Meteoric Star Ruby not working?

J1NG

I can do things others can't...
I have a new theory, about to go and test it now, will report back the theory and test results later. Should give us more info to work with and any Dev to track down the issue to resolve.

J1NG
 

Smokewolf

Frequently banned member.
I have a new theory, about to go and test it now, will report back the theory and test results later. Should give us more info to work with and any Dev to track down the issue to resolve.

J1NG
So how did the testing go?
 

J1NG

I can do things others can't...
So how did the testing go?
Sadly I have not yet completed this test yet, as other tests came up needing more immediate attention and also ultra busy IRL. The other issue is this particular test has a requirement/condition that must be met and that has not been met yet (limited by RNG); until I get that condition to happen, I can not test this out properly to confirm.

I will update with findings once RNG gives us the test condition we need to fulfill this test.

J1NG
 

Mofus

Ultima Veteran
Most people saying they dont work anymore should be the test results. SSG hasn't even commented on the issue, and continues to sell them on the store. If they were procing on every other swing, they would do something about it.
 

Igognito

Well-known member
I'm still periodically use my two-handed thunder-forged sword with the eye of erosion.
It hasn't proc. So for me the bug is still there.
Cheers
 

Mokune

Well-known member
The Meteoric Star Ruby in my ML18 Bone Crusher Q-Staff is working as expected. I slotted the Ruby several years ago.
 

Dandonk

Beater of Dead Horses
The Meteoric Star Ruby in my ML18 Bone Crusher Q-Staff is working as expected. I slotted the Ruby several years ago.
I just levelled a build using some very old daggers with Meteoric Star Ruby slotted in different level versions, and I saw it proc every now and then also.

To be clear, they were slotted in the "legacy" augment slots, so they're from a while back.
 

Igognito

Well-known member
New kind of slot for me. The weapon, ruby was from before, so it was converted.
 
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PaleFox

Well-known member
Anybody checked if they get some other visual and/or sound instead of those of the Meteoric Star Ruby?
 

Smokewolf

Frequently banned member.
Sadly I have not yet completed this test yet, as other tests came up needing more immediate attention and also ultra busy IRL. The other issue is this particular test has a requirement/condition that must be met and that has not been met yet (limited by RNG); until I get that condition to happen, I can not test this out properly to confirm.

I will update with findings once RNG gives us the test condition we need to fulfill this test.

J1NG
RNG ?

Assuning ran number gen..
 

Igognito

Well-known member
Mine as I mentioned it is the eye of erosion. No sound or visual effects. I also tried it at the dummy looking at combat. Nothing mentioned at combat.
 

J1NG

I can do things others can't...
RNG ?

Assuning ran number gen..
Yes.

The test has only two ways to test it out. One requires using DDO points to purchase Eye augments from the DDO store, but carries risk that way too that it's flawed (because not generated and just dropped in). The less troubled way is via RNG giving me the drop of one of the Eye augments in a chest; this has not happened yet, but I have every toon that runs stuff and tests to carry the appropriate setting(s) and equipment where if RNG gives me an Eye augment I can test if it's a particular mechanic/system of DDO that's at fault or not.

J1NG
 

Necrodancer

Ancient beyond measure
For what is worth, Haunted Halls of Eveningstar (extended version) has a higher chance of dropping ruby eyes in the end chest.*

*higher chance as 0,1% if you're lucky.
 

Smokewolf

Frequently banned member.
Yes.

The test has only two ways to test it out. One requires using DDO points to purchase Eye augments from the DDO store, but carries risk that way too that it's flawed (because not generated and just dropped in). The less troubled way is via RNG giving me the drop of one of the Eye augments in a chest; this has not happened yet, but I have every toon that runs stuff and tests to carry the appropriate setting(s) and equipment where if RNG gives me an Eye augment I can test if it's a particular mechanic/system of DDO that's at fault or not.

J1NG
Well all this assumes that whats store-bought is somehow different from the looted equivalent.

My 2cp on the matter... I'm betting that the proc is tied to a given level range. Be it either player, item or target. Go too far above or below that range and the item fails to prok. Stupid idea i know, but SSH has implemented systems that were no less brilliant out of shear laziness or greed before.

Edit: Such legacy systems are not known to scale well if at all, so there is also that.
 

J1NG

I can do things others can't...
Well all this assumes that whats store-bought is somehow different from the looted equivalent.

No, and yes.

No because they are the same.

Yes because there's a mechanic/system in DDO that will do something with them and there's a difference from DDO Store entering your pack and from spawn in chest.

My 2cp on the matter... I'm betting that the proc is tied to a given level range. Be it either player, item or target. Go too far above or below that range and the item fails to prok. Stupid idea i know, but SSH has implemented systems that were no less brilliant out of shear laziness or greed before.

Edit: Such legacy systems are not known to scale well if at all, so there is also that.

It is not. Tested this previously using ML weapons at different ranges.

J1NG

:: edit ::
For clarification in case forum goers think I only tested ML, I tested it at various levels too.
 

J1NG

I can do things others can't...
For what is worth, Haunted Halls of Eveningstar (extended version) has a higher chance of dropping ruby eyes in the end chest.*

*higher chance as 0,1% if you're lucky.
Yep, was already running this, but RNG has decided not to assist here. So it remains an untested result thus far.

J1NG
 

Talam

Well-known member
It has something to do with newly slotted ruby's. My one's from a couple of years ago work fine. The new one's slotted in the last year do not proc at all. Not sure what update broke these as I don't play my melee's much, but again it is only the one's that were slotted in the last year or so that do not work. Hope that helps.
 

rabidfox

The People's Champion
It has something to do with newly slotted ruby's. My one's from a couple of years ago work fine. The new one's slotted in the last year do not proc at all. Not sure what update broke these as I don't play my melee's much, but again it is only the one's that were slotted in the last year or so that do not work. Hope that helps.
Mine slotted from years ago doesn't work; so it's more complex than just that.
 

abc

Well-known member
Ugh, didn't know this was bugged. Just slotted an old one into a sword of the clouds and it's not working at all. GDI this sucks.

Ruby Eye of the Glacier also doesn't work. Wasted 2 kits now on this stupid nonsense that somehow isn't fixed half a year later.

Put a 2d6 cold in and it works fine. Sword of Clouds, tasty ham, greater bold trinket and draconic arms all working together. Meteoric and Glacier rubies not working at all even with everything else shut/not equipped.
 
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Willow

Well-known member
Ugh, didn't know this was bugged. Just slotted an old one into a sword of the clouds and it's not working at all. GDI this sucks.

Ruby Eye of the Glacier also doesn't work. Wasted 2 kits now on this stupid nonsense that somehow isn't fixed half a year later.

Put a 2d6 cold in and it works fine. Sword of Clouds, tasty ham, greater bold trinket and draconic arms all working together. Meteoric and Glacier rubies not working at all even with everything else shut/not equipped.
Anything with a %chance of going off may or may not work, dosn't matter what it is.
 
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