melee dps

vryxnr

Well-known member
edit: since this thread appears to be about editing away original posts so they can no longer be read: apparently when someone has a question about melee dps and how it compares to non-melee dps, where the question made reference to some splits, replying with some extra details on those splits, and personal experience with the types of numbers some can achieve so that the OP can compare those numbers with the numbers seen by others, is offensive. So I've removed the offensive content and replaced it with this.
 
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woq

Well-known member
Ok not THAT basic stuff. Please. I've done 18kensei/1/1 when it was hype. It was good.


What is FNF?
Please no babbling on just about everything in the game. If you could compare them, that'd be helpful.

I was curious about the T5 DC law damage thingy. Is it comparable to having Action Hero in Dreadnought?


If possible, I would like to know the best dps builds in
- questing (relying on constant shrines in this context I guess)
- raiding(little to no shrine, consistent dps, beating on boss, so warlock aura prolly helps)
- solo/questing; CC, some self heals

Also,
comparisons between the builds I mentioned, if you have any insight. Relevant discussion only please.
FNF is fast and furious from FOTW tree. It has two charges while raging for great multiplier dmg spikes with adren or ... just in general.

No, I will not compare all builds for you here.
 

woq

Well-known member
"not THAT basic stuff" and then saying you did kensei 18/1/1 without knowing what FNF is makes me think it is impossible for me to gauge what you do or do not know.
 

warlock player

Well-known member
Holy moly why is this guy so hostile out of nowhere, why is the forum so argumentative for no reason?

I know and USED the clicky from fury tree, didn't acknowledge the acronym and you're going nuts?
 

vryxnr

Well-known member
And you overwrote the entire first post so we can no longer read what it was that you were asking.

*applause*

edit: I'm confused as to where/how he was hostile. The edit of the OP reads much more hostile to my eyes. Sorry if that was not your intent, but I find it very odd to essentially delete your original post because one/two replies didn't line up exactly as you wished.
 
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warlock player

Well-known member
And you never replied on my question on law of the divine, and you keep on babbling on about what you think is good / speculative stuff. I've asked kindly to include discussions from experience.
 

woq

Well-known member
And you never replied on my question on law of the divine, and you keep on babbling on about what you think is good / speculative stuff. I've asked kindly to include discussions from experience.
None of it was speculative, I've done or seen it done on all of those builds. You simply gauged that it was speculative without knowing and then deleted your initial post because it was too much, which prompted me to delete mine.

Law of the Divine has been seen used in cases such as FoM LH solos because 800-1100 law damage per hit on fast attacking characters like rclaw outranks Action Hero; but it also needs to depend on sacred fist (so expensive TR) to benefit most from the DC mantle over Dread mantle. Law of the Divine has been seen outdps an Action Hero shifter on a stationary non-R7+ target; at R7+ it is possible that the durability and general potential of T5 LD is superior.

Hope you get better and more useful advice from others after presumably ignoring me.
 

woq

Well-known member
Further: I would imagine that calling a fairly comprehensive build list of builds that have been confirmed to solo r10 deathless within competitive times or complete decent/excellent times on R10 duos or soloed raids or been included in r10 push raids "too irrelevant discussion and/or speculative babbling" more hostile than any response in this thread.

Hope YouTube serves you better, as there you can with 100% reliance confirm whether it has or has not been done with those builds.
 

woq

Well-known member
1d6 turns into 800-1100? I am playing this game wrong.
Yeah, its CL 1d6 that scales with MP and with max mp builds you can push pretty crazy MP amounts.

34d6 => avg dmg of 34-204; 119 with 380 mp and 100% ds is 800+ already assuming no MRR debuffage or vuln, and then we get twf for doubleattack etc etc etc. But yeah, 1d6 cl does turn into that.

But in this case, we are talking 14d6 (but 200% mp scaling)... similar numbas.
 

vryxnr

Well-known member
1d6 turns into 800-1100? I am playing this game wrong.
copy-paste from the wiki:

Law of the Divine: You gain the Embodiment of Law feat if you didn't have it already. If you had the feat, you now deal 1d6 Law damage on each attack per Epic or Legendary Level, scaling with 200% Melee or Ranged Power.

So at cap that's 14d6, and with lets say 400 melee power, doubled to effectively 800 from the 200%, that's a x9 multiplier... edit: oh yeah, then there is doublestrike, which should be close to 100, so double again.

14d6 average is 3.5 / dice = 49, x9 for 200% of 400-ish melee power = 441, x2 for doublestike = 882 ... average, per attack. Using those numbers I just pulled out of my ass for MP and doublestrike.
 
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