Epicsoul
Lava Divers Assistant to the Regional Manager
First off, I want to say that I've really enjoyed the Myth Drannor expansion. The environment is stunning, the cosmetics are fantastic, and the new augment system shows a lot of promise. Most of the quests have been fun, and I appreciate the effort by the developers to put together an overall enjoyable experience.
That said, I have some concerns about the drop rates for rare loot. On elite difficulty, there's a 33% chance to get named loot, followed by a small chance to roll into the rare loot table. However, there are simply too many items in the rare loot table: Golden Age Weapons, Crownblade, Artblade, and Warblade sets, Golden Age shields, and rare augments.
I understand the design philosophy for some items to be incredibly rare—chasing after rare stuff can be exciting (especially if its cosmetics, and I'm one of the rare few that look cool). The Crownblade, Artblade, and Warblade sets, in particular, would make for great rare items that are fun to chase. However, the rest of the items in the rare loot table don’t need to be this difficult to obtain.
To make matters worse, the drop rates from Wilderness raid bosses are extremely low. With only a 10% chance to drop named loot and then another small chance to hit the rare loot table and then another chance to get the item you want, it feels pointless and cruel.
This level of difficulty in acquiring this much rare loot is too much. The fun I had originally is beginning to feel more like apathy. Please, at least consider making all augments from the wilderness raid bosses a regular drop.
That said, I have some concerns about the drop rates for rare loot. On elite difficulty, there's a 33% chance to get named loot, followed by a small chance to roll into the rare loot table. However, there are simply too many items in the rare loot table: Golden Age Weapons, Crownblade, Artblade, and Warblade sets, Golden Age shields, and rare augments.
I understand the design philosophy for some items to be incredibly rare—chasing after rare stuff can be exciting (especially if its cosmetics, and I'm one of the rare few that look cool). The Crownblade, Artblade, and Warblade sets, in particular, would make for great rare items that are fun to chase. However, the rest of the items in the rare loot table don’t need to be this difficult to obtain.
To make matters worse, the drop rates from Wilderness raid bosses are extremely low. With only a 10% chance to drop named loot and then another small chance to hit the rare loot table and then another chance to get the item you want, it feels pointless and cruel.
This level of difficulty in acquiring this much rare loot is too much. The fun I had originally is beginning to feel more like apathy. Please, at least consider making all augments from the wilderness raid bosses a regular drop.