I'd like to throw out a non-gameplay related change/request.
Can Melee get some more varied special attack animations? Ideally this would include the return of the old Confront Any Foe animation to (Paladin's specifically! I recognize my bias!) melee characters because it looked really cool.
Almost all the special attacks being cleave animations is somewhat dull. (I'm aware that special attacks are by and large DPS losses but they look cool and often feel impactful).
I keep playing around with a horrifying melee split solely so I can use the GMoF strike because it looks cool.
On more gameplay changes and requests... as someone who isn't running cutting edge R10s and does often turn into a soulstone when I overextend in R4 and R6s... I think Tactical DCs is my primary want/need. (especially on non-fighters!)
The only reliable CC I have is the vanguard shield stun. Stunning blow doesn't scale well into endgame and Improved Trip doesn't scale super well either. AoE CC (that isn't Dire Charge or Consecration) would also be very welcome.
I'd also like to echo the 'Heavy Armor needs more' sentiment. In low reapers, I find Heavy Armor superior to Medium for the PRR. I usually (low past lives) have enough HP that I can survive a hit or two, and PRR makes a more frequent impression on how often I survive. Dodge is absolutely superior. I like Heavy Armor more because I know I don't have the gear or the past lives to get my dodge up to good enough levels on a Paladin or Fighter Vanguard.
In higher reapers, this paradigm flips completely around because I cannot survive one hit anymore. If heavy armor scaled up in higher reapers, or had a clicky, or something more than it had now I think it'd help a lot more with my survivability.
(Grim Barricade suggestion - make the MRR/PRR multiselectors give +1/+2/+3/+4 based on armor type? i.e. if I'm cloth I get the MRR/PRR I get right now, If I'm in Medium armor I get +3 per point in those enhancements instead of +1. Likely imbalanced, but a possible avenue for thought).
Splitting out the Epic Strike and the CC ability would also be very welcome. Similar to how Magus gets the ice or shadow puddle AND an epic strike, and Primal Avatar gets the Epic Strike AND rejuvenation cocoon AND a secondary spell.
- Using consecration feels bad. It's very useful, and a great party boon, but it doesn't make me feel strong. (especially with reaper self-healing penalties).
- Using dire charge feels bad. It's very useful, and fantastic CC when it lands, but it doesn't make me feel like I'm contributing meaningfully to the parties DPS, it puts me out of position, and its almost immediately overshadowed by a DC caster tossing out a mass hold.
- Using Adrenaline feels great... if you get all the enhancements. No fail knockdown on a single target is amazing. I wish this cleaved if you use it on a cleave.
EDIT: Oh, and a mobility option. Spring Attack is wonderful, the feat tax to get to Spring Attack isn't wonderful. Spring Attack has pretty meaningless damage for me, I solely use it as a non-targeted charge. If we could get more of this, or replace things like the vanguard shield charge or the paladin lead the charge with a non-targeted version I'd be much much happier.