Myth Drannor Drop Rates

Frieling Slyhand

Well-known member
I am not seeing a positive change in drop rates SSG.

Here's the deal. If you really need more money, then make the drop rate for Re-rolls higher. In fact, guarantee a drop with a re-roll. Trust me, you will sell tons of shards for re-rolls. But to have the same, extremely low and crappy drop rate, does not incentive me or most intelligent people to re-roll.

Here's something else to think about. You want people to buy the new expansion and to play it. But people who didn't preorder are seeing the crappy drop rates and they are waiting. That's bad for you. The way you are doing it is not the winning way. We WANT you to win. But you got to give something to the players if you want their coins.
 

Contessor

Well-known member
Yeah, this is basically a slot machine right now. You insert a dollar and hope for 3 bananas.
That´s not the kind of "game" I look for in DDO...
Also what happens if one EU or S Korean player decides enough is enough and reports SSG to the authorities?

They really need to be careful about using rerolls, and making it a major source of income. At least the suggestion of a guaranteed drop removes the gambling tag. Or does it?
 

Tyrande

Well-known member
Also what happens if one EU or S Korean player decides enough is enough and reports SSG to the authorities?

They really need to be careful about using rerolls, and making it a major source of income. At least the suggestion of a guaranteed drop removes the gambling tag. Or does it?
A guaranteed drop does not remove the "gambling" tag since the people who rolled it still does not know what guaranteed named will drop.
It could be as something as useless as a artifact "Will +3" Solar augment;
or something as useless like the

Mending Longsword of the Golden Age​

 

Contessor

Well-known member
A guaranteed drop does not remove the "gambling" tag since the people who rolled it still does not know what guaranteed named will drop.
It could be as something as useless as a artifact "Will +3" Solar augment;
or something as useless like the

Mending Longsword of the Golden Age​

Yeah its definitely a gray area, even with a guaranteed drop.
 

Positive thinking

Well-known member
Also what happens if one EU or S Korean player decides enough is enough and reports SSG to the authorities?

They really need to be careful about using rerolls, and making it a major source of income. At least the suggestion of a guaranteed drop removes the gambling tag. Or does it?
I dont understand why you think they need to be careful, chest rerolls have been a major part of the game for years and people have been happy to use them when loot was not previously a 100% drop. Those two factors have not changed, if there is more loot types in a chest and a different drop % that does not change the basic theory of how the game has been, nothing has changed in the overall dynamics. All is good.
 

Positive thinking

Well-known member
A guaranteed drop does not remove the "gambling" tag since the people who rolled it still does not know what guaranteed named will drop.
It could be as something as useless as a artifact "Will +3" Solar augment;
or something as useless like the

Mending Longsword of the Golden Age​

Lol this whole game from day one has been based off pen and paper, and that in itself has random loot tables. Randomness is part of the game and thankfully so, could you imagine opening every chest and knowing exactly what will be in there, omg the TR train with that concept?!?
 

l_remmie

Well-known member
I think it will only let you reroll a maximum of 3 times. So, if a named did not drop in 3 re-rolls, the drop is not guaranteed.
It is never guaranteed. The next try always has the same odds.
You can try a gazillion times and still have nothing and you won't be an inch closer to something either.

Cumulative odds may increase but it will never teach 100%
 

Positive thinking

Well-known member
I think it will only let you reroll a maximum of 3 times. So, if a named did not drop in 3 re-rolls, the drop is not guaranteed.
Your right maybe they should just sell quest ransack bypass timers, @SSGBranding, this would mean you are paying to be able to replay the content without a timer on just like a a raid bypass timer. You would be able to rerun the quest and not be on ransack, thanks to this poster we can come up with positive solutions that could potentially lead to income from those tha want uber gear before others get the uber gear. Same dynamic as Raids.
 

Spook

Ghostly Troll
I dont understand why you think they need to be careful, chest rerolls have been a major part of the game for years and people have been happy to use them when loot was not previously a 100% drop. Those two factors have not changed, if there is more loot types in a chest and a different drop % that does not change the basic theory of how the game has been, nothing has changed in the overall dynamics. All is good.
Because SSG has to comply with the laws of the country they trade in. Some countries ban gambling in games outright, some allow it if the odds are known and some allow it regardless.

With the rare drop chance not being known SSG has added more countries to the breaking local law list as they have not declared the drop rates.
 

Positive thinking

Well-known member
Because SSG has to comply with the laws of the country they trade in. Some countries ban gambling in games outright, some allow it if the odds are known and some allow it regardless.

With the rare drop chance not being known SSG has added more countries to the breaking local law list as they have not declared the drop rates.
Its not gambling, its extra opportunity, you are running the quest once to get loot, you are using astral shards to get extra chances at the loot pull at the end of a quest.

Gambling would be a slot machine at the entrance of the quest/rare cave that said no need to run the content just put your astral shards in this slot machine outside the quest and pull pull pull, spend money for loot of course you dont get a first pull for free you must gamble right away.

Just because SSG is making profit of people that are willing to spend money to shorten the time consumed for the hunt for gear after a quest/rare does not construe gambling, its a pay to advance mechanic and the same niche group have been doing it all along, its a great place to increase profit margins and keep the lights on, my thanks to the niche group.
 

Epicsoul

Lava Divers Assistant to the Regional Manager
I dont understand why you think they need to be careful, chest rerolls have been a major part of the game for years and people have been happy to use them when loot was not previously a 100% drop. Those two factors have not changed, if there is more loot types in a chest and a different drop % that does not change the basic theory of how the game has been, nothing has changed in the overall dynamics. All is good.
I have observed your frequent comments both in this thread and various others. I've concluded you offer nothing productive and engaging with you is like arguing with an avalanche--a garbage avalanche, but an avalanche nonetheless. However, in this particular moment I am bored, and I feel like skiing.

Your argument is weak because it overlooks the significant change in the odds of receiving some desired loot, which dropped from 33% to less than 1% in several cases. You claim that nothing has changed because chest rerolls have always been part of the game, but this ignores the fact that rerolls are now far less effective with such low drop rates. Previously, rerolls made more sense when the odds were reasonable, but with the drastic change, players are likely to experience more frustration.

Additionally, the argument assumes that players/consumers have no perceptions of fairness. Just because I buy a BigMac for $10 doesn't mean I will pay $100 for one. Sure, the basic dynamics are the same, exchanging money for goods. But failing to acknowledge how this impacts the overall enjoyment and fairness of the game, the player minimizes a key issue: drastically reduced drop rates can negatively affect player satisfaction and motivation.
 

Contessor

Well-known member
Just throwing this out there. Thelanis, although not the most populated server out there, has traditionally been a solid 2 or 3 for as long as I have been playing (since beta).

I see hardly any MD posts, except for r10s, which likely is because its good and easy rXP for the time investment. And even those are so far and few between. But more importantly, the LFMs have gone from on average 20-30 during primetime before MD release to less than 10. Honestly it is not uncommon to see 3-5 LFMs total. I suspect people are just TRing because the end game currently is dead.

My opinion is from day 2 that MD is a bust. Chest rerolls went from valuable to worthless in this xpac, compared to previous ones. People probably are farming the 2 purples solo because, frankly its easier. And TRing resets the ransack so back to soloing to get back to cap.

I hate this xpac. If the next xpac is anything remotely close, I will probably just stop playing DDO and do something more productive with my time.

This is my opinion. But I have a feeling with the observations I see, I am not alone.
 
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