Myth Drannor Drop Rates

Anurakh

Little Nixie
Correction, that's your method of roleplaying and I don't denegrate it. Your choice of how you play, great for you. I've been playing and DM'ing D&D since the late 1970's however, the DM and Players Handbook certainly lays out tables for the purpose I stated. The thing I like about this method is that it opens up a lot of options that may not always pop in your mind.
And the way you use magic items is your way of running, and it doesn't mean it's 100% D&D. The tables are there to help DMs who want to run quick games, not because they're axiomatic.

There are many ways to play D&D that don't involve the insane obsession with randomness that the current DDO team has.
 
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Fizban

Founder, Feb. 2006
And the way you use magic items is your way of running, and it doesn't mean it's 100% D&D. The tables are there to help DMs who want to run quick games, not because they're axiomatic.

There are many ways to play D&D that don't involve the insane obsession with randomness that the current D&D team has.
I agree but I'm not the one that made the claim that your way is "100% role playing". Making the implications that any other way is not legit.
 

Anurakh

Little Nixie
I agree but I'm not the one that made the claim that your way is "100% role playing". Making the implications that any other way is not legit.
My post was in response to your claim that everything in D&D, including loot, is based on the odds of a die roll. Well, no, it is not axiomatic that D&D loot is random.
 

Fizban

Founder, Feb. 2006
My post was in response to your claim that everything in D&D, including loot, is based on the odds of a die roll. Well, no, it is not axiomatic that D&D loot is random.
Yes, I've played with DM's that arbitrarily just hand out overpowered equipment and other items for little to no real roleplaying. I spin my dungeons to 90% about the content and role playing with 10% or so on loot and XP. In most of the campaigns with DMs just handing out items most of the players just quick because there is little incentive.

However, to each their own. I respect anyy player or DM that plays D&D their own way.
 

Gordo

Well-known member
there was a report on how much profit ddo was having and it was surprisingly high at that time and it wasn't that long ago. the whales in this game are BIG
What can you buy? Let's say that is true. What is there to buy??
 

rabidfox

The People's Champion
What DMs do in pen and paper is all about crafting a unique playing experience. This is a MMO where a generic shared experience needs to work; and the current rare loot (solar augments in particular) doesn't work for my sense of fun. It's good to know that some people are fine or enjoy it but my fun has been lessened compared to the standard loot methods; I don't enjoy the game becoming a RNG grind fest where it's just luck and long periods of grind to obtain items with the same level of stats as other existing gear.
 
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Rincewind

Well-known member
What can you buy? Let's say that is true. What is there to buy??
A lot, from Ottos, to shards for rerolls ( some ppl spend a lot here alone) raid timers, augments removers ( dino and regulars) wishes, swapping BTC items, cakes, weapon box those came to my mind quickly.
Also, hardcore make ppl spends a lot of money on those toons..... for tomes
Yet the thing is that wasn't a player estimation those were official numbers of the company, so I'm not making it up, just not googling it for you.
 

Gordo

Well-known member
A lot, from Ottos, to shards for rerolls ( some ppl spend a lot here alone) raid timers, augments removers ( dino and regulars) wishes, swapping BTC items, cakes, weapon box those came to my mind quickly.
Also, hardcore make ppl spends a lot of money on those toons..... for tomes
Yet the thing is that wasn't a player estimation those were official numbers of the company, so I'm not making it up, just not googling it for you.
Understood. IMO, the rerolls are worth it. Everything else is window dressing. They're fluff, not game changing. If people spend that much for incremental +1's on MRR, then I've underestimated the pyramid structure of the few that really fund the game for the rest of us. I am VIP since inception and spend maybe $500 additional a year for 20 years. I thought I was generous.
 

Oliphant

Well-known member
What can you buy? Let's say that is true. What is there to buy??
Xp pots, slayer pots, crafting pots, jeweler kits, sentient jeweler kits, green steel augment kits, SP pots, bone pickers, raid timer bypasses, legendary raid timer bypasses, hearts of wood, chest rerolls, Otto Boxes, Epic Otto Boxes, Epic Double Plus Otto Boxes, Patron Coffers, Terrific Travelers Trunks, Tensers Weapon Boxes, Wishes of Memory, extra $80 ultimate editions basically for a teleport clicky, tomes, anything on your airship, shards. It's bad.
 

Positive thinking

Well-known member
Xp pots, slayer pots, crafting pots, jeweler kits, sentient jeweler kits, green steel augment kits, SP pots, bone pickers, raid timer bypasses, legendary raid timer bypasses, hearts of wood, chest rerolls, Otto Boxes, Epic Otto Boxes, Epic Double Plus Otto Boxes, Patron Coffers, Terrific Travelers Trunks, Tensers Weapon Boxes, Wishes of Memory, extra $80 ultimate editions basically for a teleport clicky, tomes, anything on your airship, shards. It's bad.
Its not bad, none of these things are required to buy to enjoy the game. Only those trying to run in end game are feeling pressure to buy these things, whether it is ego or over compensation, others couldnt care less for the above list(well except maybe the patron coffers for the amazing cosmetics).
 

5 Other People

all the voices in my head are my own
Now that they've fixed lag, can we get back to pleading that loot return to traditional levels of rarity?

Please? 🥺

I want more folks to recapture the love they had for the game...adjusting loot would for sure get me excited again!
 

Tyrande

Well-known member
As a player I thank you for your support of one of my hobbies. So far I have roughly spent ~$2400 USD since January of 2006 on this game. I can't believe some of you here already spent > $10,000 USD on this; and a lot on Myth Drannor re-rolls alone.

Now, that Randall Lyric dude; he must be still re-rolling for augments in the lost city. From the odds, it takes 35 weeks to get one specific rare augment by himself. Its not 35 weeks from release yet. It only has been 8 weeks since release. Does that mean he'll show up next year to sell us the augments?
 

WiredAces

New member
Just wanted to add my two cents about MD drop rates as a recently returned player.
I was gone for over ten years and returned about four months ago. My two toons were way out of date, but with some patience and grinding I was able to farm Sharn, Ravenloft, and IOD to get both of them fairly relevant by today's standards. I got them both equipped with updated gear and set bonuses within a few ransacks of the relevant chests. Overall I was pretty happy with the amount of grind I did versus the reward.
Enter Myth Drannor. I've been regularly ransacking chests and have yet to get a single piece of what I consider must have gear. Not one. I've ransacked Ohgma's for the belt, Zulkir for the artifact, Safehold for the goggles, Portal for the DC gem, Fang dragon for the cloak, and other chests. I've ransacked these chests over and over, across two toons, and I don't have one single piece of gear that I set out to get.
If that had been my experience four months ago when I came back, I would have just left again. It feels super predatory. Like they are intentionally just giving you no choice other than to buy shards and discovery pots to have any chance. And now I'm wondering if maybe I should just go back to Eve Online instead.
 

Frieling Slyhand

Well-known member
Just wanted to add my two cents about MD drop rates as a recently returned player.
I was gone for over ten years and returned about four months ago. My two toons were way out of date, but with some patience and grinding I was able to farm Sharn, Ravenloft, and IOD to get both of them fairly relevant by today's standards. I got them both equipped with updated gear and set bonuses within a few ransacks of the relevant chests. Overall I was pretty happy with the amount of grind I did versus the reward.
Enter Myth Drannor. I've been regularly ransacking chests and have yet to get a single piece of what I consider must have gear. Not one. I've ransacked Ohgma's for the belt, Zulkir for the artifact, Safehold for the goggles, Portal for the DC gem, Fang dragon for the cloak, and other chests. I've ransacked these chests over and over, across two toons, and I don't have one single piece of gear that I set out to get.
If that had been my experience four months ago when I came back, I would have just left again. It feels super predatory. Like they are intentionally just giving you no choice other than to buy shards and discovery pots to have any chance. And now I'm wondering if maybe I should just go back to Eve Online instead.
Stay. The small bump in power from those items will not make much difference. And in 9 months to a year there will be a new expansion and new meta.
 

Rusty_helmet

Well-known member
Just wanted to add my two cents about MD drop rates as a recently returned player.
I was gone for over ten years and returned about four months ago. My two toons were way out of date, but with some patience and grinding I was able to farm Sharn, Ravenloft, and IOD to get both of them fairly relevant by today's standards. I got them both equipped with updated gear and set bonuses within a few ransacks of the relevant chests. Overall I was pretty happy with the amount of grind I did versus the reward.
Enter Myth Drannor. I've been regularly ransacking chests and have yet to get a single piece of what I consider must have gear. Not one. I've ransacked Ohgma's for the belt, Zulkir for the artifact, Safehold for the goggles, Portal for the DC gem, Fang dragon for the cloak, and other chests. I've ransacked these chests over and over, across two toons, and I don't have one single piece of gear that I set out to get.
If that had been my experience four months ago when I came back, I would have just left again. It feels super predatory. Like they are intentionally just giving you no choice other than to buy shards and discovery pots to have any chance. And now I'm wondering if maybe I should just go back to Eve Online instead.
If you get joy in a different game, go play that right now. From the crippling lag that they can't fix to the terrible drop rates that are giant middle fingers to their dwindling playerbase, the devs are hellbent on killing the game.
 

Kimbere

Well-known member
The drop rates are disgusting, between this and the lag SSG deserves to go out of business.
I've said for years that I like this game in spite of the poor long-term business decisions SSG has made in favor of maximizing short term profits.

But now, I have to admit, , between the blatant, predatory whale milking loot schemes and their perpetual failure to address and ever improve the lag in any meaningful way, it's hard to even like the game period right now.
 

Oliphant

Well-known member
I wouldn't even mind the drop rates since old gear was fine, but realizing I could not squeeze in any MD play for lack of teleports on my hour breaks during the summer fire season when I have stressful situational awareness duties bummed me out. I play the game pretty hard but if I get bummed out, I'll just quit for the most part for months at a time, except for weekly guild raids. Feels like its been about 1.5 months since I've bothered with the game except guild raids. Please, don't make us run around with time wasting BS or us busy folks get screwed.

p.s. Even though I don't personally mind the drop rates, it still looks predatory and triggers a lack of respect for your designs.
 
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