Make Artificer Free to Play, Give us an Iconic Artificer, and swap Favor reward for a new artificer Archtype

Ratatoskr_Mikew

Well-known member
Okay so, the game is flooded with references of artificer archetypes of sorts, Fleshmaker being one of them!

Creating an artificer that can specialize in nullification spellpower and spells would bring a new flavor to the game, now imagine having a flesh golem instead of an Iron Defender, and imagine that the tree swap swapsout the pet tree from the base artificer class. Imagine great synergy with the Dhampir race, and voila, that's what we should get!

Instead of the Cannith favor reward granting us the artificer, it would then grant us access to the more profane Fleshmaker!

Here's the problem though, archetypes don't come unless the base class is free to play............ same with Iconic class/race combinations

Iconic Glitchling artificer: Past life can be a toggle for self-forged status

Iconic Reborn Fleshmaker: Past life can be a toggle for an undead shroud

Two iconics, one for the main class and one for the new variant!
 
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unbongwah

Well-known member
I suspect we will see Archetypes for the two remaining F2P classes before we get one for Artificer. I would like to see Artificer get some dev love again, though, it's feeling pretty long in the tooth now.
 

Jaspar

Well-known member
I suspect we will see Archetypes for the two remaining F2P classes before we get one for Artificer. I would like to see Artificer get some dev love again, though, it's feeling pretty long in the tooth now.

Being by far the easiest to play most OP build isnt enough?

If they made changes to invigorate things, but they also nerfed them by 20% would that be okay?
 

woq

Well-known member
Being by far the easiest to play most OP build isnt enough?

If they made changes to invigorate things, but they also nerfed them by 20% would that be okay?
Caster artificer could very well be the worst thing in the entire game, and melee artificers aren't that good at anything either.

Those are the ones that could use some love, and some of the doubleshot could be rearranged from expanded clip to 18/20 cores of battle engineer, with some of the AoE ranged shots taking a small hit to % increases and it'd be kinda fine tbh.
 

Jaspar

Well-known member
Caster artificer could very well be the worst thing in the entire game, and melee artificers aren't that good at anything either.

Those are the ones that could use some love, and some of the doubleshot could be rearranged from expanded clip to 18/20 cores of battle engineer, with some of the AoE ranged shots taking a small hit to % increases and it'd be kinda fine tbh.

Ive not done a lot of end game caster artificer but I never noticed it being bad - compared to many builds I have tried out over the years. I often see what people are complaining about and do a life of that. And invariably its not anywhere near as bad as people say.

Of course, if you compare anything to the truly OP builds then everything else is going to look bad.

I think Ive only ever done one melee artificer life, but there are plenty of builds around so I assume there is something good to be found there?
 

unbongwah

Well-known member
Being by far the easiest to play most OP build isnt enough?
Repeater Artificer is OP, especially if you've got the racial APs to pull off one of the minmaxier gnome variants. Caster and melee-ficier are not which is what I want to see buffed. Sorry if you thought I wanted the OP build to be more OP? :cool:
I think Ive only ever done one melee artificer life, but there are plenty of builds around so I assume there is something good to be found there?
I like meleeficier and I have a soft spot for my d.axe dwarficer. It's got plenty of survivability and utility, but it has been power-crept by other classes and is also a lot more restrictive in its build choices than other options. Even just compared to Eldritch Knight (which is by no means an OP melee tree either):
  • EK crit bonuses work with any melee weapon; Battle Engineer pigeon-holes you into a few 1H weapons. Unless you go Vistanificer, of course, but then you're being pigeon-holed by its tree.
  • EK works with any melee combat style; BE is de facto restricted to SWF.
  • EK gives you 4 different Imbue options; BE only gives you one. There's also more Imbue dice in EK than BE.
 
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Jaspar

Well-known member
Repeater Artificer is OP, especially if you've got the racial APs to pull off one of the minmaxier gnome variants. Caster and melee-ficier are not which is what I want to see buffed. Sorry if you thought I wanted the OP build to be more OP? :cool:

I like meleeficier and I have a soft spot for my d.axe dwarficer. It's got plenty of survivability and utility, but it has been power-crept by other classes and is also a lot more restrictive in its build choices than other options. Even just compared to Eldritch Knight (which is by no means an OP melee tree either):
  • EK crit bonuses work with any melee weapon; Battle Engineer pigeon-holes you into a few 1H weapons. Unless you go Vistanificer, of course, but then you're being pigeon-holed by its tree.
  • EK works with any melee combat style; BE is de facto restricted to SWF.
  • EK gives you 4 different Imbue options; BE only gives you one. There's also more Imbue dice in EK than BE.

If SSG were to devote their time to the most needy, how would you rate Arty melee vs Cleric melee, FVS melee, and Wizard melee?

I did a dual longsword Cleric life and it was okay, Cleric with maul was significantly better. Though I dare say the single target DPS for dual longsword will be much higher.

I havent tried FVS in probably 13 or 14 years when I did a WF greatsword build which was a lot of fun but have no clue how it is now. And as above, Ive may have done one Arty melee life but I honestly dont remember anything about it.

Im all for SSG updating all builds to keep them in line, but Id hope they focus on the most needy first. Maybe Arty melee is needy, but when Arty also has the best build in the game maybe it shouldnt be that high on the list.

Cheers.
 

Ratatoskr_Mikew

Well-known member
Being by far the easiest to play most OP build isnt enough?

If they made changes to invigorate things, but they also nerfed them by 20% would that be okay?
Ranged artificers should be nerfed, Melee artificers should be given a melee power boost or something

Only when the choice to be melee VS the choice to be ranged as an artificer becomes equally viable for DPS will it be just right.

We should get a choice at Artificer creation

Melee path: Heavy armor/Adamantine Body proficiency and Bastard sword proficiency granted free

Ranged Path: Heavy repeater and light repeater feats granted for free
 
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