Magus of the Eclipse: Golem

AlimonyJFMSU

Well-known member
I feel like it's sort of a bug that the flesh golem is liable to randomly start attacking you. At least it was that way a while back, does anyone happen to know if this is still a thing?
 
This still happens, yes, and also applies to the Clay Golem. This is implemented because, as per classic D&D rules, both those types of golems have a weaker "shell" for their elemental vessel, which can cause them to go berserk and attack anyone nearby.
 

AlimonyJFMSU

Well-known member
This still happens, yes, and also applies to the Clay Golem. This is implemented because, as per classic D&D rules, both those types of golems have a weaker "shell" for their elemental vessel, which can cause them to go berserk and attack anyone nearby.
Yeah, but from a gameplay standpoint that's pretty dumb, and sucks.

Edit: I mean all of the summons are obviously bad. But your own summon abruptly turning on your is a whole new level of suck. It's not even compensated for by making the golem extremely powerful.
 
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AlimonyJFMSU

Well-known member
Would you prefer an OP golem that randomly one-shots you?
Yes. If you're going to add a totally bad mechanic like that, then you should at least add some good payoff. If people don't want to take that risk, then there are other options (Lich, Gargoyle, etc.) that won't randomly jump you after not being all THAT helpful in combat. The enhancement in question is, after all, a multiselector.
 

LurkingVeteran

Well-known member
Yes. If you're going to add a totally bad mechanic like that, then you should at least add some good payoff. If people don't want to take that risk, then there are other options (Lich, Gargoyle, etc.) that won't randomly jump you after not being all THAT helpful in combat. The enhancement in question is, after all, a multiselector.
This would be fun, as long as it is hinted at in the description.
 

AlimonyJFMSU

Well-known member
This would be fun, as long as it is hinted at in the description.
And again, I recognize that ALL of the summons are sort of lame because THEIR LEVEL DOESN'T SCALE WITH YOURS (that would be totally silly, right?). But I feel like this is just uniquely bad in the sort of way that basically makes it a total non-option. Nobody would choose this. And it doesn't even have to be so powerful that it one shots you. It could be something as simple as having double HP and double damage. Alternatively, they could entirely remove the mechanic that makes it turn on you. Just because classic D&D rules said so, doesn't mean it must be. The game, after all, doesn't strictly adhere to classic D&D rules.
 
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