My Weekend in Myth Drannor

DilemmaEnder

Thelanis Player
So there are the Objective Facts: One of the Largest Wilderness Area in the game (I believe only Barovia is bigger). Goes to 9,000 kills. 20 Explore Points, 20 Rares including 2 of which are Purple Named Rares that hit hard though they do not guarantee a weapon from the suite like the IoD versions. 13 Quests = 9 in the story chains + 4 "Walk ups" that make up the Saga. The "town" area is set up like a square fort with a wooden stake palisade surrounding it. It contains everything you would want in a Town except a guild ship teleport - though it is only 1 portal away from Gatekeepers Grove which now contains said teleport.

Then there are the subjective observations: The Wilderness is amazing! Diverse regions that work together to make you really feel like you are wandering the dead husk of a once living elven city. From the road layouts and signposts to the buildings and landscapes, it feels like being inside a real fantasy adventure. The atmosphere rivals that of Ravenloft in this game - though not themed for gothic fantasy, more corrupted/lost high elvendom that needs to be reclaimed. The quests tell a cohesive storyline that is interesting and lends itself to tying the past to the present - though most of the focus is the present. Even the walk ups work to fill you in on the flavor of the area. As a Forgotten Realms D&D 3-3.5 nerd, I loved this! It feels like going for a stroll through the world I imagined 20+ years ago.

Lastly, there is the my overall play experience: I took the time to write down the quests in their proper order so I could do my first play through with appropriate sniffing of flowers. It was worth it! I wish they did a better job of pointing you in the correct direction using the names of the quests, but alas they are named based on what is happening within them, not based on their placement with the overall story. And you can play them in any order if you want to. So if you walk up to the last chain quest and enter, you will have everything you need to complete the quest although you haven't actually gotten it all from the earlier quests. Lip service only. Though that is probably for the better for replay reasons and grouping with others starting half way through a saga or what not. My first playthrough was Legendary R1 with guildies and it took us about 4 hours to sniff the flowers and figure stuff out. My second playthrough was R1 with guildies and we did not go in story order, we went to the closest door each time. It took us 3 hours without flower sniffing. Then I did it on R6 with friends and we took our time to show/teach each other things we noticed that they had not figured out yet. It took us 6 hours! Then I did it one more time on R1 with speed in mind, not quite zerging. It took us 2.75 hours. I believe that once an optimal path is determined and there are 2 people that know the quests well, the saga will take about 2.25-2.5 hours to complete. Compared to the other sagas - it is long. IoD is usually about 1.8-2 hours in my guild, Feywild is 2 hours, Saltmarsh is 1.5, Ravenloft is 2, Sharn is 1.75, Cogs is .75, Vecna is 2. I think that some of this could be mitigated by better teleports to quests after completing one time. And some of it will be just quest knowledge. But it is long.

Overall Conclusion: I love it! Though there are 2 quests I immediately did not like upon doing them the first time. I am getting used to them and with familiarity comes confidence and some acceptance. The "Worst" one is becoming "OK" and the second worst one still confuses me due to the mapping, you get to do the end fight within like 5 mins of the start but then must go through another 10 mins of questing to get the completion even though you have looted the chest! The rest of the quests are now easy peezy! The 2 Purple Names are a sack of HP and 1 of them is downright dangerous. Both have 2.5-4.5 million HP. Fun! They do need to make it so that the weapons drop from them every time at least. I recommend the X-Pac.
 
Last edited:

Claver

Well-known member
I'm enjoying it as well.

I do wish there were better drop rates in the wilderness area. As a compromise, I'd be happy with rare chests more consistently dropping level 13 named items in the Legendary wilderness with the low low rate of the occasional level 33 item. That is better than getting nothing at all.
 

Kobay

Kobold Union Specialist
So there are the Objective Facts: ...
I pretty much agree with most of that.

I enjoyed wandering the wilderness, but I also would have enjoyed a bit more guidance in the matter as well. I felt like I was just roaming and going from one quest entrance to the nearest quest entrance I could see on the map without any any real direction story wise. I felt very mixed up as I was obviously doing some quest that were meant to be done after others... so keeping track from a story point was a bit confusing. I did go in pretty much blind this weekend, which I love to do.. but I wished the game offered a bit more direction. (Not that I want teleports to each quest. That's one of my complaints about ravenloft, I feel like I don't spend enough time in ravenloft wilderness unless I'm trying to do slayers. Also, I don't want to be restricted like in Ravenloft or Sharn. If I want to jump into a "part 2" quest, that's what I want to be able to do.) I guess what I'm trying to say is, I like that I have the option to jump in whatever quest wherever, but I'd also like the option to follow a particular path. Not really a teleport but like... idk... some kind of guide? That way I can go from one part to the next, but also... explore the wilderness. I know player created resources are great for this! And I love them! But, specially when a new pack like this comes out... I often don't want to do that. I want to be able to immerse myself in the story.

I just started a new life, and once I get to MD again, I'll likely follow a guide telling me which quest to do first... so I can really kind of get the story better. But... I do wish there was something in place with experiencing that the first time through.

but all in all, I'm really enjoying the expansion. The wilderness is great. the quest are great. I was just talking to my friend about it too. the xpac FEELS very DnD to me. Much more than a lot of previous stuff. Playing through the quest the first time was SUPER exciting. I felt immersed in the quest individually.. I just didn't feel quite that way when it came to trying to piece the story together in the grand scheme of it.
 

Shear-buckler

Well-known member
Lastly, there is the my overall play experience: I took the time to write down the quests in their proper order so I could do my first play through with appropriate sniffing of flowers.
This highlights an important issue. The pack is highly story focused and the story takes you from one quest to another. But since there is no teleport option and the wilderness area is massive there is no reasonable ingame way to do the quests in the right order and the story becomes nonsense and all immersion is lost.
 
Last edited:

Kimbere

Well-known member
Lastly, there is the my overall play experience: I took the time to write down the quests in their proper order so I could do my first play through with appropriate sniffing of flowers. It was worth it! I wish they did a better job of pointing you in the correct direction using the names of the quests, but alas they are named based on what is happening within them, not based on their placement with the overall story.
Definitely agree with this. It seems like there is some reasonably decent story and lore buried in the MD quests.

Sadly, not enough was done to facilitate and streamline running the quest in the intended order. That lack really did a disservice to the storyline.

In other words, there's a happy middle ground somewhere between the terrible linear lockout system the Sharn quests use versus complete, random freeform that MD uses.
 

DilemmaEnder

Thelanis Player
I think that if I had one suggestion when it comes to getting to do the storyline in order even on the first try:

Something as simple as numbering the Quest names within the quest log that pulls up when you hit "L" and click on Myth Drannor.
If it just listed them in storyline order, maybe even using a number before the title, followed by the walk-ups and then the other things that show up in there like the explorers & rares etc.

So you could pull that up and see - oh I'm on the "3rd" quest in the chain - which is called "Blankety Blank Blank Blanker".

Now how tied the journal entry names are to the name labels in the quest panels or the patrons quest list I do not know but I bet there would be a way to IF/Then the numbering in to just that portion of the quest journal.

For those wondering - I just went to each of the quest givers in town from left to right and wrote down the name/location from their chat box when accepting the quests. Took all of 30 seconds to write down and then 10-15 seconds after each quest to look for the next one and head that way instead of just going to closest next. Though many were close.
 

Mindos

CHAOTIC EVIL
For those wondering - I just went to each of the quest givers in town from left to right and wrote down the name/location from their chat box when accepting the quests. Took all of 30 seconds to write down and then 10-15 seconds after each quest to look for the next one and head that way instead of just going to closest next. Though many were close.
Thank you, I was wondering what you did for quest order for myth drannor.
 

DilemmaEnder

Thelanis Player
It's very refershing to see a story based discussion on DDO...
Glad to hear it!

I always feel like I'm being long winded but I want to be clear with my points as well.

I also always want to be as non-hyperbolic as possible. I see a lot of exaggerating or jumping to the worst possible outcome talk about so many things that I often feel like my moderate tone is going to be lost in the din.

Lets always try to share what joy we find in the thing we enjoy!
 

solambic

Active member
Love this series.

One peeve. I downloaded and printed the map.. omg. The color usage is murder, and the dots denoting where the rares can be is just impossible to read.. appreciate that people post maps but please for Hell's sake make the rare drop points easier to see lol
 
Top