Ooblagato
Hiding in plain sight
The amount of time needed to invest in past-lives and the difference it makes in gameplay to have a lot of them is very significant. While there may be a few outliers, this usually means alternative characters on someone's account rarely get played aside from the occasional special case use such as filling a tank role in a raid party or such.
I for one would love to be able to swap between characters without penalty. So I suggest, any past lives gained on a particular server should be applied account-wide and all characters on that server should be able to make full use of them.
Some benefits this would bring to the game are:
- Players would not need to feel like they are wasting experience points/progression when they play on an alternative character
- Players would be able to swap classes and playstyles more easily
- Players could more easily play with their friends who are at a different level and would no longer feel forced to not play when their regular group is not playing
- The ease of swapping classes would make balance decisions less controversial
Some complications that may need to be addressed are:
- Veteran status characters may be an unfair way to skip early levels for farming past-lives
- It may be difficult to bring past-lives across server transfers for a character
- Reduced experience requirements for the first few lives could cause existing characters to have a mismatch in experience and level upon implementation and upon achieving the first few past-lives
Please help by considering the practicality and finer points of implementing this and giving your feedback.
I for one would love to be able to swap between characters without penalty. So I suggest, any past lives gained on a particular server should be applied account-wide and all characters on that server should be able to make full use of them.
Some benefits this would bring to the game are:
- Players would not need to feel like they are wasting experience points/progression when they play on an alternative character
- Players would be able to swap classes and playstyles more easily
- Players could more easily play with their friends who are at a different level and would no longer feel forced to not play when their regular group is not playing
- The ease of swapping classes would make balance decisions less controversial
Some complications that may need to be addressed are:
- Veteran status characters may be an unfair way to skip early levels for farming past-lives
- It may be difficult to bring past-lives across server transfers for a character
- Reduced experience requirements for the first few lives could cause existing characters to have a mismatch in experience and level upon implementation and upon achieving the first few past-lives
Please help by considering the practicality and finer points of implementing this and giving your feedback.
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