A key element of the new 64 servers is the new server locations. But why did they have to put all three (virtual?) servers in Las Vegas.
“Hardware is expensive” per Severlin, but server performance and latency seems to be very important to players. There seems to be a hard line now drawn between US and EU players. Most EU players find Las Vegas pings to be insufferable so they must needs transfer to Moonsea.
And I suppose some East Coast players can tolerate playing on Moonsea but either way they are also getting a performance hit unless they move themselves physically to Las Vegas or to the EU.
Was there no way to spread the server infrastructure across the country instead? West Coast, East Coast, south/midwest, so that the major population centers are covered? Was the Las Vegas deal that good … or was it the only one they could afford? Did Enad7 and Daybreak not provide better options? Let’s pray that the server locations are spread out more strategically in the future and that the game will keep running smoothly.
“Hardware is expensive” per Severlin, but server performance and latency seems to be very important to players. There seems to be a hard line now drawn between US and EU players. Most EU players find Las Vegas pings to be insufferable so they must needs transfer to Moonsea.
And I suppose some East Coast players can tolerate playing on Moonsea but either way they are also getting a performance hit unless they move themselves physically to Las Vegas or to the EU.
Was there no way to spread the server infrastructure across the country instead? West Coast, East Coast, south/midwest, so that the major population centers are covered? Was the Las Vegas deal that good … or was it the only one they could afford? Did Enad7 and Daybreak not provide better options? Let’s pray that the server locations are spread out more strategically in the future and that the game will keep running smoothly.