My suggestion & bug log

calouscaine

Grouchy Vet
So, a lot of things were remedied with the last update to lords march, I'm still looking through the upgradable stuff and such. . .good job there.
I really wish there were a more in-depth road map so that I might not post about things which might already be planned or in the works.


Suggestions for future legendary:
Lower necropolis - might want to revise that rat maze dungeon first though
Korthos, and maybe add in a part for return to korthos where you play from the dragon hunting parties perspective as well? I just think that might be neat.
I don't fully know what all has been updated to legendary yet, so I'm not going to randomly spit out dungeons which may or may not have been updated yet, but I am betting a lot of the harbor stuff still needs it.
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Race suggestions:
Allow for tieflings to not have horns or tails in char creation, not all tieflings displayed such heritage or had giant bull horns. . .and allow for actual eyes not colored blobs
Fae-ri
Kobold (I'm sure I can't be the only one who still wants to play a kobold)
Fae (summer and winter courts)
Dhamphirs (they've been around since 2nd ed, could be a ravenloft expansion bit)
Avriels (sp?) (winged elves)
Satyr
Pixy
Bullywog
Gnoll
Now I realize that new races require a ton o f work, given armor and such, but I think they would be neat additions.
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Expansions:
Mythdranor
Icewind dale
Baldurs gate and the sword coast
Lamordia (ravenloft, the adam quest line - it's kind of frankenstien-ish)
More ravenloft content - there is a whole host of stuff for ravenloft and areas which could be added
More faerun content, not just drow
Dragonlance - war of the lance is a great era for this - krynn content, after all we do wander through the planes
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Improvements and such:

Bring back the toee crafting and drops

Ui scaling and lock able quick bars, swtor has a pretty good example of how to do this, check it out and see if it can be done with ddo in a future update.
Graphics glitches and texture flashing, this needs to be fixed. It's occurring in eveningstar, in the isle of dread dungeons, and so on. Maybe some issue with modern cards and old game rendering, I'm not sure, but textures will flash in and out depending on where you move. I keep setting on max.

Guild halls and character housing with buff or other options. Guilds could even make dungeons in their halls for other players to run, this has been done successfully with guild/player housing in the superhero mmos, swtor, and others. It's about time that there was a little upgrade/addition in this department. Yeah, I know it's a lot of work, but you could always add in trap packs, treasure packs, npc/monster packs, and so forth that people could buy in the shop to flesh out their player made dungeons as well as a leader board system for them. Besides, I bet some players could make some really neat stuff.

More bank space - seriously, this is needed. Every time content is added and updated there is more one wants or needs to hold onto for reincarnations, bumping base bank space up to 200 shouldn't be that much of an issue before the kundark quests.

Some dungeons seem to be set up on a trigger system (over in the isle of dread by most appearances) where the mobs will stay unhostile and not trigger, locking you from progressing, this needs to be fixed. No mob should ever be immortal and unhostile in a dungeon if it is meant to be killed to continue through the dungeon.

Add a platinum monthly dice roller with better rewards. Higher xp, maybe the chance at those +3/4 racial tomes, maybe otto's boxes on rolls of 100, and so forth. And don't put the bigby's hands in it, those things are so useless.

Do something about the pet and mounts that you can get on a lucky dice roll, I have like three or four nightmares now, all bound to account, and nothing to do with them since you can't keep adding them to your stable or trade them with other players. Maybe something like the cosmetic deal, shred them and turn the bits in for a different mount?

Add a Jack of all trades feat, this essentially allows you to put points into any skill as if it were a class trained skill, even open lock and disable device. Mind, it doesn't increase your point pool based on class, just allows for you to allocate your points any where with out the half bit or leave you class restricted on skills which shouldn't be. So, you probably won't ever be an amazing trapper as a wizard or fight, but at least you could do most normal content with out having to get a dumberling that doesn't work half the time or try to pug to get a bonus in regular dungeons.

The level 3 perma cleric from the catacombs pack? Ravenloft pack? Where ever it was from seems to have expired and vanished. . .please fix this. It's irritating for something to randomly expire and vanish that was never meant to. Especially when it was paid for.

Up to +5 racial and universal tomes - in the store. . .

Allow for epic levels to progress base classes if multi classed past their lock out at 20 if desired. Why this wasn't done initially is a bit beyond me. Mind, I think the epic system is neat, but it's pretty inaccurate for d&d.

Epic heart of blood/wood - when playing a base race and class and you reach 32, a heart that lets you get your racial and class when reincarnating, but not epic. Just me being lazy and wanting something to stream line reincarnation here.

Otto's boxes: Please, please, please. . .leave them in the store longer. For some reason I almost always miss them.

Allow for all past epic life toggles to be used at the same time.

Please adjust or fix the hireling ai - they are constantly blocked even when in front of a door or trap, or just stand there drooling on themselves.

Please fix the enemy ai, the constant running in circles around you is getting old and annoying. If they're going to attack me, then they should do that, not run in circles for twenty seconds and then maybe attack something. This is happening every where.
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Class bits:

These can be extensions to current classed like the skin deal or hunter deal or how ever you'd like to work it, or even trees.
Oracle - yeah, I know it's more of a pathfinder thing, but I think it would be pretty neat for a cleric or favored soul option to be a debuffer.
Dread necromancer
Hex blade
Soul knife - though there is something that seems pretty similar with the shadow blade deal. But the imbue weapon with shadows has to constantly be reapplied every transition or rest. . .it would be nice if it could just be toggled on.
Arcane trickster
More clerical domains/gods/etc, to reflect the other planes - i.e. faerun deities, ravenloft deities, etc.
Ahhh. . .I'm sure others have some better ideas for class things. . .to be honest I think the current class bits are pretty good, but lacking in being able to level them all the way and lacking points for trees, not to mention the open lock and disable skills be locked to very specific classes - which shouldn't happen.

I'll add more over time, probably a lot of this will actually be checked/fixed in regards to issues as time passes. Looking forward to future updates!
 
Upvote 0

Ahpuch

Well-known member
I'm subbed, and have been off and on for years, pretty sure I have never ever seen my ddo points go up each month due to subbing.
You can see the grant in the Store UI. If the game was up I would grab a screen shot for you. If you are subbed and not getting the points, you are owed.
 

calouscaine

Grouchy Vet
You can see the grant in the Store UI. If the game was up I would grab a screen shot for you. If you are subbed and not getting the points, you are owed.
I wonder if it has something to do with the steam interface opening everything in browser.
 

calouscaine

Grouchy Vet
So, apparently at some point in time the spiked chain ability for shadar'ki got broken. I have wep finesse, and so far the only weapon the ability will work with is a dagger.
If anyone knows *** happened here please let me know, otherwise I'm going to leave it as the iconic is now broken and useless.
 

calouscaine

Grouchy Vet
So, away from griping today. . .heh

Ui improvements that would be great:
search functions and organization functions on player inventory (qol stuff)
scalable ui for hot bars, party, map (zoom in and out on map please!)
lockable hot bars on the screen (please look at other mmo's and see how they do things, a good coder and designer can look at other things and adapt what they examine to their own game)
being able to resize the mini map would be nice for qol

Store improvements:
not really sure if the current store loot boosts work, I haven't noticed any real difference in rng with them up or down - but the ones from the dice rolls seem to actually work. Adding those to the store would be nice so long as they are affordable.
add in the old packs - catacombs starter, starter pack, under dark fan bundle, etc. (the content is still in game, make it available to buy again for those who don't have it)
heroic otto's boxes should be a monthly thing (the beginning of the month would be a good sales tactic - though of course not during hc season)
you have racial past life things, how about adding heroic class past life things too, since the +20 hearts aren't in the store (either or would probably work) (having to buy multiple +5 hearts is annoying)
I know you can find +2 enhancement point tomes out in the world, but adding those to the store might be nice (I think the one I've found was racial)
Basically anything that can pop on the dice rolls should be in the shop unless it's like the exclusive mount or a pet or cosmetic (by the way, the cosmetics on the dice are pretty much the same junk over and over)
More weapon, shield, helm, cloak, and clothing cosmetics
A cosmetic bag (like the augment bag) (this should be do able)
Upgradable items - base items that can work with the current crafting systems but function more for cosmetic value, ie something that looks nice that can be used with the dino system, etc. Sorry, but the dino weapons look horrid to me. I really like tailoring how my character looks, but it's pretty limited.
Permanent hair style and dye options which will add to character creation. Character creation really really needs an upgrade, sliders, more hair styles available across the board, hair color options, ears, noses, eyes, etc. I know the engine is old, but it can be upgraded. . .if bethesda can do it with fail out you guys can do it with ddo.

I've gone off track, but this should be fine for now.
 

calouscaine

Grouchy Vet
Not sure if I have really bad luck or what, ran feywild saga quests today on epic elite, multiple times. . .the chests contained mostly casting reagents, sub par potions, ammo, and some rng junk for lvl 32 with only a +12 or +13. . .no named items dropped on elite what so ever. However, running the same quests on normal or hard netted multiple artifact gloves, prince something. . .and crystals and one named necklace.
Full loot boosts so far as are available via store were used, not that they actually seem to do anything - I honestly haven't seen any difference in drops with the tonics and potions other than from the ones that rarely pop up via the gold dice rolls, elixirs of discovery.
So, either I have really bad rng luck, or the loot drops on elite in the feywild are kind of bleh.

I've also noticed other things on elite don't seem to really give any more of a bonus than normal as well - legendary tempest spine and legendary The fall of truth, drops were utter garbage, and once more filled with level 5 potions and level 8 or below spell components. Zawabi's revenge is also one that doesn't like to drop anything when ran on elite with full loot boosts (to include the elixir of discovery).
I've also noticed a decline in drop rate on the isle of dread after the last update.

So, not sure what fixes were applied to drop rates, but it seems a lot more like a nerf to me.
 

Edrein

Well-known member
So, apparently at some point in time the spiked chain ability for shadar'ki got broken. I have wep finesse, and so far the only weapon the ability will work with is a dagger.
If anyone knows *** happened here please let me know, otherwise I'm going to leave it as the iconic is now broken and useless.
It should work with any light weapon/finesse weapon except for rapiers (and handwraps). This includes additional 'light' weapons granted by enhancement trees, IE: taking the second core of Tempest and allowing you to chain attack with scimitars.

I still am not sure if this was intentional or oversight, but it was mentioned at the time of the Shadar-Kai revamp and it was never commented on by the devs.
 

calouscaine

Grouchy Vet
It should work with any light weapon/finesse weapon except for rapiers (and handwraps). This includes additional 'light' weapons granted by enhancement trees, IE: taking the second core of Tempest and allowing you to chain attack with scimitars.

I still am not sure if this was intentional or oversight, but it was mentioned at the time of the Shadar-Kai revamp and it was never commented on by the devs.
I use to keep my main tank as a shadar-kai, dual bastardsword wielder. The descriptor for the usage states light weapons, but that apparently doesn't include all light weapons currently. . .and before the 'revamp' it was never a limit.
On a side note, it also doesn't last for 20 seconds as stated in it's text. So basically the descriptor is completely false.
It would be nice if the devs would put it back to normal, or start nerfing the npc's as well.
 

calouscaine

Grouchy Vet
Side note for improvement:
Epic and higher level hireling vendors are pretty sparse selection wise. I could have swore there was a bigger option available but maybe I am wrong. The level 18-30 hirelings are very lacking in availability per level, class selections, and so on. A little love and attention to add more variety there would be nice. . .of course they need to be hirelings that actually work and don't just stand there picking their nose (several of them do that).
 

calouscaine

Grouchy Vet
Filigree set suggestions:

Korthos:



Anger's Wrath
Anger's Step - Expeditious Retreat (15% speed boost for walking) , Jump +3 / Rare +3 prr
Anger's Gift - Strength +1, Resistance +1 / Rare +3 mrr
2 piece bonus: To-Hit/damage Bonus +2 (untyped, fully stacks)

Arcane Mind
Arcane Goggles - Concentration +3 , Power II / Rare +3 mrr
Arcane Necklace - Intelligence +1, Charisma +1 / Rare +3 mrr
2 piece bonus : Potency +35 (stacks with other types)

Archivist
Archivist's Goggles - Concentration +3, Power II / rare mrr +3
Archivist's Necklace - Greater Mnemonic Aid / rare mrr +3
2 piece bonus: Power VI (stacks with everything)

Devoted Heart
Devoted Goggles - Heal +3, Power I / rare prr +3
Devoted Necklace - Wisdom +1, Resistance +1 / rare heal +4
2 piece bonus : Devotion +36 (stacks with everything)

Nimble Hand
Nimble Grasp - Tumble +3, Striding +15% / rare prr +3
Nimble Brooch - Dexterity +1, Resistance +1 / rare prr +3
2 piece set bonus: To-Hit/ damage Bonus +1, +2 Damage to Sneak Attacks (stacking)

Pathfinders
Pathfinder's Boots - Tumble +3, Striding +15% / rare prr +3
Pathfinder's Necklace - Dexterity +1, Resistance +1 / rare reflex +2
2 piece set bonus: To-Hit/ damage Bonus +2 (untyped, fully stacks)

Protector's Heart
Protector's Gloves - Intimidate +3 , DR 5/- / Rare prr +3
Protector's Brooch - Strength +1, Resistance +1 / Rare prr +3
2 piece Set Bonus - Fortification +50% (stacking), Insight AC Bonus +3 (stacking)

Troubleshooter
Troubleshooter's Goggles - Spot +3, Search +3, Listen +3 / rare reflex +1
Troubleshooter's Necklace - Dexterity +1 , Resistance +1 / rare prr +3
2 set bonus: +1 all saves, Open Lock +3, Disable Device +3 (all stacking)

Of course, a legendary korthos would be nice, but this can be worked into to end rewards or chests with any of the updated old content. I.e. any thing that is old content with legendary/epic option to run. Yeah, they're not much of anything, but could still be nice starter stuff for 21+ while leveling. And of course, all of the bonuses should stack with everything else in your gear. No point if they don't actually stack and add to.
 

calouscaine

Grouchy Vet
Just another side note. . .
Could the crows around the worlds maybe be given non-chicken sound effects? or change the crows into chickens so they match?
 

calouscaine

Grouchy Vet
Was just browsing the pax east deal. I would love to get my hands on the world builder and try making some dungeons, so the suggestion here is - allow for higher tiered vip with an option to build dungeons for other players to play, and do a rating system where players can vote for the best dungeon every quarter and potentially have it added some where in the world. I'd certainly move to a higher sub tier if I could fiddle around and attempt to make dungeons.
I know it was done on city of heroes/villains, and is done on dc universe since they stole the city of heroes game engine after a lengthy lawsuit.
But, if it's viable I bet a lot of people would have fun making up dungeons and such.
I don't imagine it would be a simple task, but I think it would be a neat option to add in. And it could help you guys scout potential talent for your dev team while gaining free player made content.
 

Edrein

Well-known member
I use to keep my main tank as a shadar-kai, dual bastardsword wielder. The descriptor for the usage states light weapons, but that apparently doesn't include all light weapons currently. . .and before the 'revamp' it was never a limit.
On a side note, it also doesn't last for 20 seconds as stated in it's text. So basically the descriptor is completely false.
It would be nice if the devs would put it back to normal, or start nerfing the npc's as well.
Ah, yeah it not working with a bastardsword is intentional now. The only weapon not working with it that 'should' is a rapier.

The devs decided that since the new chain uses your weapon to attack, letting it work with non-light weapons would be overpowered. I'd still argue letting it work with staves would be fine, mostly due to that being a rogue weapon but meh.
 

calouscaine

Grouchy Vet
I really liked the champions on hc 8 this season. They would probably be a good addition to normal elite dungeons.
 

calouscaine

Grouchy Vet
Ah, yeah it not working with a bastardsword is intentional now. The only weapon not working with it that 'should' is a rapier.

The devs decided that since the new chain uses your weapon to attack, letting it work with non-light weapons would be overpowered. I'd still argue letting it work with staves would be fine, mostly due to that being a rogue weapon but meh.
Yeah, either way the only reason for me to play shadar any more is just to get the past life feats done and out of the way. When it's special attack has basically been nerfed into a pile of dung it's pretty worthless.
 

Edrein

Well-known member
Yeah, either way the only reason for me to play shadar any more is just to get the past life feats done and out of the way. When it's special attack has basically been nerfed into a pile of dung it's pretty worthless.
The attack is actually a lot better than it used to be. Damage wise, consistency, etc.

It's just designed to work with light weapons for a thematic reason now, I don't fully agree with it but it could easily step into overpowered territory if you could throw a THF chain attack with certain weapons.
 

Buddha5440

"There are some who call me...Tim"
Ran through boarderlands epic this morning, and thought to myself: Yeah, lets give reaper 1 a go. It can't be too horrible right?

How wrong I was, everything in the dungeon was cr 36. . .cr 36 for a cr 24 r1 dungeon. . .apparently someone on the dev team can't math. You guys really need to learn what challenge rating means and how to properly implement it, otherwise indicate what cr the dungeon really is, 36. This is just another indication of cr being displayed incorrectly once more across the board. Might I suggest picking up a dungeon masters hand book and reading through it? I am certain it would help.

And yes, I did complete the dungeon, for an amazing 500 reaper xp. . .absolutely pitiful at that level. . .it's disgusting.
You can run lv 16 quests (18 on Elite) that often have CR 26-28 general/trash mobs in them. Get used to it.
 
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