Master of Spellvials

Pensar

Member
Is the Epic feat Master of Spellvials a waste of time? I have played lots of Alchemists and didn't ever take this feat, but I was looking at an older Poison Nuker build that had the feat taken so I looked at it and it seems really powerful and I took it this life at 24th level. It didn't seem like I was doing more damage than I would normally do, but my spell levels are mostly capped at 25 rather than whatever it normally is, even 1st level spell Empty Bottle. Looking at more recent Nuker builds I don't see that feat used. Is there something that's not working right with that feat?
 
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Hireling

Well-known member
I think a lot of the "Master of _______" feats sound good, but end up being bad. I have been trapped into them a few times, thinking a step up in damage, but it wasn't.

TY FVSHBMG for the succint explanation.
 

Cesaro - Tandy

Active member
They could at least try out some changes and see community reaction, like going back to give +10 MC lvls to multivials and Elemental Combination
Just to see if we can balance things again...

Or +5 MC LVL to all Crimsonite, Gildleaf or Ceruleite spells
 
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Dattebayo

Active member
Not all of the master of feats are useless. Master of Death makes NEB very useful not only for healing, but mostly for it specially on PM EK which don't have Greater Death Aura.
Master of Alignment is very useful on a caster DA Cleric since you don't really have any good alignment aoe spell and can't deal with neg immunes in any way.
Master of Knowledge is not bad if you can stack it fast on breakables.
Master of Music, Chaos, Shadowblades, Thorns and Wilds are ok may be worth taking on some builds.
The rest are complete trash, if the feat gave you at least extra CL with the aoe vials it would be worth at least considering taking it. But in general it would be best to take any aother useful feat like intensify, embolden or wellspring and only cast your max level spells and epic strike.
 

DDOGamer

New member
They really need to rework the alchemist tree IMO. We have three horrible cores that makes us pick three more elements to specialize in that don't also include immunity stripping, so I personally never use them. Then we get our obliteration spell with a MCL 10! That is horrible! Why doesn't the Bomb tree have Master Bomb like the apothecary tree has master apothecary that removes the MCL on all of its spells. That would solve a lot, again only IMO.

PS: Please add more 6th level spells that a caster can actually use
 
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