mob pathing

Drunken.dx

Tired sociopath
If I understood it correctly, mob pathing is significant contributor to lag/whatever...


i regularly see mobs run in circles around players/hires/summons/pets.
That can't be good for server, plus it's annoying (ever tried hitting that mob with bow? good luck with that)

my guess is mobs are programed to merge pixel that marks their position with pixel that marks position of whoever holds their aggro.

Maybe change their behavior that they instead stop when they reach melee range, less strain on server plus less annoying mobs.
 
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Catholicon

It means "Panacea"
Yeah, a monster that's programmed to get *behind* a character, vs. a hireling that is facing the monster, means they spend several seconds spinning around each other non-stop.

Plus, I always find it frustrating when a a monster runs towards me while I'm moving, passes through me, but then blocks me so that I can't pass back through it (by stepping backwards) so it's in front of me and I can attack it.
 
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