Monster manual auto respawn locations.

Misadventure

Killing everybody on Hardcore with pleasure.

Monster manual auto respawn locations.​

There doesn't seem to be such a thread, I will post as I come across it.

Do update and I will confirm asap.

Criteria is auto respawn without needing to do anything.

Suggestion is do it on normal, if you haven't done the quest, elite finish it first and come back for it on normal.

By Level.



Level 1-3:

Korthos- Wildness- Aquaduct- Sacrifices

1- Humans

1st L junction after the bridge(Note they spawn so very slow)



Level 1-3:

Korthos- Wildness- Underground Complex- Stopping the Sahuagin

1- Sahuagin

1st Y junction right side just at the door.(Note they spawn quite slow)



Level 3-5:

Catacombs- The Patriarchs' Crypt- Setting the Wards: The Lower Cathedral- 3 locations

Do not click the altars.

1- Ghouls
2- Zombies
3- Skeletons.

(Note skeletons seem to need some twitch movement for them to spawn so might not be the best optimal location to farm, you can find a hard point, press R to make them spawn.)



Level 4-6:

Marketplace- The Sharn Syndicate- The Stormreaver Fresco

T junction just after you break the 2 crystals. They will spawn where that round thing on the wall is.

1- Iron Defender.

(Named Iron defender and named zombie if you can find the right chest to unlock also, minor portal inside)



Level 4-6:

Harbor- Waterworks- Part 3 Venn's Trail: Clan Tunnelworm

Just inside the entrance, turn left in the water where there are a few gate wheels.

After you drop into the hole into the water, the koblods on the catwalk all respawns, beware lightning bolt from 2 shamans.

1- Grey Ooze.
2- Koblod Warrior.
3- Koblod Thrower.
4- Koblod Shaman.

(Named Koblod, Troglodyte and "named hobgoblin)




Level 4-6:

Harbor- Waterworks- Part 4 Venn's Trail: Venn's Fate

Go in turn left, 1st cross junction, spawn at the alarm gong.

1- Kobold Warrior.

(Named Koblod and Ogres.)




Level 5-7:

House Phiarlan- Phiarlan Carnival- Partycrashers- Side door

Do not destroy the last 4 mark of shadows.

1- Lion
2- Wolf

Player race not worth the effort as you need to keep zoning in and out of doors, not auto respawning.

(Named elf, giant and abishai inside also)



Three barrel cove- Wildness- Ghost of a Chance

Just before the warforge corridor.

1- Human Pirate
2- Ancient Warforged
3- Guard Dog

(As long as you havent done Captain Howell Goldhorn part they will keep respawning)

(Named sea troll in hidden underwater cave, Warforged Prototype at end of T junction, Captain Howell Goldhorn in room.)



Level 6-8

House Phiarlan- The Necropolis- The Bloody Crypt

Just outside the last chamber where the shrines in the middle area.

1- Gallows Wight


(Named vampire inside.)



Level 6-8

Wynwood Hall - Hilda Bitterspine - Feywild- The Icemount Curse

The Sky Oak Sap will appear in the aqua-colored bowl at the end of the tile puzzle. The first red tile in the Sky Oak will spawn Feywild Vine Blights.

1- Feywild Vine Blights

(Named unicorn, giant golem inside.)



Level 6-8

The Twelve - Tara Fenwyth - Memory Lapse

Near book shelves, dont get too close and destroy the shelves, they spawn from shelves.


1- Crushing Details (Animated Object)
2- Uncontrollable Urge?(Dretch)
3- Shocking Idea (Mephit)
4- Distracting Fantasy (Succubus)


(Named dragon, human inside.)



Level 7-9:

House Deneith- The Pit

1- Fire elemental.

Any furnace location as long as force field is not activated.

2- Huge grey ooze.

Right at the bottom.

(Muck sometimes spawn at the bottom also)
(Can be done after quest is finished)
(Note they spawn quite slow)



Level 7-9:

The Isle of Dread- The Curse and the Captive Crustacean

1- Marauder Warrior.
2-Marauder Sorcerer
3-Marauder Skirmisher?
4-Dread Velociraptor
(If it ever get added to monster manual)
5-Dread Celiophysis
(If it ever get added to monster manual)

They will keep spawning as long as you dont do anything to the crab.

Named dinosaur in top right corner of island and 3 named will spawn at crab.


Level 7-9:

House Deneith- Storm the Beaches

1- Wolf.

2- Wildman.

(If it ever get added to monster manual)

Choose spymaster mountain path, I suggest park yourself somewhere near the shrine at the halfway point going up.

Named Orc inside building, human, koblod top floor and minotaur on ship.



Level 7-9:

House Phiarlan- Arzag-Khor Sewers- The Tear of Dhakaan

1-Hobgoblin.

Auto respawn point is at the village, you need to go all the way inside more then 3/4 just to reach it.

Plenty of named hobgoblins inside.



Level 9-11:

House Phiarlan- Ruins of Threnal- Part 1- The Library of Threnal

1- Huge Rust Monster.

2- Glass Spider Queen.

After the 2 golems, down the passageway before the bookshelves.

Named render inside the library.



Level 9-11:

House Phiarlan- Ruins of Threnal- Part 2- Escort the Expedition

1- Huge Rust Monster.

2- Glass Spider Queen.

After the 2 golems, down the passageway before the bookshelves.

Clear 1st part and park the Coyle Lovell and the 2 expedition members at the shrine.

Named render inside the library.


 
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Misadventure

Killing everybody on Hardcore with pleasure.

Monster manual auto respawn locations.​

Level 10-12:

House Deneith- Sorrowdusk Isle- Cult of the Six- The Sanctum: Quench the Flames

1- Mephit.

Best location is on the left of the map, west, there is a ledge above the blade trap you can jump up and be quite safe there.

Do not destroy the summoning fire or they will stop respawning.


Level 11-13:

Market- Zawabi's Refuge- Vulkoorim Spiral, hidden in the southeast of the Demon Sands- An Offering of Blood


1- Drow.
2- Scorpion.
3- Scorrow.

Best location is where you 1st drop down, there are scorrows, scorpions and drow who auto respawns. Other locations are either scorrow or scorpions.

Scorpions are plenty under the bridge.

2nd lock door is a good scorrow place.

Leave the bridges down for faster effect.




Level 12-14:

Market- Zawabi's Refuge- Demon Sands- Tomb of the Wizard-King

1- Menechtarun Ghast.

The underground chamber straight from the entrance.

Best is place hires at different points to speed things up.

(Named efreet, djinn and mummys inside at various locations.)




Level 12-14:

Lordsmarch Plaza- Tollis Kalmor- Eyes of Stone

1- Droaam Demolitionist.

The kitchen the tunnel there, stay away from the tunnel and wait for koblods to come up, they will keep spawning.

(Named medusa, gnoll and troll inside at various locations.)



Level 12-14:

House Deneith- Temple of the Sovereign Host- House Kundarak- Black Anvil Mines- A Relic of a Sovereign Past

1- Earth Elemental.

1- Fire Elemental.

In the main chamber, as long as you never kill the summoners the elementals will respawn. Problem is you need to catch their aggro and stay far enough away not to kill them but near enough that the elemental will come attack you.

(Named dwarves inside at various locations.)



Level 12-14:

Harbor- Waterworks side entrance- Invaders


1- Thaarak Hound.
2- Flesh Render.
3- Ice Flenser.

Choose a portal and park right in front of it, beware the black stuff moving randomly, they give debuff, stay on an elevated location if possible.

(Named beholder, render, flenser and hell hound inside at various locations.)



Level 13-15:

Lordsmarch Plaza- Lordsmarch Palace- Graden Wylkes- Stormreach Harbor- Blockade Buster.



1-Droaam Combat Engineer (orc)
2-Droaam Conscript (orc)
3-Droaam Gnoll Archer
4-Droaam Infantry (orc)
5-Droaam Sapper (koblod)
6-Droaam Skirmisher (orc)
7-Droaam Vanguard (ogre)
8-Droaam Warmage (gnoll)
9-Droaam Warpriest (gnoll)

Swim to the top of any ships, recommend the centre one, ring the bell and just stay there, dont go inside. They will spawn outside the doors. Due to bug they some times spawn on other ships and get stuck. I've seen gnolls spawn inside the ship below the helm and need aoe sonic to kill or they wont respawn.

(Named ogre, orc, koblod and goll inside at various locations.)



Level 13-15:

Market- Ruins of Gianthold- Aurum Lair- Auto quest at location- Foundation of Discord.



1-Elder Air Elemental
2-Elder Earth Elemental
3-Elder Fire Elemental


At the last part of the quest, where the 4 gongs are, kill all the mobs then ring the 4 gongs. Kite the elementals you dont want into the hole and leave them there.Fire elementals spawn to the left, earth to the right, air at the back.Recommend wait for your summons to time out before starting this. Control your hires. Recommend leave them on high places. Do not kill the dwarf. or no more respawns. Stay away from the hole in the centre.

(Named dwarves at runes and ending.)


 
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Misadventure

Killing everybody on Hardcore with pleasure.

Monster manual auto respawn locations.​

Level 16-18:

The Twelve - The Vale of Twilight - The Coalescence Chamber

1- Fiend-Blood Bat.

Shaft B. Go up*, use the Silver Key to open locked door #2 (leading north) and get the Jeweled Key (Gelatinous Cube's Key).
  • This is the typical place where a party achieves conquest bonus. The Gelatinous Cube cannot fit through the door, do not kill the Gelatinous Cube if you want the bats to respawn. There are infinite bat re-spawns at a relatively reasonable rate, recommend you stand just 9inside the locked door, its far enough away that you'll unlikely kill the cube. Note this only gives you 6 of 7 of the monster manual, you still need to find 4 rares to complete it.
  • Note this only gives you 6 of 7 of the monster manual, you still need to find 4 rares to complete it.
(Named gnoll, troll, tiefling and Troglodyte at various points inside.)




Level 16-18:
Level 21-27:

Harbor- Felnis - The Road to Tarath Marad - Servants of the Overlord

1- Khyber Reaver.

After getting the two spider crest, above the arch, at the drow area, Fire reavers will spawn nonstop even before you can kill the last batch. Do not pull the lever as long as you want them to respawn. Note the lever takes very long to pull, but you can run away, they dont seem to chase far.

(Named hezrou, reaver, hellhound and drow at various points inside.)



Level 17-19:

The Twelve- Rorry Malcanus - The Sleeping Spell Inn

1- Evil Eye.
(If it ever get added to monster manual)
2- Greater Evil Eye.
(If it ever get added to monster manual)
3- Young Beholder.
4- Frost Beholder.
5- Xorian Render.

They spawn in almost all the rooms and will run around looking for something to kill, will start after the mimic run into the laundry room and get caught.

(Named mind flayer, beholder and mimic at various points inside.)



Level 17-19:

The Twelve- The Tower of the Twelve - Krannoch Flamehand -Krannoch Flamehand

1- Gargoyle Minion

Near the start, besides the 1st duergar mining group at the mushroom.

(Named cat, giant, medusa and gargolye at various points inside.)



Level 17-19:

The Marketplace - Aurben -Falconer's Spire -Captain Agamon -jump -Reaver's Refuge -The Stormreaver -H'rosin -Aussircaex's Valley -Prey on the Hunter

1- Frost Giant
(If it ever get added to monster manual)
2- Drow Slave
3- Frost Wolf

They spawn all over the place inside, no specific point, just in front of entrance is enough.

(Named giant and dragon at various points inside.)



Level 17-19:

The Marketplace - Aurben -Falconer's Spire -Captain Agamon -jump -Reaver's Refuge -The Stormreaver -Khiin -Mount Reysalon -Enter the Kobold

1- Living Delayed Blast Fireball
2- Living Firestorm
3- Living Meteor Swarm
4- Frenzied Fire Elemental
5- Fire Mephit Warrior

At end zone boss fight, as long as you dont kill end boss they keep respawning. Recommend staying in the cave entering the boss fight to keep some distance from the boss.

(Named koblod at various points inside.)



Level 17-19:

The Marketplace - Aurben -Falconer's Spire -Captain Agamon -jump -Reaver's Refuge -The Stormreaver -Milaxia -Soami Gardens -Monastery of the Scorpion

1- Claw of Vulkoor
2- Drow

After you jump down from starting floor they keep respawning all over the place.

(Named drow and scorpion at various points inside.)



Level 19-21:

House Cannith- Cannith Manufactury- Cannith Power Works- Power Play


1- Bladesworn Tempest.
2- Bladesworn Paladin.
3- Bladesworn Cleric.
4- Bladesworn Assassin.
5-Bladesworn Artificer.

From entrance you turn left, after the room with the shrine, there is a crystal where a tempest and an assassin will always appear.
After you activate all the crystals, at the water, if you go in the room on the right, bladeforge(warforge) will keep spawning nonstop.

(Named animated object and warforge at various chest inside.)



Level 19-21:

House Cannith- Cannith Manufactury- Syrania Conduit Floor- Schemes of the Enemy


1- Warforged Titan.

There is a long go around before you can get to the titan, its in the big room, it shoots and it smash, so not easy to handle.
 
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Misadventure

Killing everybody on Hardcore with pleasure.

For fast spawn but not auto respawn locations.




Level 5-8:

House Phiarlan- A Small Problem

At the waterfall near Brawnpits.

1- Water Elementals.

  • Using the waterfall before Brawnpits gives you the task will spawn 2 hostile Water Elementals that do frost damage. You will also get hit with Freezing Spray, which makes you extra vulnerable to cold water.

  • Using the waterfall first will give you "Cursed Water" which will fill up your inventory. So you need to dump it eventually to complete the quota as there is no space for 1600 bottles. and you cant bring it out of quest anyway. You can concentrate on clicking the waterfall and let your hires do the killing, its faster if you just keep clicking the waterfall nonstop. 3 Water Elementals can spawn together, so for nonstop clicking will make them keep spawning.
 
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Misadventure

Killing everybody on Hardcore with pleasure.
Reserved for raids 1-19.




Level 6-9:

Marketplace - The Chronoscope

At any portal.

1- Bearded Devil Trooper 
2- Red Abishai Sky Raider
3- Shavarath Acolyte
4- Shavarath Arcanist
5- Shavarath Archer

  • When you inside the market, just go to any portal and wait there. Best is Hall of the Mark or at House Jorasco.
 
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Misadventure

Killing everybody on Hardcore with pleasure.
Looking for:
Drider.
Mind Flayer
Bear
Griffon
Rat
Clay Golem
Iron Golem
Stone Golem
Dragon
Air Elemental
Mud Men
Satyr
Hill Giant
Troll
Bugbear
Goblin
Troglodye
Feindish Lion
Purple Worm
Harpy
Minotaur
Werewolf
Yuan Ti
Abishar
Draegloth
Glabrezu
Hellcat
Hezrou
Horned Devil
Marilith
Quori
Rakshasa
Yugoloth
Dwarf
Elf
Gnome
Halfing
Forgewraith
Lich
Mummy
Shadow
Wraith
 
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Br4d

Well-known member
Fall through floors in The Chamber of Raiyum. Endless fast spawning scorpions. Possibly mummies also in other fall throughs.
 

Misadventure

Killing everybody on Hardcore with pleasure.
I think both but it has been a long time since I actually sat there and farmed scorps. Pretty sure it was heroic when I did it then.
I'll look into it. Just in case (as there are some cases) of finate spawn that stop after some time.
 

The_Apocalypse

Well-known member
I believe The Coalescence Chamber (16th Heroic) has unlimited bats and scorpions if you don't kill the Gelatinous Cube.
 

Nahual

Active member
ADQ1 - has unlimited undead spawns if you clear 1 incorrect path and keep clicking on that riddle at the end.
 
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