New 64-bit Game Worlds Arrive July 15th!

Status
Not open for further replies.

mikarddo

Well-known member
As a European player, I am deeply disappointed by the decision to separate servers between EU and USA. This change breaks up communities we’ve built over many years.

I have friends in the U.S. with whom I’ve played countless raids and quests. Now we are expected to choose between better ping or staying connected with our long-time in-game friends? This is not just a technical upgrade — it’s a social barrier.

I understand the benefits of 64-bit servers and improved latency, but dividing international communities without providing real cross-region options or joint migration paths feels, quite honestly, like regional discrimination.

I respectfully ask you to reconsider this decision, or at the very least, to implement features that allow us to keep playing together — such as cross-server grouping or a way to link accounts and characters across regions.

Thank you.

I am confused. If it matters enough you can simply play on the US server of choice with those friends. So you have the solution in your own hands.
 

Anurakh

Little Nixie
I am confused. If it matters enough you can simply play on the US server of choice with those friends. So you have the solution in your own hands.
The ping is much worse, so it may not be an entirely desirable option.

If the US servers had remained in Boston like they are now, I wouldn't have moved to Europe and lost my American friends.

But 190-200 ping, ugh. Too much.
 

liosliante

Well-known member
I am confused. If it matters enough you can simply play on the US server of choice with those friends. So you have the solution in your own hands.
I understand what you're saying, and technically yes — I can choose to play on a U.S. server. But that misses the bigger issue.

The fact that I have to choose between low ping and staying with my friends is the real problem. It's not a matter of convenience — it's about the community we’ve built over years now being split by region. That’s not just my problem; it’s a design decision that affects thousands of players who play cross-region every day.

Yes, I’ll go to a USA server, because I value my friendships and I want to keep doing raids and quests with people I know and trust. But that comes with compromises: higher latency, less access to local support, and a feeling of being pushed out of my own region’s server because I know it won’t have the same level of activity or coordination — especially with language barriers.

So sure, the “solution is in my hands” — but it’s not a fair or ideal one. We shouldn’t have to pick between community and performance. That’s what many of us are upset about.
 

mikarddo

Well-known member
The ping is much worse, so it may not be an entirely desirable option.

If the US servers had remained in Boston like they are now, I wouldn't have moved to Europe and lost my American friends.

But 190-200 ping, ugh. Too much.

Some win some lose that is true. I expect Aussies and others gain a fair lot of better ping.

But overall that means the friends do not matter enough to overcome the worse ping which makes it a choice but a hard one for sure.

If those US friends are East Coast they could come to Moonsea though. Again, if it matters enough
 

Anurakh

Little Nixie
Some win some lose that is true. I expect Aussies and others gain a fair lot of better ping.

But overall that means the friends do not matter enough to overcome the worse ping which makes it a choice but a hard one for sure.

If those US friends are East Coast they could come to Moonsea though. Again, if it matters enough
It's not that friends don't matter, it's that if your gameplay is going to be plagued with lag and delay, you won't be able to enjoy yourself or contribute adequately during particularly stressful moments.

Saying that friends don't matter enough isn't right. I played the Lantern event in Cormyr, and while it wasn't unplayable, the increased latency was certainly noticeable. In laggy conditions or in raids, it must be awful. (Well, I was able to verify the lag conditions myself lol)
 

Solarpower

Well-known member
We are sorry you feel this way but you are providing incorrect information. We did NOT state that you can "transfer the rest from the same server without packing."
I'm sorry, I don't always understand English correctly by hearing, but then what is Severlin talking about here ? 😏

While I can agree, you didn't state that, it was just an assumption. But I didn't say that you stated that. Just that it was said on the stream. And that's the problem: the entire stream is just assumptions. How are we, the players, supposed to feel if even the developers are speaking only in assumptions ?

Hopefully, over time, we will get precise answers as to how it works. 🙏
 

rabidfox

The People's Champion
I'm sorry, I don't always understand English correctly by hearing, but then what is Severlin talking about here ? 😏

While I can agree, you didn't state that, it was just an assumption. But I didn't say that you stated that. Just that it was said on the stream. And that's the problem: the entire stream is just assumptions. How are we, the players, supposed to feel if even the developers are speaking only in assumptions ?

Hopefully, over time, we will get precise answers as to how it works. 🙏
If your characters are in a guild, you'd want to pack them so when you unpack on the new world the guild renown moves correctly. If they're not in a guild & you've already moved the account stuff (MM/Pets/etc.) then it might not matter if you pack them. Or least that's what it sounds like from that video; but packing them all is likely the safer choice to make sure any data that does exist does get transferred. And it maybe that SSG needs them all packed and Sev had outdated info, or it's complex.
 

Solarpower

Well-known member
If they're not in a guild & you've already moved the account stuff (MM/Pets/etc.) then it might not matter if you pack them.
Which is exactly what I was talking about here :
M6FuZyk.png

Cordovan said "you need to /pack every character"
Severlin said "I think you don't need to /pack every character"
😵
 

scharomph

Member
Yes. Therefore you'll need to transfer some other character (create one if needed) you'll be able to /unpack first to get all the unlocks.
That would be great, but as I understand it you need to be logged in to one character to run the /unpack command for that character. You seem to think that you /unpack all account information on a server, no matter which character you run the command on?
 

Maldoraan

New member
No, the Reincarnation Cache has no bearing whatsoever on the Pack function. The Reincarnation Cache simply transfers through the transfer wizard with your character like it currently does.
But how are we supposed to know how to do this process correctly. And if we don't do it correctly, what items, past lives, RXP etc will we lose?
 

liosliante

Well-known member
Which is exactly what I was talking about here :
M6FuZyk.png

Cordovan said "you need to /pack every character"
Severlin said "I think you don't need to /pack every character"
😵
There seems to be mixed messaging about the /pack command.

Cordovan clearly stated that we need to /pack each character before transferring — and that seems to be the safest path. Severlin said “I don’t think it’s necessary anymore,” but he didn’t sound 100% sure, and it wasn’t a formal confirmation.

Until there’s an official clarification in writing, I strongly recommend doing the /pack command on every character you want to move. Better safe than sorry.
 

Solarpower

Well-known member
You seem to think that you /unpack all account information on a server, no matter which character you run the command on?
That's the whole point of the pack/unpack process.

Create some Human Paladin, for example, /pack - transfer - /unpack and get your Astral Shards, Mounts, Pets, Shared Bank, Shared Crafting Storage, Favor Unlocks in the new server.

Now you may /pack - transfer - /unpack rest of your characters (and then delete the temporarily created character). And you will be able (at least that how the system supposed to work) to log-in and /unpack them since your Favor unlocks were already transferred to a new server with your first transferred character.

Of course, if you already have some characters that don't require Favor unlocks to /unpack, you don't need to create a temporarily one.
 
Last edited:

Solarpower

Well-known member
Until there’s an official clarification in writing, I strongly recommend doing the /pack command on every character you want to move. Better safe than sorry.
Just for the record, again, I didn't say and I don't urge anyone not to use the /pack command.
I just wanted to point out some uncertainty in the stream.
 

Zvdegor

Melee Artificer Freak
I am confused. If it matters enough you can simply play on the US server of choice with those friends. So you have the solution in your own hands.
I agree with @liosliante My ping atm on Sarlona is around 100. I am in a mixed guild. We have EU and US players aswell in a good ratio. I checked and on Cormyr I have a 170 ping.
This is indeed a regional discrimination and a very bad decision from SSG.
 

erethizon1

Well-known member
Some of us have been using specific names for over a decade or more. The transfer will 100% enable squatters to be able to "claim" a name just by being first. Either for spite, to extract a bit-coin payment from the player, or to assume a popular streamers name. This will cause complete chaos!
I've long been of the opinion that the person that should win an argument over something like a name (or where to eat tonight, or what color to paint your bathroom, etc.) is the person that cares the most. If you absolutely love your name and I have the same name, but don't care nearly as much, you should be the one to keep it.

The question is, how do we achieve this? In my case, I am not even going to try. I am not transferring until August most likely so all the people that have the same names as me and really care about their names will have plenty of chances to take them first. I've had no problem building a great reputation on my server. I can do it again under a new name if necessary.

The bigger question is how to divide the people that really care. Best answer I can come up with is make them pay for it. Perhaps start with a priority week where you can lock in a name for X dollars each. Then a week where you can lock in a name for half that amount. And maybe another week with half that amount again. The more you care about your name the sooner you will lock it in and the more you will pay. After that can be a VIP only week (for people that care enough to pay a little, but not extra just for a name). Then you open it up to me and everyone else.

Alternatively, make it so that you can't make new characters on servers until after transfers are done. This isn't great but it prevents people from logging in on July 9th to grab names without taking the risk of actually transferring. If you want your name badly enough, transfer on July 9th. If you don't want to take the gamble to transferring first, then you risk someone else transfers with your name.

Honestly, there really are no good solutions. Being overly obsessed with a name is going to cause people anguish that cannot be prevented. It wouldn't necessarily be a bad idea to give people the option to name themselves something like (New Name: Formerly Old Name) and have the part after the : drop off after a set period of time. This would give you a chance to group with people and let them get used to your name change as they can see both the new and the old.
 

Br4d

Well-known member
If your characters are in a guild, you'd want to pack them so when you unpack on the new world the guild renown moves correctly. If they're not in a guild & you've already moved the account stuff (MM/Pets/etc.) then it might not matter if you pack them. Or least that's what it sounds like from that video; but packing them all is likely the safer choice to make sure any data that does exist does get transferred. And it maybe that SSG needs them all packed and Sev had outdated info, or it's complex.

The packing is also likely related to issues like quest and raid flagging, perk unlocks, etc. How accurate it will be remains to be seen however from experience I know that normal transfers do not transfer everything accurately and that is from a VIP perspective. What the experience of a premium player is in transfers is an unknown to me but likely worse.

If they're capturing the character's status on the old server and moving it intact to the new server that will be a huge boon to the community that will likely prevent thousands of support issues that might or might not be manageable for SSG in real time.
 
Status
Not open for further replies.
Top