The final days of SSI saw Death Knights of Krynn, rockin' on the Commodore Amiga in 1991. It was all but over after this release.
All of the online RPGs of the 1980s were text-based MUDs, describing the action in the style of Rogue or Will Crowther's original Adventure game.
Stormfront's Don Daglow had been designing games for AOL for several years, and the new alliance of SSI, TSR, America On-Line, and Stormfront led to the development of Neverwinter Nights, the first graphical MMORPG, which ran on AOL from 1991 to 1997.
NWN was a multi-player implementation of the Gold Box engine, and was the most popular feature on AOL's service, raising between $5 million and US $7 million annually to the company from 1992 to 1997. It paved the way for later hits such as Ultima Online (1997) and EverQuest (1999).
And just FIVE years later... Turbine launches alpha for Dungeons & Dragon's Online. DD FREAKIN' O
So the moral to the story is this... Myth Drannor is sacred doctrine in the Forgotten Realms, the mere MENTION of the words MYTH DRANNOR strikes fear and death in the minds of ALL OF US that sat around a table to play D&D tabletop with our friends. Yep... you need to get this one right SSG.