable advance, abundant step, shadow double,and shadowstrike in raids/dooms for the debuff
2. What imbue toggle are you using? There is poison or the 4 elements available if I understand well. Is t something you change actively, or is there a better one to use consistently?
Poison > henshin for pure dps. If you're running reapers, most of them are poison immune so I tend to run henshin, swapping to posion for bosses/raids that arent immune
3. I haven't equiped an offhand so far, but I understand from your post that Shurikens throwers can equip another weapon : Offhand: Dinosaur (ny centering) (meltfang/exceptional dex/Ooze)
Does it mean that Melfang and Ooze effects can proc on the Shuriken throws?
Yes, the other reason I tend to carry ooze on the shurikens is the ooze summons are super annoying and can bug out raids, so its not a typical debuff most dps will carry (DoV and ToN weapons have the summons version). Meltfang also works here (its the same effect as alchemical earth attunement on the MA ring and autumn equinox)


4. It will probably take a while to get Nova. What alternative would you recommend until I can get it? I'm using a Snow Star so far in early epics.
Snowstar is great up to cap, where the sentience system really takes over. I would go with Nova > attuned dino > non-attuned Dino (can be crafted with dino mats)> hemlock
5. I've been very impressed with Archer's Focus so far, even if it is slow and grindy to go through dungeons killing single mobs one at a time. But Improved Precise Shot has felt very underwhelming. How does it look like in end game content? I imagine that Archer's Focus is activated most of the time, and IPS is used more rarely in large open spaces or long corridors with lots of mobs?
IPS is great in reapers, but camping archers focus also works fine. It's often fairly difficult to have the mobs lined up in groups, but in solos its amazing. archer focus dominates in raids for obvious reasons
6. The gear set seems pretty out of reach so far, as I have to farm for almost every item :p With MD being so out of reach in terms of drop rates, I'm just curious if anyone made it work out with set items from other expansions?
You can make it work without MD, its mostly a loss of defences and a tiny (<1%) dps loss.Use something like 5 pc IoD (remember attuned weaps count for two of them, and the raid armor is amazing and puts you at 3)+ a windlasher Gem and you can then fill out the remaining slots with whatever items you can (Mind+matter, a few Md items, etc)
 

kemton

Well-known member
When I tested nova + undying Undying was more DPS for me. If you run MD a lot u will eventually end up with 2 useless golden weps u can swap. It also can depend a bit on the curse you get.
 

Lominal

Well-known member
When I tested nova + undying Undying was more DPS for me. If you run MD a lot u will eventually end up with 2 useless golden weps u can swap. It also can depend a bit on the curse you get.
Correct, undying weapons are almost always BiS (kinesis and Omen are the immediate exceptions that jump to mind). I dont want to make a gear layout that requires 2 golden age and 120 barrier frags (emphasis on the latter,this layout already asks for 60 frags for nova LGS+2 ToN crafts, 120 more is a steep cost for many) .
 

Honkin

Active member
Thanks for putting this together and publishing it as a community resource. It gave me some ideas on how to build for the modern meta beyond the completionist builds that seem to require full racial APs.

I used your Favored Soul build both to redo my own FvS and as a starting point for my DC cleric. For my cleric I switched out US for EA to get wings, +10% SP, and the Mass Cure Moderate SLA to make up for some of the differences in the two classes. Both builds feels much sturdier and packed with utility and support for raid groups now. The only difference I noticed was losing 2 evocation DC which is an easy tradeoff. I've tried EA and DI both for their mantle and their T5 but both are very lackluster compared to what you get from PA mantle and T5 Fatesinger. I have not missed the -cooldown from SD either.

I'm currently leveling a swashbuckler build based on yours and it also slaps, though it was a bit slow in the 17-20 range (probably because I have few PLs and no real swashbuckler gear). Two notes that may help others: I did use Feydark, VKF, and IC: Slashing for a bit since my best weapons were Forgotten Axe and epic Midnight Greetings. Likewise, I leveled with Fatesinger mantle and QC for my epic strike because Crusade is a bit lackluster until you unlock more of the goodies at 26. Completely understand why you use it at cap - just needed the DPS boost more than the defenses so I could clear rooms faster.
 

kemton

Well-known member
Use foresters brush hook if you are leveling a swashbuckler. Easy to get from quest chain end reward and I pretty much use it from 15-30, unless I had an epic midnight greetings I have sentient’d due to doing a bunch of epic trs. Since I’ve finished my epic TRs I no longer sentient my lvl 20 weps so I just stick with the strongest wep. The only wep swaps I do at 20 now are esos, epic thornlord and caster sticks. I use elemental bloom, rat catcher until cap on those builds.
 

YTSESoldier

Well-known member
Im interested to see what you flesh out for the Bear under dps…Im finding that post MD bear tanks aren't very viable in R1+ raids as they are too far behind pal/ftr/barb in damage mitigation. I would lean 11 barb 9 drood for greater rage and improved animal growth but I am sure there are better.
 

Lominal

Well-known member
Im interested to see what you flesh out for the Bear under dps…Im finding that post MD bear tanks aren't very viable in R1+ raids as they are too far behind pal/ftr/barb in damage mitigation. I would lean 11 barb 9 drood for greater rage and improved animal growth but I am sure there are better.
Bear DPS has now been added in full. Its reasonably strong in the current r10 meta, but falls off slightly in raids. DPS bear is stupidly tanky as well, but I do agree that bears as raid tanks just lack the raw defences (HP/ DR/ prr) that the other tanks get. That said, bears can actually hit good values of MRR/Absorbs, and have the 20% force absorb if a raid ever desperately needs that. I can try to see what I can come up with if people want though.
 

YTSESoldier

Well-known member
Bear DPS has now been added in full. Its reasonably strong in the current r10 meta, but falls off slightly in raids. DPS bear is stupidly tanky as well, but I do agree that bears as raid tanks just lack the raw defences (HP/ DR/ prr) that the other tanks get. That said, bears can actually hit good values of MRR/Absorbs, and have the 20% force absorb if a raid ever desperately needs that. I can try to see what I can come up with if people want though.
Awesome thanks...just in time for me to TR out of bear :LOL:
I'll be back again though. Ya my quick drunk napkin math put pure pally at least 60 ahead of bear for prr and mrr though I do agree the force absorb and 3 con is pretty nice. I'll be sure to check out your update and thanks for the effort for those of us too lazy/ignant to do it ourselves.
 

Duneseeker

Active member
Hey Lominal, I read through your Google Docs. Awesome write-up. Do you have a current Tank build, or is that the "work in progress?" Id be very interested to hear your thoughts on the current state of Tanking.
 

Thira

Active member
Is the swf pure pally missing knight's training in the feat list?

Curious how undying long sword compares to Clatter or if blunt trauma is just too much added DPS
 

Lominal

Well-known member
Is the swf pure pally missing knight's training in the feat list?

Curious how undying long sword compares to Clatter or if blunt trauma is just too much added DPS
the napkin math was putting the extra ubercrit multi at ~ 11 dmg worth of dps. Add on the sonic damage scaling harder in raids (fatesinger 30% vuln+no sonic immunity raids) puts it quite far ahead

Hey Lominal, I read through your Google Docs. Awesome write-up. Do you have a current Tank build, or is that the "work in progress?" Id be very interested to hear your thoughts on the current state of Tanking.
I have a tank Build I'd be wanting to post, but my personal issue with tanking is what most people will want in a pug tank won't translate as well into the higher difficulties (ex: ability to self heal is super useful in LH raids but difficult in r1 raids, and impossible in r10 (quests, r10 raids tend to be specific tanks for that raid)). Tanks also have the annoying play style where they tend to deal 0 dps (because the tank stat checks are so high they cant invest into dps, heals for r1 raids) and thus are only able to feel useful if other group members exist. Mostly I'm trying to figure out how to say this concisely.
 

YTSESoldier

Well-known member
I have a tank Build I'd be wanting to post, but my personal issue with tanking is what most people will want in a pug tank won't translate as well into the higher difficulties (ex: ability to self heal is super useful in LH raids but difficult in r1 raids, and impossible in r10 (quests, r10 raids tend to be specific tanks for that raid)). Tanks also have the annoying play style where they tend to deal 0 dps (because the tank stat checks are so high they cant invest into dps, heals for r1 raids) and thus are only able to feel useful if other group members exist. Mostly I'm trying to figure out how to say this concisely.
i find R1 self heals fairly easy on a 20 pally in the older raids (minus LoB/ThTh)…a little difficult in Skellys/FoM but I agree that its not too feasible except maybe on a protection cleric for vipers/threats. I haven't had too much problem in R10 quests but thats because not much damage is taken before the dps does their job, not because self healing is a thing. I had a ridiculous barbearlock build that had a silly amount of temp hp and was a pretty good meme build but not much else. The only semi reasonable self heals in R10 i can think of would be a ravager capstone/t5 But this is very situational.
 
Last edited:

Marshal_Lannes

Well-known member
Great resource. Your bear build would be better overall: 11 Barb/6 DL/3 Druid. Really no reason to go 6 Druid and T5 DL is just a better tree than FB, especially if you have the points to get all the DPS from Orc. Take the CHA version of DL trance so you can use it while enraged. You do need +8 tomes and probably some CHA racial PLs to fully pull this off for acceptable R10 boosts. Of course, there are many, many ways and splits to create a bear, and most will work with small variations in what they can do.
 

YTSESoldier

Well-known member
Great resource. Your bear build would be better overall: 11 Barb/6 DL/3 Druid. Really no reason to go 6 Druid and T5 DL is just a better tree than FB, especially if you have the points to get all the DPS from Orc. Take the CHA version of DL trance so you can use it while enraged. You do need +8 tomes and probably some CHA racial PLs to fully pull this off for acceptable R10 boosts. Of course, there are many, many ways and splits to create a bear, and most will work with small variations in what they can do.
Better overall for what ? Crowd control is about it but DPS and survivability suffers...you lose 3 flat dmg from druidic survival mastery, 2-3 flat damage from warpriest/omen, hp and PRR from FB cores (mp is a wash from cores at 5 each build), 1W and 5 melee power from tier 5 FB, 2W and 3 MP that is near 100% up time from cracking attack, moar hp and 1 flat damage from 6 druid. T5 DL is 35 to get the goodies, 36 if you want wings so you lose 2-3 AP from somewhere else which will be either a DPS or survival loss.

I do agree with you that overall DL > FB, however Im pretty sure Lom's intentions for these builds are max raid DPS then R10s. Quite frankly on a completionist if you are only doing R10s in groups and not pushing raids (like most of us, myself included aren't), then you could gain a lot of survivability in many of these builds without much dps loss. I nearly never die in R10s unless Im grouped with a bunch of first lifers who shouldn't be doing r10s or zergers who bought 957 cakes and don't care if they die or agro the whole zone on the rest of the group. I think Lom is spot on, if you tend to group with peeps that know their jobs, the posted build will out DPS your split.
 
Last edited:
Top