The thing with melee is that their DPS is deserved/earned because they have to actually run into melee range with those mobs/raid boss and get possibly two-shotted.
With inquisitive (and to a much lesser extent now post nerf with casters) you have this . . .
![]()
Agreed ... on my casters and ranged i have to either stand still and take the hits alsoI see ranged die as often as melee in groups. While melee more often go toe to toe for obvious reasons - ranged have fewer hp etc so when a mob does sneak up or fires that deadly spell ranged do die. Also, in some quests there is not really room to stay far enough away.
So, for quests I dont buy that melee die more often - not with decent builds. When undergeared it is true - but thats not something to design for.
Because the game is already too easy?Yes, let's nerf it because you don't like it. Why not buff everyone else?
What melee is beating a NHB Inquisitive?The highest burst dps builds I've seen are melees, but not entirely sure if it's all working as intended.
better players than me. Not entirely sure all the buttons they are mashing - just happy to see them in raids with their awesome builds.What melee is beating a NHB Inquisitive?
Wasn't first solo r10 of ilithid quests done on melee?What melee is beating a NHB Inquisitive?
Lol, so half the player base is playing inquisitives and your solution is to nerf melees? So smart!In groups I often see strong melee builds (of many kinds) doing about on par with Inqs.
It often depends on the zone layout and mob density who performs better.
These days in almost never see any (non-healer) casters though.
Overall, I dont see Inqs as the sole problem - but martial dps being too strong, making healers, tanks and casters less desired.
A good start would be to give martial dps the same reaper penalties that magic damage got a good while back.
A chunking exploit build is using bugs to outperform. I know these builds and as powerful as they are, they are clearly not working as intended. Inquisitive is working entirely as intended.
I really don't care about my kill count as that isn't even a measure of dps anyway. Most of people I play with have quit and they are citing the main reasons for quitting are that MD sucks and that inquisitives are no fun to group with and are too powerful. I agree on both fronts and I'd like for them to return when Lamordia eventually comes out, but they won't as long as inquisitives are the easy button they continue to be.
I get that the terrible players all love them. You're terrible for a reason. There are better ways at boosting up terrible players. Ravenloft had it down pat. They gave everyone excellent base gear in the quests that were easy to pair up with bonuses and then put the best stuff in the raids to farm for that last 10%(ish).
Glad you know exactly why my friends left without knowing who they are at all. Can you also tell me tonight's winning lottery numbers? You seem to have this all figured out.If you are going to call me out as a terrible player, it really doesn't mean much when you do it anonymously.
I find the claim people are quitting because of inquisitives to be somewhere between exaggerated and ridiculous. There have always been strong builds and if people were going to leave for that reason they would have done so long ago. I've not heard of a single person leaving the game for this reason.
People don't leave the game because of balance issues, the game has never had good balance. But players claim people leave for all sorts of reasons to try and persuade SSG to make changes, as if that is going to make a difference.
I don't know a single person that left or even talked about leaving for this reason. What builds are strongest is discussed all the time, but inquisitive is not any different than other flavors of the game which have always existed.Glad you know exactly why my friends left without knowing who they are at all. Can you also tell me tonight's winning lottery numbers? You seem to have this all figured out.
Yeah, but the difference here is that DPS casters actually were nerfed and have been struggling since then. On the other hand, DC casters are on a whole nother level of nerf. When the DPS caster changes were compounded for them by SLA max-caster level caps. (Last time a checked, DC spells don't work on raid bosses) Basicly, leaving them on life support for most content above R7-8. Sure, it's possible to do R10's as I've done it, but it's lost a lot steam and people's motivation to do so is gone.The thing with melee is that their DPS is deserved/earned because they have to actually run into melee range with those mobs/raid boss and get possibly two-shotted.
With inquisitive (and to a much lesser extent now post nerf with casters) you have this . . .
![]()