Need Fun & Strong Low-Level Build Ideas for a Level 4 Alt

FeralFrodo

New member
Hey folks,
I’m looking for fresh ideas for a level 4 alt whose purpose is to help run level 1–4 quests on R1.

Constraints / details:
  • Level 4, First life
  • All packs unlocked, Any class, Any race
  • No tomes (can get +1/+2 if it’s really critical)
  • Cannith crafting fully available
  • BtA named items fine or BtC if they’re realistic to farm at low level (so no Ioun Stones, no Abbot quiver, nothing crazy)
  • Needs to reliably solo zerg base 1-4 lvl quests on r1 (borderlands, harbor, saltmarsh, syndicate, brigade)
  • Current idea works but is boring:
    • Barbarian with FB/Occult Slayer: Rage + Tribute + Sprint Boost
    • Carnifex, Book of Spirits, Giyars Boots, Invulnerability armor, resist/haste pots
    • It does the job, but it’s just another brain-off barb
I’m hoping for something more fun, still strong at level 4 and able to mulch R1 trash fast without PLs.
 

droid327

Hardcore casual soloist
You're only working with 16 AP there so you're likely tied to a STR melee since they're out-of-the-box with 0 AP. AOE is king of course so Qstaff + 2 WWA will let you clear fast. Imbue with 2 dice is nice added damage at low level too. Chieftan's Spear is 18-20/x2 with a Red slot if you're willing to grind that much. Haste boost for bosses plus Reed (once its fixed) should help with tanking, especially if you can doublestack it with Strikethrough

L4 Zerger
3/1 Sacred Fist/Fighter
Lawful Good Human


Level Order

1. Sacred Fist
2. Sacred Fist
3. Sacred Fist
4. Fighter



Stats
. . . . . . . .28pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 18. . . .4: STR
Dexterity . . . 14
Constitution. . 14
Intelligence. . .8
Wisdom. . . . . .8
Charisma. . . . .8

Skills
. . . . . S. S. S. F
. . . . . 1. 2. 3. 4
. . . . .------------
Jump. . . 2. ½. ½. . . 3
UMD . . . 2. ½. ½. . . 3
Tumble. . . . . . .1. .1
. . . . .------------
. . . . . 8. 2. 2. 2



Feats

.1. . . . : Dodge
.1 Human. : Mobility
.3. . . . : Two Handed Fighting
.4 Fighter: Whirlwind Attack


Enhancements (Spent: 15 +0r +0u / Max: 16 +0r +0u AP)

Sacred Fist (8 AP)

  • Sacred Flame, Strike Evil
    1. Sacred Strike I, Extra Smite III
    2. Exalted Whirlwind
Kensei (7 AP)
  • Kensei Focus: Martial Arts
    1. Action Boost: Haste Boost III, Reed in the Wind III
 
Last edited:

drjoans

kinda-known member
2 barb/2 druid wolf for move speed/self heals/blood tribute/ghost touch. Grab a guardians dagger for 17-20x2 or a carnifex. You get some aoe with living shadow and a cleave. Choose either slicing blow or hamstring at lvl 3 for an extra attack with +% dmg. Take down works on reapers. You get 20% move speed and 10% increased attack speed on top of haste pots. Lesser vigor to top up and rams might for moar dmg. Flight for sticky situations.


Character name:
Classes: 2 Barbarian, 2 Druid
Race: Human Alignment: Chaotic Neutral

Start Tome Final HP: 102 Displacement: 0%
Str: 18 0 25 Unc Rng: -10 Incorp: 0%
Dex: 8 0 8 PRR: 0 AC: 7
Con: 16 2 22 MRR: 0 +Healing Amp: 0
Int: 8 0 6 Dodge: 0/25 -Healing Amp: 0
Wis: 14 0 14 Fort: 0% Repair Amp: 0
Cha: 8 0 6 SR: 0 BAB: 3
DR: 3/%
Immunities:

Saves:
Fortitude 12
vs Poison 12
vs Disease 12
Will 7
vs Enchantment 7
vs Illusion 7
vs Fear 7
vs Curse 7
Reflex4294967295
vs Traps4294967295
vs Spell4294967295
vs Magic4294967295
Marked with a* is no fail on a 1 if required DC met

EnergyResistanceAbsorbance
Acid:00%
Chaos:00%
Cold:00%
Electric:00%
Evil:00%
Fire:00%
Force:00%
Good:00%
Lawful:00%
Light:00%
Negative:00%
Poison:00%
Sonic:00%
Class and Feat Selection
LevelClassFeats
1Barbarian(1)Human Bonus Feat: Power Attack
Standard: Cleave
Class Skills: Jump(1), Swim(1)
Cross Class Skills: Tumble(2), Use Magic Device(2)
2Barbarian(2)Class Skills: Jump(1), Swim(1)
Cross Class Skills: Use Magic Device(2)
3Druid(1)Standard: Slicing Blow
Cross Class Skills: Jump(2), Use Magic Device(2)
4Druid(2)Wild Shape: Wild Shape: Wolf
Alter Dark Gift: Living Shadow
Strength: +1 Level up
Class Skills: Swim(1)
Cross Class Skills: Jump(2), Use Magic Device(1)
Class and Feat Selection
LevelClassFeats
1Barbarian(1)Human Bonus Feat: Power Attack
Standard: Cleave
2Barbarian(2)
3Druid(1)Standard: Slicing Blow
4Druid(2)Wild Shape: Wild Shape: Wolf
Alter Dark Gift: Living Shadow
Strength: +1 Level up
Granted Feats

Diehard


Automatic Feats
LevelClassFeats
1Barbarian(1)Attack
Defensive Fighting
Dismiss Rage
Fast Movement (Barbarian)
Heroic Durability
Light Armor Proficiency
Martial Weapon Proficiency: Battle Axe
Martial Weapon Proficiency: Falchion
Martial Weapon Proficiency: Great Axe
Martial Weapon Proficiency: Great Club
Martial Weapon Proficiency: Great Sword
Martial Weapon Proficiency: Hand Axe
Martial Weapon Proficiency: Heavy Pick
Martial Weapon Proficiency: Kukri
Martial Weapon Proficiency: Light Hammer
Martial Weapon Proficiency: Light Pick
Martial Weapon Proficiency: Longbow
Martial Weapon Proficiency: Longsword
Martial Weapon Proficiency: Maul
Martial Weapon Proficiency: Rapier
Martial Weapon Proficiency: Scimitar
Martial Weapon Proficiency: Shortbow
Martial Weapon Proficiency: Shortsword
Martial Weapon Proficiency: Throwing Axe
Martial Weapon Proficiency: Throwing Hammer
Martial Weapon Proficiency: Warhammer
Medium Armor Proficiency
Rage
Shield Proficiency (General)
Simple Weapon Proficiency: Club
Simple Weapon Proficiency: Dagger
Simple Weapon Proficiency: Dart
Simple Weapon Proficiency: Heavy Crossbow
Simple Weapon Proficiency: Heavy Mace
Simple Weapon Proficiency: Light Crossbow
Simple Weapon Proficiency: Light Mace
Simple Weapon Proficiency: Morningstar
Simple Weapon Proficiency: Quarterstaff
Simple Weapon Proficiency: Sickle
Simple Weapon Proficiency: Throwing Dagger
Simple Weapon Proficiency: Unarmed
Sneak
Sunder
Trip
Wilderness Lore
2Barbarian(2)Damage Reduction 3%
Wilderness Lore
3Druid(1)Call Wolf Companion
Dismiss Charm
Druidic Oath
Druidic Spontaneous Casting
Magical Training
Wild Empathy
Wilderness Lore
4Druid(2)Goodberry
Wilderness Lore
Class and Feat Selection (Consolidated)
LevelClassFeats
1Barbarian(1)Human Bonus Feat: Power Attack
Automatic: Attack
Automatic: Defensive Fighting
Automatic: Dismiss Rage
Automatic: Fast Movement (Barbarian)
Automatic: Heroic Durability
Automatic: Light Armor Proficiency
Automatic: Martial Weapon Proficiency: Battle Axe
Automatic: Martial Weapon Proficiency: Falchion
Automatic: Martial Weapon Proficiency: Great Axe
Automatic: Martial Weapon Proficiency: Great Club
Automatic: Martial Weapon Proficiency: Great Sword
Automatic: Martial Weapon Proficiency: Hand Axe
Automatic: Martial Weapon Proficiency: Heavy Pick
Automatic: Martial Weapon Proficiency: Kukri
Automatic: Martial Weapon Proficiency: Light Hammer
Automatic: Martial Weapon Proficiency: Light Pick
Automatic: Martial Weapon Proficiency: Longbow
Automatic: Martial Weapon Proficiency: Longsword
Automatic: Martial Weapon Proficiency: Maul
Automatic: Martial Weapon Proficiency: Rapier
Automatic: Martial Weapon Proficiency: Scimitar
Automatic: Martial Weapon Proficiency: Shortbow
Automatic: Martial Weapon Proficiency: Shortsword
Automatic: Martial Weapon Proficiency: Throwing Axe
Automatic: Martial Weapon Proficiency: Throwing Hammer
Automatic: Martial Weapon Proficiency: Warhammer
Automatic: Medium Armor Proficiency
Automatic: Rage
Automatic: Shield Proficiency (General)
Automatic: Simple Weapon Proficiency: Club
Automatic: Simple Weapon Proficiency: Dagger
Automatic: Simple Weapon Proficiency: Dart
Automatic: Simple Weapon Proficiency: Heavy Crossbow
Automatic: Simple Weapon Proficiency: Heavy Mace
Automatic: Simple Weapon Proficiency: Light Crossbow
Automatic: Simple Weapon Proficiency: Light Mace
Automatic: Simple Weapon Proficiency: Morningstar
Automatic: Simple Weapon Proficiency: Quarterstaff
Automatic: Simple Weapon Proficiency: Sickle
Automatic: Simple Weapon Proficiency: Throwing Dagger
Automatic: Simple Weapon Proficiency: Unarmed
Automatic: Sneak
Automatic: Sunder
Automatic: Trip
Automatic: Wilderness Lore
2Barbarian(2)Automatic: Damage Reduction 3%
Automatic: Wilderness Lore
3Druid(1)Standard: Slicing Blow
Automatic: Call Wolf Companion
Automatic: Dismiss Charm
Automatic: Druidic Oath
Automatic: Druidic Spontaneous Casting
Automatic: Magical Training
Automatic: Wild Empathy
Automatic: Wilderness Lore
4Druid(2)Wild Shape: Wild Shape: Wolf
Strength: +1 Level up
Automatic: Goodberry
Automatic: Wilderness Lore
[TD] Standard: Cleave [/TD][/TR] [TD] Alter Dark Gift: Living Shadow [/TD][/TR] Strength
Code:
-----------------------------------------------
Skill Points     16  4  4  4
Skill Name       01 02 03 04  Ranks Tome Buffed
-----------------------------------------------
Balance                         0.0    0    2.0
Bluff                           0.0    0   -2.0
Concentration                   0.0    0    6.0
Diplomacy                       0.0    0   -2.0
Disable Device                  0.0    0   -2.0
Haggle                          0.0    0   -2.0
Heal                            0.0    0    2.0
Hide                            0.0    0   -1.0
Intimidate                      0.0    0   -2.0
Jump              1  1  1  1    4.0    0   14.0
Listen                          0.0    0    2.0
Move Silently                   0.0    0   -1.0
Open Lock                       0.0    0   -1.0
Perform                         0.0    0   -2.0
Repair                          0.0    0   -2.0
Search                          0.0    0   -2.0
Spellcraft                      0.0    0   -2.0
Spot                            0.0    0    2.0
Swim              1  1     1    3.0    0   13.0
Tumble            1             1.0    0    0.0
Use Magic Device  1  1  1  ½    3.5    0    1.5
-----------------------------------------------
Available Points 10  0  0  0
-----------------------------------------------

Self and Party Buffs


Active Stances

User: Rage
User: Power Attack
Major Form: Wolf
Auto: Unarmed
Auto: Cloth Armor
Auto: Centered
Auto: Chaotic
Auto: Empty
Auto: Human


Enhancements: 80 APs

Frenzied Berserker - Points spent: 8
Core1 Die Hard
Tier1 Extra Rage - 1 Ranks
Tier1 Athletics - 3 Ranks
Tier2 Blood Tribute - 3 Ranks

Nature's Warrior - Points spent: 8
Core1 Natural Adept
Tier1 Take Down - 3 Ranks
Tier1 Extra Wild Empathy or Dead Nerves: Extra Wild Empathy - 1 Ranks
Tier2 Flight or Play Dead: Flight - 1 Ranks
Tier2 Ghost Wolf

Epic Destinies: 0 Destiny Points

Reaper trees:
Spell PowerBaseCritical ChanceCritical Multiplier
Acid -2.05%0
Light/Alignment-2.05%0
Chaos -2.05%0
Cold -2.05%0
Electric -2.05%0
Evil -2.05%0
Fire -2.05%0
Force/Untyped -2.05%0
Negative 2.05%0
Physical -2.05%0
Poison -2.05%0
Positive 7.05%0
Repair -2.05%0
Rust -2.05%0
Sonic -2.05%0
Untyped -2.05%0
[/COLOR]
Druid Spells
LevelSpell NameSchoolCL/MCLDCAverage DamageCritical Damage
1Summon Nature's Ally IConjuration----
1Lesser VigorConjuration2/6-1 - 2, Average 22 - 4, Average 4
1Ram's MightTransmutation----
1Takedown----
2Summon Nature's Ally IIConjuration----
3Summon Nature's Ally IIIConjuration----
4Summon Nature's Ally IVConjuration----
5Summon Nature's Ally VConjuration----
6Summon Nature's Ally VIConjuration----
7Summon Nature's Ally VIIConjuration----
8Summon Nature's Ally VIIIConjuration----
9Summon Nature's Ally IXConjuration----
Spell Like / Special Abilities

Dismiss Rage
Call Wolf Companion
Dismiss Charm
Wild Empathy


Weapon Damage

Melee Power: 0.0
Doublestrike: 0%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 20%
Fortification Bypass: 0%
Dodge Bypass: 0%
Helpless Damage bonus: 50%
Ranged Power: 0.0
Doubleshot Chance: 0%

Sneak Attack Attack bonus: 0
Sneak Attack Damage: 2d6+0


Tactical DCValueEvaluation
Intimidate10+HD+Wis Mod vs d20 + -2d20 + Intimidate(-2)
DiplomacyCR+Quest Level vs d20 + -2d20 + Diplomacy(-2)
BluffCR+Quest Level vs d20 + -2d20 + Bluff(-2)
SunderFortitude vs 1710 + Str Mod(7) + Sunder(0)
TripBalance vs 2010 + Str Mod(7) + Trip(3)
Equipped Gear Set: Standard
Equipped Gear Set: Standard
 

unbongwah

Well-known member
Since DEX to damage is now intrinsic to crossbows: max-DEX Artificer 4 using repeaters. Human gets 4 feats: Point Blank Shot, Rapid Shot, Precise Shot, and Precision are all the low-level ranged feats you'd want. Put all your APs into Battle Engineer for Thundershock and Shatter Defenses. Also get trap skills and low-level buffs like Elemental Weapons.
 

TrappedSoulstone

Well-known member
Human STR THF EK is good. 6p in PM enough for r1 at level. PA Cleave Extend THF 4RP for DS boost. your choice carnifex or frostblade, crhono light armor if you have lvl4 mimic cloack; other lvl3 gear salt or rat pack or tales. even anger heart set still good a level if you get good curse on it.
 

FeralFrodo

New member
2 barb/2 druid wolf for move speed/self heals/blood tribute/ghost touch. Grab a guardians dagger for 17-20x2 or a carnifex. You get some aoe with living shadow and a cleave. Choose either slicing blow or hamstring at lvl 3 for an extra attack with +% dmg. Take down works on reapers. You get 20% move speed and 10% increased attack speed on top of haste pots. Lesser vigor to top up and rams might for moar dmg. Flight for sticky situations.


Character name:
Classes: 2 Barbarian, 2 Druid
Race: Human Alignment: Chaotic Neutral

Start Tome Final HP: 102 Displacement: 0%
Str: 18 0 25 Unc Rng: -10 Incorp: 0%
Dex: 8 0 8 PRR: 0 AC: 7
Con: 16 2 22 MRR: 0 +Healing Amp: 0
Int: 8 0 6 Dodge: 0/25 -Healing Amp: 0
Wis: 14 0 14 Fort: 0% Repair Amp: 0
Cha: 8 0 6 SR: 0 BAB: 3
DR: 3/%
Immunities:

Saves:

Fortitude12
vs Poison12
vs Disease 12
Will 7
vs Enchantment 7
vs Illusion 7
vs Fear 7
vs Curse 7
Reflex4294967295
vs Traps4294967295
vs Spell4294967295
vs Magic4294967295
Marked with a* is no fail on a 1 if required DC met


EnergyResistanceAbsorbance
Acid:00%
Chaos:00%
Cold:00%
Electric:00%
Evil:00%
Fire:00%
Force:00%
Good:00%
Lawful:00%
Light:00%
Negative:00%
Poison:00%
Sonic:00%
Class and Feat Selection

LevelClassFeats
1Barbarian(1)Human Bonus Feat: Power Attack
Standard: Cleave
Class Skills: Jump(1), Swim(1)
Cross Class Skills: Tumble(2), Use Magic Device(2)
2Barbarian(2)Class Skills: Jump(1), Swim(1)
Cross Class Skills: Use Magic Device(2)
3Druid(1)Standard: Slicing Blow
Cross Class Skills: Jump(2), Use Magic Device(2)
4Druid(2)Wild Shape: Wild Shape: Wolf
Alter Dark Gift: Living Shadow
Strength: +1 Level up
Class Skills: Swim(1)
Cross Class Skills: Jump(2), Use Magic Device(1)
Class and Feat Selection

LevelClassFeats
1Barbarian(1)Human Bonus Feat: Power Attack
Standard: Cleave
2Barbarian(2)
3Druid(1)Standard: Slicing Blow
4Druid(2)Wild Shape: Wild Shape: Wolf
Alter Dark Gift: Living Shadow
Strength: +1 Level up
Granted Feats


Diehard



Automatic Feats

LevelClassFeats
1Barbarian(1)Attack
Defensive Fighting
Dismiss Rage
Fast Movement (Barbarian)
Heroic Durability
Light Armor Proficiency
Martial Weapon Proficiency: Battle Axe
Martial Weapon Proficiency: Falchion
Martial Weapon Proficiency: Great Axe
Martial Weapon Proficiency: Great Club
Martial Weapon Proficiency: Great Sword
Martial Weapon Proficiency: Hand Axe
Martial Weapon Proficiency: Heavy Pick
Martial Weapon Proficiency: Kukri
Martial Weapon Proficiency: Light Hammer
Martial Weapon Proficiency: Light Pick
Martial Weapon Proficiency: Longbow
Martial Weapon Proficiency: Longsword
Martial Weapon Proficiency: Maul
Martial Weapon Proficiency: Rapier
Martial Weapon Proficiency: Scimitar
Martial Weapon Proficiency: Shortbow
Martial Weapon Proficiency: Shortsword
Martial Weapon Proficiency: Throwing Axe
Martial Weapon Proficiency: Throwing Hammer
Martial Weapon Proficiency: Warhammer
Medium Armor Proficiency
Rage
Shield Proficiency (General)
Simple Weapon Proficiency: Club
Simple Weapon Proficiency: Dagger
Simple Weapon Proficiency: Dart
Simple Weapon Proficiency: Heavy Crossbow
Simple Weapon Proficiency: Heavy Mace
Simple Weapon Proficiency: Light Crossbow
Simple Weapon Proficiency: Light Mace
Simple Weapon Proficiency: Morningstar
Simple Weapon Proficiency: Quarterstaff
Simple Weapon Proficiency: Sickle
Simple Weapon Proficiency: Throwing Dagger
Simple Weapon Proficiency: Unarmed
Sneak
Sunder
Trip
Wilderness Lore
2Barbarian(2)Damage Reduction 3%
Wilderness Lore
3Druid(1)Call Wolf Companion
Dismiss Charm
Druidic Oath
Druidic Spontaneous Casting
Magical Training
Wild Empathy
Wilderness Lore
4Druid(2)Goodberry
Wilderness Lore
Class and Feat Selection (Consolidated)

LevelClassFeats
1Barbarian(1)Human Bonus Feat: Power Attack
Automatic: Attack
Automatic: Defensive Fighting
Automatic: Dismiss Rage
Automatic: Fast Movement (Barbarian)
Automatic: Heroic Durability
Automatic: Light Armor Proficiency
Automatic: Martial Weapon Proficiency: Battle Axe
Automatic: Martial Weapon Proficiency: Falchion
Automatic: Martial Weapon Proficiency: Great Axe
Automatic: Martial Weapon Proficiency: Great Club
Automatic: Martial Weapon Proficiency: Great Sword
Automatic: Martial Weapon Proficiency: Hand Axe
Automatic: Martial Weapon Proficiency: Heavy Pick
Automatic: Martial Weapon Proficiency: Kukri
Automatic: Martial Weapon Proficiency: Light Hammer
Automatic: Martial Weapon Proficiency: Light Pick
Automatic: Martial Weapon Proficiency: Longbow
Automatic: Martial Weapon Proficiency: Longsword
Automatic: Martial Weapon Proficiency: Maul
Automatic: Martial Weapon Proficiency: Rapier
Automatic: Martial Weapon Proficiency: Scimitar
Automatic: Martial Weapon Proficiency: Shortbow
Automatic: Martial Weapon Proficiency: Shortsword
Automatic: Martial Weapon Proficiency: Throwing Axe
Automatic: Martial Weapon Proficiency: Throwing Hammer
Automatic: Martial Weapon Proficiency: Warhammer
Automatic: Medium Armor Proficiency
Automatic: Rage
Automatic: Shield Proficiency (General)
Automatic: Simple Weapon Proficiency: Club
Automatic: Simple Weapon Proficiency: Dagger
Automatic: Simple Weapon Proficiency: Dart
Automatic: Simple Weapon Proficiency: Heavy Crossbow
Automatic: Simple Weapon Proficiency: Heavy Mace
Automatic: Simple Weapon Proficiency: Light Crossbow
Automatic: Simple Weapon Proficiency: Light Mace
Automatic: Simple Weapon Proficiency: Morningstar
Automatic: Simple Weapon Proficiency: Quarterstaff
Automatic: Simple Weapon Proficiency: Sickle
Automatic: Simple Weapon Proficiency: Throwing Dagger
Automatic: Simple Weapon Proficiency: Unarmed
Automatic: Sneak
Automatic: Sunder
Automatic: Trip
Automatic: Wilderness Lore
2Barbarian(2)Automatic: Damage Reduction 3%
Automatic: Wilderness Lore
3Druid(1)Standard: Slicing Blow
Automatic: Call Wolf Companion
Automatic: Dismiss Charm
Automatic: Druidic Oath
Automatic: Druidic Spontaneous Casting
Automatic: Magical Training
Automatic: Wild Empathy
Automatic: Wilderness Lore
4Druid(2)Wild Shape: Wild Shape: Wolf
Strength: +1 Level up
Automatic: Goodberry
Automatic: Wilderness Lore
[TD] Standard: Cleave [/TD][/TR] [TD] Alter Dark Gift: Living Shadow [/TD][/TR] Strength
Code:
-----------------------------------------------
Skill Points     16  4  4  4
Skill Name       01 02 03 04  Ranks Tome Buffed
-----------------------------------------------
Balance                         0.0    0    2.0
Bluff                           0.0    0   -2.0
Concentration                   0.0    0    6.0
Diplomacy                       0.0    0   -2.0
Disable Device                  0.0    0   -2.0
Haggle                          0.0    0   -2.0
Heal                            0.0    0    2.0
Hide                            0.0    0   -1.0
Intimidate                      0.0    0   -2.0
Jump              1  1  1  1    4.0    0   14.0
Listen                          0.0    0    2.0
Move Silently                   0.0    0   -1.0
Open Lock                       0.0    0   -1.0
Perform                         0.0    0   -2.0
Repair                          0.0    0   -2.0
Search                          0.0    0   -2.0
Spellcraft                      0.0    0   -2.0
Spot                            0.0    0    2.0
Swim              1  1     1    3.0    0   13.0
Tumble            1             1.0    0    0.0
Use Magic Device  1  1  1  ½    3.5    0    1.5
-----------------------------------------------
Available Points 10  0  0  0
-----------------------------------------------

Self and Party Buffs



Active Stances


User: Rage
User: Power Attack
Major Form: Wolf
Auto: Unarmed
Auto: Cloth Armor
Auto: Centered
Auto: Chaotic
Auto: Empty
Auto: Human




Enhancements: 80 APs


Frenzied Berserker - Points spent: 8
Core1 Die Hard
Tier1 Extra Rage - 1 Ranks
Tier1 Athletics - 3 Ranks
Tier2 Blood Tribute - 3 Ranks



Nature's Warrior - Points spent: 8
Core1 Natural Adept
Tier1 Take Down - 3 Ranks
Tier1 Extra Wild Empathy or Dead Nerves: Extra Wild Empathy - 1 Ranks
Tier2 Flight or Play Dead: Flight - 1 Ranks
Tier2 Ghost Wolf



Epic Destinies: 0 Destiny Points


Reaper trees:

Spell PowerBaseCritical ChanceCritical Multiplier
Acid -2.05%0
Light/Alignment-2.05%0
Chaos -2.05%0
Cold -2.05%0
Electric -2.05%0
Evil -2.05%0
Fire -2.05%0
Force/Untyped -2.05%0
Negative 2.05%0
Physical -2.05%0
Poison -2.05%0
Positive 7.05%0
Repair -2.05%0
Rust -2.05%0
Sonic -2.05%0
Untyped -2.05%0
[/COLOR]
Druid Spells

LevelSpell NameSchoolCL/MCLDCAverage DamageCritical Damage
1Summon Nature's Ally IConjuration----
1Lesser VigorConjuration2/6-1 - 2, Average 22 - 4, Average 4
1Ram's MightTransmutation----
1Takedown----
2Summon Nature's Ally IIConjuration----
3Summon Nature's Ally IIIConjuration----
4Summon Nature's Ally IVConjuration----
5Summon Nature's Ally VConjuration----
6Summon Nature's Ally VIConjuration----
7Summon Nature's Ally VIIConjuration----
8Summon Nature's Ally VIIIConjuration----
9Summon Nature's Ally IXConjuration----
Spell Like / Special Abilities


Dismiss Rage
Call Wolf Companion
Dismiss Charm
Wild Empathy




Weapon Damage


Melee Power: 0.0
Doublestrike: 0%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 20%
Fortification Bypass: 0%
Dodge Bypass: 0%
Helpless Damage bonus: 50%
Ranged Power: 0.0
Doubleshot Chance: 0%

Sneak Attack Attack bonus: 0
Sneak Attack Damage: 2d6+0



Tactical DCValueEvaluation
Intimidate10+HD+Wis Mod vs d20 + -2d20 + Intimidate(-2)
DiplomacyCR+Quest Level vs d20 + -2d20 + Diplomacy(-2)
BluffCR+Quest Level vs d20 + -2d20 + Bluff(-2)
SunderFortitude vs 1710 + Str Mod(7) + Sunder(0)
TripBalance vs 2010 + Str Mod(7) + Trip(3)
Equipped Gear Set: Standard

Equipped Gear Set: Standard


Thanks!
Going to give this a try. Reapers are easily ~50% of the difficulty at these levels for a first life alt (the other 50% being red-named champs…), so anything that helps burst them down is a big upgrade
 

FeralFrodo

New member
Since DEX to damage is now intrinsic to crossbows: max-DEX Artificer 4 using repeaters. Human gets 4 feats: Point Blank Shot, Rapid Shot, Precise Shot, and Precision are all the low-level ranged feats you'd want. Put all your APs into Battle Engineer for Thundershock and Shatter Defenses. Also get trap skills and low-level buffs like Elemental Weapons.


Thanks, that’s also a solid option to try.
Ranged definitely feels safer around reapers. My only concern is AoE for kobold/goblin packs - but could be enough with BE Shatter Defenses
 

Fizzix

Well-known member
Arti-repeaters are great at low level for 1st lifers, especially if you can farm some gear for the alt. get traps too. I was thinking of doing the same alt account bot for when I was playing weaker low level casters (alch). I never did make a low level runner and just suffered through it.
 
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