New augment requests

Purr

Well-known member
There are still some more common effects that don't have augments, but would be pretty useful:

1) Ghostly (could move wraithborne to ML 4, 5% incorp to ML 8, 10% incorp to ML 12)

2) True seeing (ML 12 seems right for this)

3) FoM (ML 12 maybe? Or 16)

4) Blurry/dispalcemeny (maybe 5/10/15/20) at ML 4, 8,12,16?

5) improvement demonic shield
 
Upvote 1

Purr

Well-known member
Also

immunity to magic missle

Elemental absorbtion

Combined elemental resistance
 

Alternative

Sarcasm elemental
If I could chose one it would be true seeing.

Individual absorbs but not limited to elemental damage would be cool too; evil, chaos, poison, sonic etc.

And ofc individual spell lore augs.
 

woq

Well-known member
Big +1 for Freedom of Movement, individual absorbs including alignment, true seeing

Also for more uncommon ones:
Efficient Metamagic: Empower Healing heroic for 1, legendary for 2
Cannith Combat Infusion
Improved Deception
 

Greatpumpkin

Well-known member
How about something for the new folks, or those just starting the TR train?

+5 minute Summon Monster yellow augment?
 

Krishna Devi

Well-known member
1) Single-school DC augments at each level tier
2) Arcane/divine augmentation augments
3) Augments with effects like "sounding" and "radiant glory" providing a small boost for single-target caster dps
4) +1 Pact dice and +1 Blast dice augments ( similar to the +1 imbue dice augments from the "Hunt or be Hunted" raid )
 
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